mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-11-10 05:34:17 +00:00
263 lines
9 KiB
Batchfile
263 lines
9 KiB
Batchfile
@echo off
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setlocal enableDelayedExpansion
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rem Run from Qt command prompt with working directory set to root of repo
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set BUILD_CONFIG=%1
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rem Convert to lower case for windeployqt
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if /I "%BUILD_CONFIG%"=="debug" (
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set BUILD_CONFIG=debug
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set WIX_MUMS=10
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) else (
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if /I "%BUILD_CONFIG%"=="release" (
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set BUILD_CONFIG=release
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set WIX_MUMS=10
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) else (
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if /I "%BUILD_CONFIG%"=="signed-release" (
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set BUILD_CONFIG=release
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set SIGN=1
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set MUST_DEPLOY_SYMBOLS=1
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rem Fail if there are unstaged changes
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git diff-index --quiet HEAD --
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if !ERRORLEVEL! NEQ 0 (
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echo Signed release builds must not have unstaged changes!
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exit /b 1
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)
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) else (
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echo Invalid build configuration - expected 'debug' or 'release'
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echo Usage: scripts\build-arch.bat ^(release^|debug^)
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exit /b 1
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)
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)
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)
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rem Locate qmake and determine if we're using qmake.exe or qmake.bat
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rem qmake.bat is an ARM64 forwarder to the x64 version of qmake.exe
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where qmake.bat
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if !ERRORLEVEL! EQU 0 (
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set QMAKE_CMD=call qmake.bat
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) else (
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where qmake.exe
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if !ERRORLEVEL! EQU 0 (
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set QMAKE_CMD=qmake.exe
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) else (
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echo Unable to find QMake. Did you add Qt bins to your PATH?
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goto Error
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)
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)
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rem Find Qt path to determine our architecture
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for /F %%i in ('where qmake') do set QT_PATH=%%i
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rem Strip the qmake filename off the end to get the Qt bin directory itself
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set QT_PATH=%QT_PATH:\qmake.exe=%
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set QT_PATH=%QT_PATH:\qmake.bat=%
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set QT_PATH=%QT_PATH:\qmake.cmd=%
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echo QT_PATH=%QT_PATH%
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if not x%QT_PATH:_arm64=%==x%QT_PATH% (
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set ARCH=arm64
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rem Replace the _arm64 suffix with _64 to get the x64 bin path
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set HOSTBIN_PATH=%QT_PATH:_arm64=_64%
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echo HOSTBIN_PATH=!HOSTBIN_PATH!
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if exist %QT_PATH%\windeployqt.exe (
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echo Using windeployqt.exe from QT_PATH
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set WINDEPLOYQT_CMD=windeployqt.exe
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) else (
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echo Using windeployqt.exe from HOSTBIN_PATH
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set WINDEPLOYQT_CMD=!HOSTBIN_PATH!\windeployqt.exe --qtpaths %QT_PATH%\qtpaths.bat
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)
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) else (
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if not x%QT_PATH:_64=%==x%QT_PATH% (
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set ARCH=x64
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set WINDEPLOYQT_CMD=windeployqt.exe
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) else (
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if not x%QT_PATH:msvc=%==x%QT_PATH% (
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set ARCH=x86
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set WINDEPLOYQT_CMD=windeployqt.exe
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) else (
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echo Unable to determine Qt architecture
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goto Error
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)
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)
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)
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echo Detected target architecture: %ARCH%
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set SIGNTOOL_PARAMS=sign /tr http://timestamp.digicert.com /td sha256 /fd sha256 /sha1 8b9d0d682ad9459e54f05a79694bc10f9876e297 /v
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set BUILD_ROOT=%cd%\build
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set SOURCE_ROOT=%cd%
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set BUILD_FOLDER=%BUILD_ROOT%\build-%ARCH%-%BUILD_CONFIG%
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set DEPLOY_FOLDER=%BUILD_ROOT%\deploy-%ARCH%-%BUILD_CONFIG%
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set INSTALLER_FOLDER=%BUILD_ROOT%\installer-%ARCH%-%BUILD_CONFIG%
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set SYMBOLS_FOLDER=%BUILD_ROOT%\symbols-%ARCH%-%BUILD_CONFIG%
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set /p VERSION=<%SOURCE_ROOT%\app\version.txt
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rem Use the correct VC tools for the specified architecture
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if /I "%ARCH%" EQU "x64" (
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rem x64 is a special case that doesn't match %PROCESSOR_ARCHITECTURE%
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set VC_ARCH=AMD64
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) else (
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set VC_ARCH=%ARCH%
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)
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rem If we're not building for the current platform, use the cross compiling toolchain
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if /I "%VC_ARCH%" NEQ "%PROCESSOR_ARCHITECTURE%" (
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set VC_ARCH=%PROCESSOR_ARCHITECTURE%_%VC_ARCH%
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)
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rem Find Visual Studio and run vcvarsall.bat
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set VSWHERE="%SOURCE_ROOT%\scripts\vswhere.exe"
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for /f "usebackq delims=" %%i in (`%VSWHERE% -latest -property installationPath`) do (
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call "%%i\VC\Auxiliary\Build\vcvarsall.bat" %VC_ARCH%
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)
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if !ERRORLEVEL! NEQ 0 goto Error
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rem Find VC redistributable DLLs
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for /f "usebackq delims=" %%i in (`%VSWHERE% -latest -find VC\Redist\MSVC\*\%ARCH%\Microsoft.VC*.CRT`) do set VC_REDIST_DLL_PATH=%%i
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echo Cleaning output directories
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rmdir /s /q %DEPLOY_FOLDER%
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rmdir /s /q %BUILD_FOLDER%
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rmdir /s /q %INSTALLER_FOLDER%
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rmdir /s /q %SYMBOLS_FOLDER%
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mkdir %BUILD_ROOT%
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mkdir %DEPLOY_FOLDER%
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mkdir %BUILD_FOLDER%
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mkdir %INSTALLER_FOLDER%
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mkdir %SYMBOLS_FOLDER%
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echo Configuring the project
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pushd %BUILD_FOLDER%
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%QMAKE_CMD% %SOURCE_ROOT%\moonlight-qt.pro
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if !ERRORLEVEL! NEQ 0 goto Error
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popd
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echo Compiling Moonlight in %BUILD_CONFIG% configuration
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pushd %BUILD_FOLDER%
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%SOURCE_ROOT%\scripts\jom.exe %BUILD_CONFIG%
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if !ERRORLEVEL! NEQ 0 goto Error
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popd
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echo Saving PDBs
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for /r "%BUILD_FOLDER%" %%f in (*.pdb) do (
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copy "%%f" %SYMBOLS_FOLDER%
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if !ERRORLEVEL! NEQ 0 goto Error
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)
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copy %SOURCE_ROOT%\libs\windows\lib\%ARCH%\*.pdb %SYMBOLS_FOLDER%
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if !ERRORLEVEL! NEQ 0 goto Error
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7z a %SYMBOLS_FOLDER%\MoonlightDebuggingSymbols-%ARCH%-%VERSION%.zip %SYMBOLS_FOLDER%\*.pdb
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if !ERRORLEVEL! NEQ 0 goto Error
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if "%ML_SYMBOL_STORE%" NEQ "" (
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echo Publishing PDBs to symbol store: %ML_SYMBOL_STORE%
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symstore add /f %SYMBOLS_FOLDER%\*.pdb /s %ML_SYMBOL_STORE% /t Moonlight
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if !ERRORLEVEL! NEQ 0 goto Error
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) else (
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if "%MUST_DEPLOY_SYMBOLS%"=="1" (
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echo "A symbol server must be specified in ML_SYMBOL_STORE for signed release builds"
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exit /b 1
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)
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)
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if "%ML_SYMBOL_ARCHIVE%" NEQ "" (
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echo Copying PDB ZIP to symbol archive: %ML_SYMBOL_ARCHIVE%
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copy %SYMBOLS_FOLDER%\MoonlightDebuggingSymbols-%ARCH%-%VERSION%.zip %ML_SYMBOL_ARCHIVE%
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if !ERRORLEVEL! NEQ 0 goto Error
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) else (
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if "%MUST_DEPLOY_SYMBOLS%"=="1" (
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echo "A symbol archive directory must be specified in ML_SYMBOL_ARCHIVE for signed release builds"
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exit /b 1
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)
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)
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echo Copying DLL dependencies
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copy %SOURCE_ROOT%\libs\windows\lib\%ARCH%\*.dll %DEPLOY_FOLDER%
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if !ERRORLEVEL! NEQ 0 goto Error
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echo Copying AntiHooking.dll
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copy %BUILD_FOLDER%\AntiHooking\%BUILD_CONFIG%\AntiHooking.dll %DEPLOY_FOLDER%
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if !ERRORLEVEL! NEQ 0 goto Error
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echo Copying GC mapping list
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copy %SOURCE_ROOT%\app\SDL_GameControllerDB\gamecontrollerdb.txt %DEPLOY_FOLDER%
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if !ERRORLEVEL! NEQ 0 goto Error
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if not x%QT_PATH:\5.=%==x%QT_PATH% (
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echo Copying qt.conf for Qt 5
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copy %SOURCE_ROOT%\app\qt_qt5.conf %DEPLOY_FOLDER%\qt.conf
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if !ERRORLEVEL! NEQ 0 goto Error
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rem Qt 5.15
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set WINDEPLOYQT_ARGS=--no-qmltooling --no-virtualkeyboard
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) else (
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rem Qt 6.5+
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set WINDEPLOYQT_ARGS=--no-system-d3d-compiler --no-system-dxc-compiler --skip-plugin-types qmltooling,generic --no-ffmpeg
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set WINDEPLOYQT_ARGS=!WINDEPLOYQT_ARGS! --no-quickcontrols2fusion --no-quickcontrols2imagine --no-quickcontrols2universal
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set WINDEPLOYQT_ARGS=!WINDEPLOYQT_ARGS! --no-quickcontrols2fusionstyleimpl --no-quickcontrols2imaginestyleimpl --no-quickcontrols2universalstyleimpl --no-quickcontrols2windowsstyleimpl
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)
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echo Deploying Qt dependencies
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%WINDEPLOYQT_CMD% --dir %DEPLOY_FOLDER% --%BUILD_CONFIG% --qmldir %SOURCE_ROOT%\app\gui --no-opengl-sw --no-compiler-runtime --no-sql %WINDEPLOYQT_ARGS% %BUILD_FOLDER%\app\%BUILD_CONFIG%\Moonlight.exe
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if !ERRORLEVEL! NEQ 0 goto Error
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echo Deleting unused styles
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rem Qt 5.x directories
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rmdir /s /q %DEPLOY_FOLDER%\QtQuick\Controls.2\Fusion
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rmdir /s /q %DEPLOY_FOLDER%\QtQuick\Controls.2\Imagine
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rmdir /s /q %DEPLOY_FOLDER%\QtQuick\Controls.2\Universal
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rem Qt 6.5+ directories
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rmdir /s /q %DEPLOY_FOLDER%\qml\QtQuick\Controls\Fusion
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rmdir /s /q %DEPLOY_FOLDER%\qml\QtQuick\Controls\Imagine
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rmdir /s /q %DEPLOY_FOLDER%\qml\QtQuick\Controls\Universal
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rmdir /s /q %DEPLOY_FOLDER%\qml\QtQuick\Controls\Windows
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rmdir /s /q %DEPLOY_FOLDER%\qml\QtQuick\NativeStyle
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if "%SIGN%"=="1" (
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echo Signing deployed binaries
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set FILES_TO_SIGN=%BUILD_FOLDER%\app\%BUILD_CONFIG%\Moonlight.exe
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for /r "%DEPLOY_FOLDER%" %%f in (*.dll *.exe) do (
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set FILES_TO_SIGN=!FILES_TO_SIGN! %%f
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)
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signtool %SIGNTOOL_PARAMS% !FILES_TO_SIGN!
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if !ERRORLEVEL! NEQ 0 goto Error
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)
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if "%ML_SYMBOL_STORE%" NEQ "" (
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echo Publishing binaries to symbol store: %ML_SYMBOL_STORE%
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symstore add /r /f %DEPLOY_FOLDER%\*.* /s %ML_SYMBOL_STORE% /t Moonlight
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if !ERRORLEVEL! NEQ 0 goto Error
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symstore add /r /f %BUILD_FOLDER%\app\%BUILD_CONFIG%\Moonlight.exe /s %ML_SYMBOL_STORE% /t Moonlight
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if !ERRORLEVEL! NEQ 0 goto Error
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)
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echo Building MSI
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msbuild -Restore %SOURCE_ROOT%\wix\Moonlight\Moonlight.wixproj /p:Configuration=%BUILD_CONFIG% /p:Platform=%ARCH% /p:MSBuildProjectExtensionsPath=%BUILD_FOLDER%\
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if !ERRORLEVEL! NEQ 0 goto Error
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echo Copying application binary to deployment directory
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copy %BUILD_FOLDER%\app\%BUILD_CONFIG%\Moonlight.exe %DEPLOY_FOLDER%
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if !ERRORLEVEL! NEQ 0 goto Error
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echo Building portable package
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rem This must be done after WiX harvesting and signing, since the VCRT dlls are MS signed
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rem and should not be harvested for inclusion in the full installer
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copy "%VC_REDIST_DLL_PATH%\*.dll" %DEPLOY_FOLDER%
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if !ERRORLEVEL! NEQ 0 goto Error
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rem This file tells Moonlight that it's a portable installation
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echo. > %DEPLOY_FOLDER%\portable.dat
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if !ERRORLEVEL! NEQ 0 goto Error
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7z a %INSTALLER_FOLDER%\MoonlightPortable-%ARCH%-%VERSION%.zip %DEPLOY_FOLDER%\*
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if !ERRORLEVEL! NEQ 0 goto Error
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echo Build successful for Moonlight v%VERSION% %ARCH% binaries!
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exit /b 0
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:Error
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echo Build failed!
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exit /b !ERRORLEVEL!
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