mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-12-13 21:02:28 +00:00
168 lines
4.6 KiB
C++
168 lines
4.6 KiB
C++
#include <Limelight.h>
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#include "session.hpp"
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AVPacket Session::s_Pkt;
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AVCodecContext* Session::s_VideoDecoderCtx;
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QByteArray Session::s_DecodeBuffer;
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int Session::getDecoderCapabilities()
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{
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int caps = 0;
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// Submit for decode without using a separate thread
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caps |= CAPABILITY_DIRECT_SUBMIT;
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// Slice up to 4 times for parallel decode, once slice per core
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caps |= CAPABILITY_SLICES_PER_FRAME(std::min(4, SDL_GetCPUCount()));
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return caps;
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}
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int Session::drSetup(int videoFormat, int width, int height, int /* frameRate */, void*, int)
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{
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AVCodec* decoder;
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av_init_packet(&s_Pkt);
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switch (videoFormat) {
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case VIDEO_FORMAT_H264:
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decoder = avcodec_find_decoder(AV_CODEC_ID_H264);
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break;
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case VIDEO_FORMAT_H265:
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case VIDEO_FORMAT_H265_MAIN10:
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decoder = avcodec_find_decoder(AV_CODEC_ID_HEVC);
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break;
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}
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if (!decoder) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Unable to find decoder for format: %x",
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videoFormat);
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return -1;
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}
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s_VideoDecoderCtx = avcodec_alloc_context3(decoder);
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if (!s_VideoDecoderCtx) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Unable to allocate video decoder context");
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return -1;
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}
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// Enable slice multi-threading for software decoding
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s_VideoDecoderCtx->flags |= AV_CODEC_FLAG_LOW_DELAY;
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s_VideoDecoderCtx->thread_type = FF_THREAD_SLICE;
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s_VideoDecoderCtx->thread_count = SDL_GetCPUCount();
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// Setup decoding parameters
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s_VideoDecoderCtx->width = width;
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s_VideoDecoderCtx->height = height;
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s_VideoDecoderCtx->pix_fmt = AV_PIX_FMT_YUV420P; // FIXME: HDR
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int err = avcodec_open2(s_VideoDecoderCtx, decoder, nullptr);
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if (err < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Unable to open decoder for format: %x",
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videoFormat);
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av_free(s_VideoDecoderCtx);
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return -1;
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}
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// 1MB frame buffer to start
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s_DecodeBuffer = QByteArray(1024 * 1024, 0);
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return 0;
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}
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void Session::drCleanup()
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{
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avcodec_close(s_VideoDecoderCtx);
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av_free(s_VideoDecoderCtx);
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s_VideoDecoderCtx = nullptr;
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}
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int Session::drSubmitDecodeUnit(PDECODE_UNIT du)
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{
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PLENTRY entry = du->bufferList;
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int err;
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if (du->fullLength + AV_INPUT_BUFFER_PADDING_SIZE > s_DecodeBuffer.length()) {
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s_DecodeBuffer = QByteArray(du->fullLength + AV_INPUT_BUFFER_PADDING_SIZE, 0);
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}
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int offset = 0;
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while (entry != nullptr) {
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memcpy(&s_DecodeBuffer.data()[offset],
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entry->data,
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entry->length);
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offset += entry->length;
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entry = entry->next;
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}
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SDL_assert(offset == du->fullLength);
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s_Pkt.data = reinterpret_cast<uint8_t*>(s_DecodeBuffer.data());
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s_Pkt.size = du->fullLength;
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err = avcodec_send_packet(s_VideoDecoderCtx, &s_Pkt);
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if (err < 0) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"Decoding failed: %d", err);
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char errorstring[512];
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av_strerror(err, errorstring, sizeof(errorstring));
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"Decoding failed: %s", errorstring);
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return DR_NEED_IDR;
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}
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AVFrame* frame = av_frame_alloc();
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if (!frame) {
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// Failed to allocate a frame but we did submit,
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// so we can return DR_OK
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"Failed to allocate frame");
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return DR_OK;
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}
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err = avcodec_receive_frame(s_VideoDecoderCtx, frame);
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if (err == 0) {
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SDL_Event event;
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event.type = SDL_USEREVENT;
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event.user.code = SDL_CODE_FRAME_READY;
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event.user.data1 = frame;
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// The main thread will handle freeing this
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SDL_PushEvent(&event);
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}
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else {
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av_frame_free(&frame);
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}
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return DR_OK;
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}
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// Called on main thread
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void Session::renderFrame(SDL_UserEvent* event)
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{
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AVFrame* frame = reinterpret_cast<AVFrame*>(event->data1);
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SDL_UpdateYUVTexture(m_Texture, nullptr,
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frame->data[0],
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frame->linesize[0],
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frame->data[1],
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frame->linesize[1],
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frame->data[2],
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frame->linesize[2]);
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SDL_RenderClear(m_Renderer);
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SDL_RenderCopy(m_Renderer, m_Texture, nullptr, nullptr);
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SDL_RenderPresent(m_Renderer);
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av_frame_free(&frame);
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}
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// Called on main thread
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void Session::dropFrame(SDL_UserEvent* event)
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{
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AVFrame* frame = reinterpret_cast<AVFrame*>(event->data1);
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av_frame_free(&frame);
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}
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