mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-12-15 22:02:29 +00:00
219 lines
6.7 KiB
C++
219 lines
6.7 KiB
C++
#include <QString>
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#include "vaapi.h"
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#include <streaming/streamutils.h>
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#include <SDL_syswm.h>
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VAAPIRenderer::VAAPIRenderer()
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: m_HwContext(nullptr)
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{
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}
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VAAPIRenderer::~VAAPIRenderer()
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{
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if (m_HwContext != nullptr) {
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AVHWDeviceContext* deviceContext = (AVHWDeviceContext*)m_HwContext->data;
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AVVAAPIDeviceContext* vaDeviceContext = (AVVAAPIDeviceContext*)deviceContext->hwctx;
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// Hold onto this VADisplay since we'll need it to uninitialize VAAPI
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VADisplay display = vaDeviceContext->display;
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av_buffer_unref(&m_HwContext);
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if (display) {
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vaTerminate(display);
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}
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}
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}
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bool
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VAAPIRenderer::initialize(PDECODER_PARAMETERS params)
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{
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int err;
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SDL_SysWMinfo info;
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m_VideoWidth = params->width;
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m_VideoHeight = params->height;
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SDL_GetWindowSize(params->window, &m_DisplayWidth, &m_DisplayHeight);
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SDL_VERSION(&info.version);
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if (!SDL_GetWindowWMInfo(params->window, &info)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"SDL_GetWindowWMInfo() failed: %s",
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SDL_GetError());
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return false;
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}
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m_HwContext = av_hwdevice_ctx_alloc(AV_HWDEVICE_TYPE_VAAPI);
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if (!m_HwContext) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Failed to allocate VAAPI context");
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return false;
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}
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AVHWDeviceContext* deviceContext = (AVHWDeviceContext*)m_HwContext->data;
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AVVAAPIDeviceContext* vaDeviceContext = (AVVAAPIDeviceContext*)deviceContext->hwctx;
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m_WindowSystem = info.subsystem;
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if (info.subsystem == SDL_SYSWM_X11) {
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#ifdef HAVE_LIBVA_X11
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m_XWindow = info.info.x11.window;
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vaDeviceContext->display = vaGetDisplay(info.info.x11.display);
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if (!vaDeviceContext->display) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Unable to open X11 display for VAAPI");
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return false;
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}
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#else
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Moonlight not compiled with VAAPI X11 support!");
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return false;
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#endif
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}
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else if (info.subsystem == SDL_SYSWM_WAYLAND) {
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#ifdef HAVE_LIBVA_WAYLAND
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vaDeviceContext->display = vaGetDisplayWl(info.info.wl.display);
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if (!vaDeviceContext->display) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Unable to open Wayland display for VAAPI");
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return false;
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}
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#else
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Moonlight not compiled with VAAPI Wayland support!");
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return false;
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#endif
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}
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else {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Unsupported VAAPI rendering subsystem: %d",
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info.subsystem);
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return false;
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}
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int major, minor;
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VAStatus status;
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status = vaInitialize(vaDeviceContext->display, &major, &minor);
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if (status != VA_STATUS_SUCCESS) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Failed to initialize VAAPI: %d",
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status);
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return false;
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}
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Initialized VAAPI %d.%d",
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major, minor);
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const char* vendorString = vaQueryVendorString(vaDeviceContext->display);
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Driver: %s",
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vendorString ? vendorString : "<unknown>");
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// AMD's Gallium VAAPI driver has a nasty memory leak
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// that causes memory to be leaked for each submitted frame.
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// The Flatpak runtime has a VDPAU driver in place that works
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// well, so use that instead on AMD systems.
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if (vendorString && qgetenv("FORCE_VAAPI") != "1") {
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QString vendorStr(vendorString);
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if (vendorStr.contains("AMD", Qt::CaseInsensitive) ||
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vendorStr.contains("Radeon", Qt::CaseInsensitive)) {
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// Fail and let VDPAU pick this up
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"Avoiding VAAPI on AMD driver");
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return false;
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}
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}
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// This will populate the driver_quirks
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err = av_hwdevice_ctx_init(m_HwContext);
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if (err < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Failed to initialize VAAPI context: %d",
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err);
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return false;
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}
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// This quirk is set for the VDPAU wrapper which doesn't work with our VAAPI renderer
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if (vaDeviceContext->driver_quirks & AV_VAAPI_DRIVER_QUIRK_SURFACE_ATTRIBUTES) {
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// Fail and let our VDPAU renderer pick this up
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"Avoiding VDPAU wrapper for VAAPI decoding");
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return false;
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}
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return true;
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}
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bool
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VAAPIRenderer::prepareDecoderContext(AVCodecContext* context)
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{
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context->hw_device_ctx = av_buffer_ref(m_HwContext);
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Using VAAPI accelerated renderer on %s",
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m_WindowSystem == SDL_SYSWM_X11 ? "X11" : "Wayland");
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return true;
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}
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bool
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VAAPIRenderer::needsTestFrame()
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{
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// We need a test frame to see if this VAAPI driver
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// supports the profile used for streaming
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return true;
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}
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bool
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VAAPIRenderer::isDirectRenderingSupported()
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{
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// Many Wayland renderers don't support YUV surfaces, so use
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// another frontend renderer to draw our frames.
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return m_WindowSystem == SDL_SYSWM_X11;
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}
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void
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VAAPIRenderer::renderFrame(AVFrame* frame)
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{
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VASurfaceID surface = (VASurfaceID)(uintptr_t)frame->data[3];
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AVHWDeviceContext* deviceContext = (AVHWDeviceContext*)m_HwContext->data;
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AVVAAPIDeviceContext* vaDeviceContext = (AVVAAPIDeviceContext*)deviceContext->hwctx;
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SDL_Rect src, dst;
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src.x = src.y = 0;
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src.w = m_VideoWidth;
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src.h = m_VideoHeight;
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dst.x = dst.y = 0;
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dst.w = m_DisplayWidth;
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dst.h = m_DisplayHeight;
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StreamUtils::scaleSourceToDestinationSurface(&src, &dst);
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if (m_WindowSystem == SDL_SYSWM_X11) {
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#ifdef HAVE_LIBVA_X11
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vaPutSurface(vaDeviceContext->display,
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surface,
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m_XWindow,
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0, 0,
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m_VideoWidth, m_VideoHeight,
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dst.x, dst.y,
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dst.w, dst.h,
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NULL, 0, 0);
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#endif
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}
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else if (m_WindowSystem == SDL_SYSWM_WAYLAND) {
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// We don't support direct rendering on Wayland, so we should
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// never get called there. Many common Wayland compositors don't
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// support YUV surfaces, so direct rendering would fail.
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SDL_assert(false);
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}
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else {
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// We don't accept anything else in initialize().
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SDL_assert(false);
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}
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}
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