moonlight-qt/app/gui/main.qml

263 lines
8.6 KiB
QML

import QtQuick 2.9
import QtQuick.Controls 2.2
import QtQuick.Layouts 1.3
import QtQuick.Window 2.2
import QtQuick.Controls.Material 2.1
import ComputerManager 1.0
import AutoUpdateChecker 1.0
ApplicationWindow {
property bool pollingActive: false
id: window
visible: true
width: 1280
height: 600
Material.theme: Material.Dark
Material.accent: Material.Purple
StackView {
id: stackView
initialItem: initialView
anchors.fill: parent
focus: true
onCurrentItemChanged: {
// Ensure focus travels to the next view when going back
if (currentItem) {
currentItem.forceActiveFocus()
}
}
Keys.onEscapePressed: {
if (depth > 1) {
stackView.pop()
}
}
Keys.onBackPressed: {
if (depth > 1) {
stackView.pop()
}
}
Keys.onMenuPressed: {
settingsButton.clicked()
}
// This is a keypress we've reserved for letting the
// SdlGamepadKeyNavigation object tell us to show settings
// when Menu is consumed by a focused control.
Keys.onHangupPressed: {
settingsButton.clicked()
}
}
onVisibilityChanged: {
// We don't want to just use 'active' here because that will stop polling if
// we lose focus, which might be overzealous for users with multiple screens
// where we may be clearly visible on the other display. Ideally we'll poll
// only if the window is visible to the user (not if obscured by other windows),
// but it seems difficult to do this portably.
var shouldPoll = visibility !== Window.Minimized && visibility !== Window.Hidden
if (shouldPoll && !pollingActive) {
ComputerManager.startPolling()
pollingActive = true
}
else if (!shouldPoll && pollingActive) {
ComputerManager.stopPollingAsync()
pollingActive = false
}
}
function navigateTo(url, objectName)
{
var existingItem = stackView.find(function(item, index) {
return item.objectName === objectName
})
if (existingItem !== null) {
// Pop to the existing item
stackView.pop(existingItem)
}
else {
// Create a new item
stackView.push(url)
}
}
header: ToolBar {
id: toolBar
anchors.topMargin: 5
anchors.bottomMargin: 5
RowLayout {
spacing: 20
anchors.fill: parent
NavigableToolButton {
// Only make the button visible if the user has navigated somewhere.
visible: stackView.depth > 1
// FIXME: We're using an Image here rather than icon.source because
// icons don't work on Qt 5.9 LTS.
Image {
source: "qrc:/res/arrow_left.svg"
anchors.centerIn: parent
sourceSize {
// The icon should be square so use the height as the width too
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
}
}
onClicked: stackView.pop()
Keys.onDownPressed: {
stackView.currentItem.forceActiveFocus(Qt.TabFocus)
}
}
Label {
id: titleLabel
text: stackView.currentItem.objectName
font.pointSize: 15
elide: Label.ElideRight
horizontalAlignment: Qt.AlignHCenter
verticalAlignment: Qt.AlignVCenter
Layout.fillWidth: true
}
NavigableToolButton {
property string browserUrl: ""
id: updateButton
Image {
source: "qrc:/res/update.svg"
anchors.centerIn: parent
sourceSize {
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
}
}
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
ToolTip.text: "Update available for Moonlight"
// Invisible until we get a callback notifying us that
// an update is available
visible: false
onClicked: Qt.openUrlExternally(browserUrl);
function updateAvailable(url)
{
updateButton.browserUrl = url
updateButton.visible = true
}
Component.onCompleted: {
AutoUpdateChecker.onUpdateAvailable.connect(updateAvailable)
AutoUpdateChecker.start()
}
Keys.onDownPressed: {
stackView.currentItem.forceActiveFocus(Qt.TabFocus)
}
}
NavigableToolButton {
id: helpButton
Image {
source: "qrc:/res/question_mark.svg"
anchors.centerIn: parent
sourceSize {
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
}
}
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
ToolTip.text: "Help" + (helpShortcut.nativeText ? (" ("+helpShortcut.nativeText+")") : "")
Shortcut {
id: helpShortcut
sequence: StandardKey.HelpContents
onActivated: helpButton.clicked()
}
// TODO need to make sure browser is brought to foreground.
onClicked: Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide");
Keys.onDownPressed: {
stackView.currentItem.forceActiveFocus(Qt.TabFocus)
}
}
NavigableToolButton {
// TODO: Implement gamepad mapping then unhide this button
visible: false
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
ToolTip.text: "Gamepad Mapper"
Image {
source: "qrc:/res/ic_videogame_asset_white_48px.svg"
anchors.centerIn: parent
sourceSize {
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
}
}
onClicked: navigateTo("qrc:/gui/GamepadMapper.qml", "Gamepad Mapping")
Keys.onDownPressed: {
stackView.currentItem.forceActiveFocus(Qt.TabFocus)
}
}
NavigableToolButton {
id: settingsButton
Image {
source: "qrc:/res/settings.svg"
anchors.centerIn: parent
sourceSize {
width: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
height: toolBar.height - toolBar.anchors.bottomMargin - toolBar.anchors.topMargin
}
}
onClicked: navigateTo("qrc:/gui/SettingsView.qml", "Settings")
Keys.onDownPressed: {
stackView.currentItem.forceActiveFocus(Qt.TabFocus)
}
Shortcut {
id: settingsShortcut
sequence: StandardKey.Preferences
onActivated: settingsButton.clicked()
}
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
ToolTip.text: "Settings" + (settingsShortcut.nativeText ? (" ("+settingsShortcut.nativeText+")") : "")
}
}
}
}