moonlight-qt/app/streaming/session.cpp
2018-07-17 20:00:16 -07:00

565 lines
20 KiB
C++

#include "session.hpp"
#include "settings/streamingpreferences.h"
#include <Limelight.h>
#include <SDL.h>
#include "utils.h"
#include "video/ffmpeg.h"
#include <QRandomGenerator>
#include <QtEndian>
#include <QCoreApplication>
#include <QThreadPool>
CONNECTION_LISTENER_CALLBACKS Session::k_ConnCallbacks = {
Session::clStageStarting,
nullptr,
Session::clStageFailed,
nullptr,
Session::clConnectionTerminated,
nullptr,
nullptr,
Session::clLogMessage
};
AUDIO_RENDERER_CALLBACKS Session::k_AudioCallbacks = {
Session::sdlAudioInit,
Session::sdlAudioStart,
Session::sdlAudioStop,
Session::sdlAudioCleanup,
Session::sdlAudioDecodeAndPlaySample,
CAPABILITY_DIRECT_SUBMIT
};
Session* Session::s_ActiveSession;
QSemaphore Session::s_ActiveSessionSemaphore(1);
void Session::clStageStarting(int stage)
{
// We know this is called on the same thread as LiStartConnection()
// which happens to be the main thread, so it's cool to interact
// with the GUI in these callbacks.
emit s_ActiveSession->stageStarting(QString::fromLocal8Bit(LiGetStageName(stage)));
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
}
void Session::clStageFailed(int stage, long errorCode)
{
// We know this is called on the same thread as LiStartConnection()
// which happens to be the main thread, so it's cool to interact
// with the GUI in these callbacks.
emit s_ActiveSession->stageFailed(QString::fromLocal8Bit(LiGetStageName(stage)), errorCode);
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
}
void Session::clConnectionTerminated(long errorCode)
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Connection terminated: %ld",
errorCode);
// Push a quit event to the main loop
SDL_Event event;
event.type = SDL_QUIT;
event.quit.timestamp = SDL_GetTicks();
SDL_PushEvent(&event);
}
void Session::clLogMessage(const char* format, ...)
{
va_list ap;
va_start(ap, format);
SDL_LogMessageV(SDL_LOG_CATEGORY_APPLICATION,
SDL_LOG_PRIORITY_INFO,
format,
ap);
va_end(ap);
}
bool Session::chooseDecoder(StreamingPreferences::VideoDecoderSelection vds,
SDL_Window* window, int videoFormat, int width, int height,
int frameRate, IVideoDecoder*& chosenDecoder)
{
chosenDecoder = new FFmpegVideoDecoder();
if (chosenDecoder->initialize(vds, window, videoFormat, width, height, frameRate)) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"FFmpeg-based video decoder chosen");
return true;
}
else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Unable to load FFmpeg decoder");
delete chosenDecoder;
chosenDecoder = nullptr;
}
// If we reach this, we didn't initialize any decoders successfully
return false;
}
int Session::drSetup(int videoFormat, int width, int height, int frameRate, void *, int)
{
if (!chooseDecoder(s_ActiveSession->m_Preferences.videoDecoderSelection,
s_ActiveSession->m_Window,
videoFormat, width, height, frameRate,
s_ActiveSession->m_VideoDecoder)) {
return -1;
}
return 0;
}
int Session::drSubmitDecodeUnit(PDECODE_UNIT du)
{
// Use a lock since we'll be yanking this decoder out
// from underneath the session when we initiate destruction.
// We need to destroy the decoder on the main thread to satisfy
// some API constraints (like DXVA2).
SDL_AtomicLock(&s_ActiveSession->m_DecoderLock);
IVideoDecoder* decoder = s_ActiveSession->m_VideoDecoder;
if (decoder != nullptr) {
int ret = decoder->submitDecodeUnit(du);
SDL_AtomicUnlock(&s_ActiveSession->m_DecoderLock);
return ret;
}
else {
SDL_AtomicUnlock(&s_ActiveSession->m_DecoderLock);
return DR_OK;
}
}
bool Session::isHardwareDecodeAvailable(StreamingPreferences::VideoDecoderSelection vds,
int videoFormat, int width, int height, int frameRate)
{
IVideoDecoder* decoder;
SDL_Window* window = SDL_CreateWindow("", 0, 0, width, height, SDL_WINDOW_HIDDEN);
if (!window) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create window for hardware decode test: %s",
SDL_GetError());
return false;
}
if (!chooseDecoder(vds, window, videoFormat, width, height, frameRate, decoder)) {
SDL_DestroyWindow(window);
return false;
}
SDL_DestroyWindow(window);
bool ret = decoder->isHardwareAccelerated();
delete decoder;
return ret;
}
Session::Session(NvComputer* computer, NvApp& app)
: m_Computer(computer),
m_App(app),
m_Window(nullptr),
m_VideoDecoder(nullptr),
m_DecoderLock(0)
{
LiInitializeVideoCallbacks(&m_VideoCallbacks);
m_VideoCallbacks.setup = drSetup;
m_VideoCallbacks.submitDecodeUnit = drSubmitDecodeUnit;
// Submit for decode without using a separate thread
m_VideoCallbacks.capabilities |= CAPABILITY_DIRECT_SUBMIT;
// Slice up to 4 times for parallel decode, once slice per core
m_VideoCallbacks.capabilities |= CAPABILITY_SLICES_PER_FRAME(qMin(MAX_SLICES, SDL_GetCPUCount()));
LiInitializeStreamConfiguration(&m_StreamConfig);
m_StreamConfig.width = m_Preferences.width;
m_StreamConfig.height = m_Preferences.height;
m_StreamConfig.fps = m_Preferences.fps;
m_StreamConfig.bitrate = m_Preferences.bitrateKbps;
m_StreamConfig.hevcBitratePercentageMultiplier = 75;
for (unsigned int i = 0; i < sizeof(m_StreamConfig.remoteInputAesKey); i++) {
m_StreamConfig.remoteInputAesKey[i] =
(char)(QRandomGenerator::global()->generate() % 256);
}
*(int*)m_StreamConfig.remoteInputAesIv = qToBigEndian(QRandomGenerator::global()->generate());
switch (m_Preferences.audioConfig)
{
case StreamingPreferences::AC_AUTO:
m_StreamConfig.audioConfiguration = sdlDetermineAudioConfiguration();
break;
case StreamingPreferences::AC_FORCE_STEREO:
m_StreamConfig.audioConfiguration = AUDIO_CONFIGURATION_STEREO;
break;
case StreamingPreferences::AC_FORCE_SURROUND:
m_StreamConfig.audioConfiguration = AUDIO_CONFIGURATION_51_SURROUND;
break;
}
switch (m_Preferences.videoCodecConfig)
{
case StreamingPreferences::VCC_AUTO:
// TODO: Determine if HEVC is better depending on the decoder
m_StreamConfig.supportsHevc =
isHardwareDecodeAvailable(m_Preferences.videoDecoderSelection,
VIDEO_FORMAT_H265,
m_StreamConfig.width,
m_StreamConfig.height,
m_StreamConfig.fps);
m_StreamConfig.enableHdr = false;
break;
case StreamingPreferences::VCC_FORCE_H264:
m_StreamConfig.supportsHevc = false;
m_StreamConfig.enableHdr = false;
break;
case StreamingPreferences::VCC_FORCE_HEVC:
m_StreamConfig.supportsHevc = true;
m_StreamConfig.enableHdr = false;
break;
case StreamingPreferences::VCC_FORCE_HEVC_HDR:
m_StreamConfig.supportsHevc = true;
m_StreamConfig.enableHdr = true;
break;
}
if (computer->activeAddress == computer->remoteAddress) {
m_StreamConfig.streamingRemotely = 1;
}
else {
m_StreamConfig.streamingRemotely = 0;
}
if (computer->activeAddress == computer->localAddress) {
m_StreamConfig.packetSize = 1392;
}
else {
m_StreamConfig.packetSize = 1024;
}
}
bool Session::validateLaunch()
{
QStringList warningList;
if (m_StreamConfig.supportsHevc) {
if (m_Preferences.videoCodecConfig == StreamingPreferences::VCC_FORCE_HEVC ||
m_Preferences.videoCodecConfig == StreamingPreferences::VCC_FORCE_HEVC_HDR) {
if (m_Computer->maxLumaPixelsHEVC == 0) {
emit displayLaunchWarning("Your host PC GPU doesn't support HEVC. "
"A GeForce GTX 900-series (Maxwell) or later GPU is required for HEVC streaming.");
}
}
else if (!isHardwareDecodeAvailable(m_Preferences.videoDecoderSelection,
VIDEO_FORMAT_H265,
m_StreamConfig.width,
m_StreamConfig.height,
m_StreamConfig.fps)) {
// NOTE: HEVC currently uses only 1 slice regardless of what
// we provide in CAPABILITY_SLICES_PER_FRAME(), so we should
// never use it for software decoding (unless common-c starts
// respecting it for HEVC).
m_StreamConfig.supportsHevc = false;
}
}
if (m_StreamConfig.enableHdr) {
// Turn HDR back off unless all criteria are met.
m_StreamConfig.enableHdr = false;
// Check that the app supports HDR
if (!m_App.hdrSupported) {
emit displayLaunchWarning(m_App.name + " doesn't support HDR10.");
}
// Check that the server GPU supports HDR
else if (!(m_Computer->serverCodecModeSupport & 0x200)) {
emit displayLaunchWarning("Your host PC GPU doesn't support HDR streaming. "
"A GeForce GTX 1000-series (Pascal) or later GPU is required for HDR streaming.");
}
else if (!isHardwareDecodeAvailable(m_Preferences.videoDecoderSelection,
VIDEO_FORMAT_H265_MAIN10,
m_StreamConfig.width,
m_StreamConfig.height,
m_StreamConfig.fps)) {
emit displayLaunchWarning("Your client PC GPU doesn't support HEVC Main10 decoding for HDR streaming.");
}
else {
// TODO: Also validate display capabilites
// Validation successful so HDR is good to go
m_StreamConfig.enableHdr = true;
}
}
if (m_StreamConfig.width >= 3840) {
// Only allow 4K on GFE 3.x+
if (m_Computer->gfeVersion.isNull() || m_Computer->gfeVersion.startsWith("2.")) {
emit displayLaunchWarning("GeForce Experience 3.0 or higher is required for 4K streaming.");
m_StreamConfig.width = 1920;
m_StreamConfig.height = 1080;
}
// This list is sorted from least to greatest
else if (m_Computer->displayModes.last().width < 3840 ||
(m_Computer->displayModes.last().refreshRate < 60 && m_StreamConfig.fps >= 60)) {
emit displayLaunchWarning("Your host PC GPU doesn't support 4K streaming. "
"A GeForce GTX 900-series (Maxwell) or later GPU is required for 4K streaming.");
m_StreamConfig.width = 1920;
m_StreamConfig.height = 1080;
}
}
// Always allow the launch to proceed for now
return true;
}
class DeferredSessionCleanupTask : public QRunnable
{
void run() override
{
// Finish cleanup of the connection state
LiStopConnection();
if (Session::s_ActiveSession->m_Window != nullptr) {
SDL_DestroyWindow(Session::s_ActiveSession->m_Window);
}
// Allow another session to start now that we're cleaned up
Session::s_ActiveSession = nullptr;
Session::s_ActiveSessionSemaphore.release();
}
};
void Session::exec()
{
// Check for validation errors/warnings and emit
// signals for them, if appropriate
if (!validateLaunch()) {
return;
}
// Manually pump the UI thread for the view
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
// Wait for any old session to finish cleanup
s_ActiveSessionSemaphore.acquire();
// We're now active
s_ActiveSession = this;
// Initialize the gamepad code with our preferences
StreamingPreferences prefs;
SdlInputHandler inputHandler(prefs.multiController);
// The UI should have ensured the old game was already quit
// if we decide to stream a different game.
Q_ASSERT(m_Computer->currentGameId == 0 ||
m_Computer->currentGameId == m_App.id);
try {
NvHTTP http(m_Computer->activeAddress);
if (m_Computer->currentGameId != 0) {
http.resumeApp(&m_StreamConfig);
}
else {
http.launchApp(m_App.id, &m_StreamConfig,
prefs.gameOptimizations,
prefs.playAudioOnHost,
inputHandler.getAttachedGamepadMask());
}
} catch (const GfeHttpResponseException& e) {
emit displayLaunchError(e.toQString());
s_ActiveSessionSemaphore.release();
return;
}
int flags = SDL_WINDOW_HIDDEN;
int width, height;
if (m_Preferences.fullScreen) {
SDL_DisplayMode desired, closest;
SDL_zero(desired);
desired.w = m_StreamConfig.width;
desired.h = m_StreamConfig.height;
desired.refresh_rate = m_StreamConfig.fps;
if (SDL_GetClosestDisplayMode(0, &desired, &closest)) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Closest match for %dx%dx%d is %dx%dx%d",
desired.w, desired.h, desired.refresh_rate,
closest.w, closest.h, closest.refresh_rate);
width = closest.w;
height = closest.h;
}
else if (SDL_GetCurrentDisplayMode(0, &closest) == 0) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Using current display mode: %dx%dx%d",
closest.w, closest.h, closest.refresh_rate);
width = closest.w;
height = closest.h;
}
else {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Unable to get current or closest display mode");
width = m_StreamConfig.width;
height = m_StreamConfig.height;
}
flags |= SDL_WINDOW_FULLSCREEN;
}
else {
SDL_DisplayMode current;
width = m_StreamConfig.width;
height = m_StreamConfig.height;
if (SDL_GetCurrentDisplayMode(0, &current) == 0) {
if (current.w <= m_StreamConfig.width || current.h <= m_StreamConfig.height) {
// If we match or exceed the dimensions of the display, maximize the window
flags |= SDL_WINDOW_MAXIMIZED;
}
}
}
m_Window = SDL_CreateWindow("Moonlight",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
width,
height,
flags);
if (!m_Window) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_CreateWindow() failed: %s",
SDL_GetError());
s_ActiveSessionSemaphore.release();
return;
}
QByteArray hostnameStr = m_Computer->activeAddress.toLatin1();
QByteArray siAppVersion = m_Computer->appVersion.toLatin1();
SERVER_INFORMATION hostInfo;
hostInfo.address = hostnameStr.data();
hostInfo.serverInfoAppVersion = siAppVersion.data();
// Older GFE versions didn't have this field
QByteArray siGfeVersion;
if (!m_Computer->gfeVersion.isNull()) {
siGfeVersion = m_Computer->gfeVersion.toLatin1();
}
if (!siGfeVersion.isNull()) {
hostInfo.serverInfoGfeVersion = siGfeVersion.data();
}
int err = LiStartConnection(&hostInfo, &m_StreamConfig, &k_ConnCallbacks,
&m_VideoCallbacks, &k_AudioCallbacks,
NULL, 0, NULL, 0);
if (err != 0) {
// We already displayed an error dialog in the stage failure
// listener.
s_ActiveSessionSemaphore.release();
return;
}
// Pump the message loop to update the UI
emit connectionStarted();
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
// Show the streaming window
SDL_ShowWindow(m_Window);
// Capture the mouse
SDL_SetRelativeMouseMode(SDL_TRUE);
// Disable the screen saver
SDL_DisableScreenSaver();
// Raise the priority of the main thread, since it handles
// time-sensitive video rendering
if (SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH) < 0) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Unable to set main thread to high priority: %s",
SDL_GetError());
}
// Hijack this thread to be the SDL main thread. We have to do this
// because we want to suspend all Qt processing until the stream is over.
SDL_Event event;
while (SDL_WaitEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Quit event received");
goto DispatchDeferredCleanup;
case SDL_USEREVENT: {
SDL_Event nextEvent;
SDL_assert(event.user.code == SDL_CODE_FRAME_READY);
// Drop any earlier frames
while (SDL_PeepEvents(&nextEvent,
1,
SDL_GETEVENT,
SDL_USEREVENT,
SDL_USEREVENT) == 1) {
m_VideoDecoder->dropFrame(&event.user);
event = nextEvent;
}
// Render the last frame
m_VideoDecoder->renderFrame(&event.user);
break;
}
case SDL_KEYUP:
case SDL_KEYDOWN:
inputHandler.handleKeyEvent(&event.key);
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
inputHandler.handleMouseButtonEvent(&event.button);
break;
case SDL_MOUSEMOTION:
inputHandler.handleMouseMotionEvent(&event.motion);
break;
case SDL_MOUSEWHEEL:
inputHandler.handleMouseWheelEvent(&event.wheel);
break;
case SDL_CONTROLLERAXISMOTION:
inputHandler.handleControllerAxisEvent(&event.caxis);
break;
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP:
inputHandler.handleControllerButtonEvent(&event.cbutton);
break;
case SDL_CONTROLLERDEVICEADDED:
case SDL_CONTROLLERDEVICEREMOVED:
inputHandler.handleControllerDeviceEvent(&event.cdevice);
break;
}
}
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_WaitEvent() failed: %s",
SDL_GetError());
DispatchDeferredCleanup:
// Uncapture the mouse and hide the window immediately,
// so we can return to the Qt GUI ASAP.
SDL_SetRelativeMouseMode(SDL_FALSE);
SDL_EnableScreenSaver();
if (m_Window != nullptr) {
SDL_HideWindow(m_Window);
}
// Destroy the decoder, since this must be done on the main thread
SDL_AtomicLock(&m_DecoderLock);
delete m_VideoDecoder;
m_VideoDecoder = nullptr;
SDL_AtomicUnlock(&m_DecoderLock);
// Cleanup can take a while, so dispatch it to a worker thread.
// When it is complete, it will release our s_ActiveSessionSemaphore
// reference.
QThreadPool::globalInstance()->start(new DeferredSessionCleanupTask());
}