mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-11-14 23:47:09 +00:00
300 lines
10 KiB
QML
300 lines
10 KiB
QML
import QtQuick 2.9
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import QtQuick.Controls 2.2
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import StreamingPreferences 1.0
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ScrollView {
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id: settingsPage
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objectName: "Settings"
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StreamingPreferences {
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id: prefs
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}
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Component.onDestruction: {
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prefs.save()
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}
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Column {
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x: 10
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y: 10
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width: settingsPage.width
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height: 400
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GroupBox {
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// TODO save the settings
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id: basicSettingsGroupBox
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width: (parent.width - 20)
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padding: 12
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title: "<font color=\"skyblue\">Basic Settings</font>"
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font.pointSize: 12
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Column {
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anchors.fill: parent
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spacing: 5
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Label {
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width: parent.width
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id: resFPStitle
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text: qsTr("Resolution and FPS target")
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font.pointSize: 12
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wrapMode: Text.Wrap
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color: "white"
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}
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Label {
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width: parent.width
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id: resFPSdesc
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text: qsTr("Setting values too high for your device may cause lag or crashes")
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font.pointSize: 9
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wrapMode: Text.Wrap
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color: "white"
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}
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ComboBox {
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// ignore setting the index at first, and actually set it when the component is loaded
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Component.onCompleted: {
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// load the saved width/height/fps, and iterate through the ComboBox until a match is found
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// set it to that index.
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var saved_width = prefs.width
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var saved_height = prefs.height
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var saved_fps = prefs.fps
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currentIndex = 0
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for(var i = 0; i < resolutionComboBox.count; i++) {
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var el_width = parseInt(resolutionListModel.get(i).video_width);
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var el_height = parseInt(resolutionListModel.get(i).video_height);
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var el_fps = parseInt(resolutionListModel.get(i).video_fps);
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if(saved_width === el_width &&
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saved_height === el_height &&
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saved_fps === el_fps) {
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currentIndex = i
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}
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}
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}
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id: resolutionComboBox
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width: Math.min(bitrateDesc.implicitWidth, parent.width)
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font.pointSize: 9
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textRole: "text"
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model: ListModel {
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id: resolutionListModel
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ListElement {
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text: "720p 30 FPS"
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video_width: "1280"
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video_height: "720"
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video_fps: "30"
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}
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ListElement {
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text: "720p 60 FPS"
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video_width: "1280"
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video_height: "720"
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video_fps: "60"
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}
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ListElement {
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text: "1080p 30 FPS"
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video_width: "1920"
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video_height: "1080"
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video_fps: "30"
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}
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ListElement {
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text: "1080p 60 FPS"
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video_width: "1920"
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video_height: "1080"
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video_fps: "60"
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}
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ListElement {
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text: "4K 30 FPS"
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video_width: "3840"
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video_height: "2160"
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video_fps: "30"
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}
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ListElement {
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text: "4K 60 FPS"
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video_width: "3840"
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video_height: "2160"
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video_fps: "60"
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}
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}
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// ::onActivated must be used, as it only listens for when the index is changed by a human
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onActivated : {
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prefs.width = parseInt(resolutionListModel.get(currentIndex).video_width)
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prefs.height = parseInt(resolutionListModel.get(currentIndex).video_height)
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prefs.fps = parseInt(resolutionListModel.get(currentIndex).video_fps)
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prefs.bitrateKbps = prefs.getDefaultBitrate(prefs.width, prefs.height, prefs.fps);
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slider.value = prefs.bitrateKbps
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}
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}
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Label {
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width: parent.width
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id: bitrateTitle
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text: qsTr("Video bitrate: ")
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font.pointSize: 12
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wrapMode: Text.Wrap
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color: "white"
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}
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Label {
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width: parent.width
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id: bitrateDesc
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text: qsTr("Lower bitrate to reduce lag and stuttering. Raise bitrate to increase image quality.")
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font.pointSize: 9
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wrapMode: Text.Wrap
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color: "white"
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}
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Slider {
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id: slider
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wheelEnabled: true
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// TODO value should be loaded as the current value.
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value: prefs.bitrateKbps
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stepSize: 500
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from : 500
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to: 100000
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snapMode: "SnapOnRelease"
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width: Math.min(bitrateDesc.implicitWidth, parent.width)
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onValueChanged: {
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bitrateTitle.text = "Video bitrate: " + (value / 1000.0) + " Mbps"
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prefs.bitrateKbps = value
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}
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}
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CheckBox {
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id: fullScreenCheck
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text: "<font color=\"white\">Full-screen</font>"
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font.pointSize: 12
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checked: prefs.fullScreen
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onCheckedChanged: {
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prefs.fullScreen = checked
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}
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}
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}
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}
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GroupBox {
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id: audioSettingsGroupBox
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width: (parent.width - 20)
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padding: 12
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title: "<font color=\"skyblue\">Audio Settings</font>"
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font.pointSize: 12
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Column {
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anchors.fill: parent
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spacing: 5
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CheckBox {
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id: surroundSoundCheck
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text: "<font color=\"white\">Enable 5.1 surround sound</font>"
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font.pointSize: 12
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// TODO: make this actually do anything
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}
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}
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}
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GroupBox {
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id: gamepadSettingsGroupBox
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width: (parent.width - 20)
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padding: 12
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title: "<font color=\"skyblue\">Gamepad Settings</font>"
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font.pointSize: 12
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Column {
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anchors.fill: parent
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spacing: 5
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CheckBox {
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id: multiControllerCheck
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text: "<font color=\"white\">Multiple controller support</font>"
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font.pointSize: 12
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checked: prefs.multiController
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onCheckedChanged: {
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prefs.multiController = checked
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}
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}
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CheckBox {
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id: mouseEmulationCheck
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text: "<font color=\"white\">Mouse emulation via gamepad</font>"
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font.pointSize: 12
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// TODO: make this actually do anything
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}
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}
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}
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GroupBox {
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id: onScreenControlsGroupBox
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width: (parent.width - 20)
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padding: 12
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title: "<font color=\"skyblue\">On-screen Controls Settings</font>"
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font.pointSize: 12
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Column {
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anchors.fill: parent
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spacing: 5
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CheckBox {
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id: onScreenControlsCheck
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text: "<font color=\"white\">Show on-screen controls</font>"
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font.pointSize: 12
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// TODO: make this actually do anything
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}
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}
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}
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GroupBox {
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id: hostSettingsGroupBox
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width: (parent.width - 20)
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padding: 12
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title: "<font color=\"skyblue\">Host Settings</font>"
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font.pointSize: 12
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Column {
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anchors.fill: parent
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spacing: 5
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CheckBox {
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id: optimizeGameSettingsCheck
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text: "<font color=\"white\">Optimize game settings</font>"
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font.pointSize: 12
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checked: prefs.gameOptimizations
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onCheckedChanged: {
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prefs.gameOptimizations = checked
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}
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}
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CheckBox {
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id: audioPcCheck
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text: "<font color=\"white\">Play audio on host PC</font>"
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font.pointSize: 12
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checked: prefs.playAudioOnHost
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onCheckedChanged: {
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prefs.playAudioOnHost = checked
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}
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}
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}
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}
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GroupBox {
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id: advancedSettingsGroupBox
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width: (parent.width - 20)
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padding: 12
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title: "<font color=\"skyblue\">Advanced Settings</font>"
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font.pointSize: 12
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Column {
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anchors.fill: parent
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spacing: 5
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CheckBox {
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id: neverDropFramesCheck
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text: "<font color=\"white\">Never drop frames</font>"
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font.pointSize: 12
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}
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}
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}
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}
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}
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