mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-11-16 08:17:58 +00:00
275 lines
8.9 KiB
C++
275 lines
8.9 KiB
C++
#include "nvcomputer.h"
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#include <QUdpSocket>
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#include <QHostInfo>
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#define SER_NAME "hostname"
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#define SER_UUID "uuid"
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#define SER_MAC "mac"
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#define SER_LOCALADDR "localaddress"
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#define SER_REMOTEADDR "remoteaddress"
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#define SER_MANUALADDR "manualaddress"
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#define SER_APPLIST "apps"
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#define SER_APPNAME "name"
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#define SER_APPID "id"
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#define SER_APPHDR "hdr"
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NvComputer::NvComputer(QSettings& settings)
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{
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this->name = settings.value(SER_NAME).toString();
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this->uuid = settings.value(SER_UUID).toString();
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this->macAddress = settings.value(SER_MAC).toByteArray();
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this->localAddress = settings.value(SER_LOCALADDR).toString();
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this->remoteAddress = settings.value(SER_REMOTEADDR).toString();
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this->manualAddress = settings.value(SER_MANUALADDR).toString();
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int appCount = settings.beginReadArray(SER_APPLIST);
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for (int i = 0; i < appCount; i++) {
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NvApp app;
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settings.setArrayIndex(i);
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app.name = settings.value(SER_APPNAME).toString();
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app.id = settings.value(SER_APPID).toInt();
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app.hdrSupported = settings.value(SER_APPHDR).toBool();
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this->appList.append(app);
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}
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settings.endArray();
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sortAppList();
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this->activeAddress = nullptr;
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this->currentGameId = 0;
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this->pairState = PS_UNKNOWN;
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this->state = CS_UNKNOWN;
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this->gfeVersion = nullptr;
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this->appVersion = nullptr;
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this->maxLumaPixelsHEVC = 0;
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this->serverCodecModeSupport = 0;
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this->pendingQuit = false;
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this->gpuModel = nullptr;
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}
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void NvComputer::serialize(QSettings& settings)
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{
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QReadLocker lock(&this->lock);
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settings.setValue(SER_NAME, name);
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settings.setValue(SER_UUID, uuid);
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settings.setValue(SER_MAC, macAddress);
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settings.setValue(SER_LOCALADDR, localAddress);
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settings.setValue(SER_REMOTEADDR, remoteAddress);
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settings.setValue(SER_MANUALADDR, manualAddress);
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// Avoid deleting an existing applist if we couldn't get one
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if (!appList.isEmpty()) {
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settings.remove(SER_APPLIST);
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settings.beginWriteArray(SER_APPLIST);
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for (int i = 0; i < appList.count(); i++) {
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settings.setArrayIndex(i);
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settings.setValue(SER_APPNAME, appList[i].name);
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settings.setValue(SER_APPID, appList[i].id);
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settings.setValue(SER_APPHDR, appList[i].hdrSupported);
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}
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settings.endArray();
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}
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}
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void NvComputer::sortAppList()
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{
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std::stable_sort(appList.begin(), appList.end(), [](const NvApp& app1, const NvApp& app2) {
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return app1.name.toLower() < app2.name.toLower();
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});
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}
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NvComputer::NvComputer(QString address, QString serverInfo)
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{
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this->name = NvHTTP::getXmlString(serverInfo, "hostname");
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if (this->name.isEmpty()) {
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this->name = "UNKNOWN";
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}
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this->uuid = NvHTTP::getXmlString(serverInfo, "uniqueid");
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QString newMacString = NvHTTP::getXmlString(serverInfo, "mac");
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if (newMacString != "00:00:00:00:00:00") {
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QStringList macOctets = newMacString.split(':');
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for (QString macOctet : macOctets) {
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this->macAddress.append((char) macOctet.toInt(nullptr, 16));
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}
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}
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QString codecSupport = NvHTTP::getXmlString(serverInfo, "ServerCodecModeSupport");
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if (!codecSupport.isEmpty()) {
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this->serverCodecModeSupport = codecSupport.toInt();
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}
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else {
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this->serverCodecModeSupport = 0;
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}
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QString maxLumaPixelsHEVC = NvHTTP::getXmlString(serverInfo, "MaxLumaPixelsHEVC");
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if (!maxLumaPixelsHEVC.isEmpty()) {
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this->maxLumaPixelsHEVC = maxLumaPixelsHEVC.toInt();
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}
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else {
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this->maxLumaPixelsHEVC = 0;
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}
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this->displayModes = NvHTTP::getDisplayModeList(serverInfo);
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std::stable_sort(this->displayModes.begin(), this->displayModes.end(),
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[](const NvDisplayMode& mode1, const NvDisplayMode& mode2) {
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return mode1.width * mode1.height * mode1.refreshRate <
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mode2.width * mode2.height * mode2.refreshRate;
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});
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this->localAddress = NvHTTP::getXmlString(serverInfo, "LocalIP");
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this->remoteAddress = NvHTTP::getXmlString(serverInfo, "ExternalIP");
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this->pairState = NvHTTP::getXmlString(serverInfo, "PairStatus") == "1" ?
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PS_PAIRED : PS_NOT_PAIRED;
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this->currentGameId = NvHTTP::getCurrentGame(serverInfo);
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this->appVersion = NvHTTP::getXmlString(serverInfo, "appversion");
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this->gfeVersion = NvHTTP::getXmlString(serverInfo, "GfeVersion");
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this->gpuModel = NvHTTP::getXmlString(serverInfo, "gputype");
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this->activeAddress = address;
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this->state = NvComputer::CS_ONLINE;
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this->pendingQuit = false;
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}
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bool NvComputer::wake()
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{
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if (state == NvComputer::CS_ONLINE) {
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qWarning() << name << "is already online";
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return true;
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}
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if (macAddress.isEmpty()) {
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qWarning() << name << "has no MAC address stored";
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return false;
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}
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const quint16 WOL_PORTS[] = {
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7, 9, // Standard WOL ports
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47998, 47999, 48000, // Ports opened by GFE
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};
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// Create the WoL payload
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QByteArray wolPayload;
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wolPayload.append(QByteArray::fromHex("FFFFFFFFFFFF"));
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for (int i = 0; i < 16; i++) {
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wolPayload.append(macAddress);
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}
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Q_ASSERT(wolPayload.count() == 102);
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// Add the addresses that we know this host to be
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// and broadcast addresses for this link just in
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// case the host has timed out in ARP entries.
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QVector<QString> addressList = uniqueAddresses();
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addressList.append("255.255.255.255");
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// Try all unique address strings or host names
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bool success = false;
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for (QString& addressString : addressList) {
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QHostInfo hostInfo = QHostInfo::fromName(addressString);
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if (hostInfo.error() != QHostInfo::NoError) {
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qWarning() << "Error resolving" << addressString << ":" << hostInfo.errorString();
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continue;
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}
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// Try all IP addresses that this string resolves to
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for (QHostAddress& address : hostInfo.addresses()) {
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QUdpSocket sock;
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// Bind to any address on the correct protocol
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if (sock.bind(address.protocol() == QUdpSocket::IPv4Protocol ?
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QHostAddress::AnyIPv4 : QHostAddress::AnyIPv6)) {
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// Send to all ports
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for (quint16 port : WOL_PORTS) {
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if (sock.writeDatagram(wolPayload, address, port)) {
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qInfo().nospace().noquote() << "Send WoL packet to " << name << " via " << address.toString() << ":" << port;
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success = true;
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}
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}
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}
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}
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}
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return success;
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}
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QVector<QString> NvComputer::uniqueAddresses()
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{
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QVector<QString> uniqueAddressList;
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// Start with addresses correctly ordered
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uniqueAddressList.append(activeAddress);
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uniqueAddressList.append(localAddress);
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uniqueAddressList.append(remoteAddress);
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uniqueAddressList.append(manualAddress);
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// Prune duplicates (always giving precedence to the first)
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for (int i = 0; i < uniqueAddressList.count(); i++) {
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if (uniqueAddressList[i].isEmpty()) {
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uniqueAddressList.remove(i);
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i--;
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continue;
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}
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for (int j = i + 1; j < uniqueAddressList.count(); j++) {
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if (uniqueAddressList[i] == uniqueAddressList[j]) {
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// Always remove the later occurrence
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uniqueAddressList.remove(j);
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j--;
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}
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}
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}
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// We must have at least 1 address
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Q_ASSERT(!uniqueAddressList.isEmpty());
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return uniqueAddressList;
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}
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bool NvComputer::update(NvComputer& that)
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{
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bool changed = false;
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// Lock us for write and them for read
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QWriteLocker thisLock(&this->lock);
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QReadLocker thatLock(&that.lock);
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// UUID may not change or we're talking to a new PC
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Q_ASSERT(this->uuid == that.uuid);
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#define ASSIGN_IF_CHANGED(field) \
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if (this->field != that.field) { \
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this->field = that.field; \
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changed = true; \
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}
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#define ASSIGN_IF_CHANGED_AND_NONEMPTY(field) \
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if (!that.field.isEmpty() && \
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this->field != that.field) { \
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this->field = that.field; \
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changed = true; \
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}
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ASSIGN_IF_CHANGED(name);
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ASSIGN_IF_CHANGED_AND_NONEMPTY(macAddress);
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ASSIGN_IF_CHANGED_AND_NONEMPTY(localAddress);
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ASSIGN_IF_CHANGED_AND_NONEMPTY(remoteAddress);
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ASSIGN_IF_CHANGED_AND_NONEMPTY(manualAddress);
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ASSIGN_IF_CHANGED(pairState);
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ASSIGN_IF_CHANGED(serverCodecModeSupport);
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ASSIGN_IF_CHANGED(currentGameId);
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ASSIGN_IF_CHANGED(activeAddress);
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ASSIGN_IF_CHANGED(state);
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ASSIGN_IF_CHANGED(gfeVersion);
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ASSIGN_IF_CHANGED(appVersion);
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ASSIGN_IF_CHANGED(maxLumaPixelsHEVC);
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ASSIGN_IF_CHANGED(gpuModel);
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ASSIGN_IF_CHANGED_AND_NONEMPTY(appList);
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ASSIGN_IF_CHANGED_AND_NONEMPTY(displayModes);
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return changed;
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}
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