moonlight-qt/app/shaders/d3d11_overlay_pixel.hlsl
Cameron Gutman 67612f607e WIP: D3D11VA support
Overlays work, but drawing the actual video is unimplemented
2022-02-03 19:45:07 -06:00

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HLSL

Texture2D theTexture : register(t0);
SamplerState theSampler : register(s0);
struct ShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
};
float4 main(ShaderInput input) : SV_TARGET
{
return theTexture.Sample(theSampler, input.tex);
}