mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-11-10 21:54:17 +00:00
206 lines
5.9 KiB
QML
206 lines
5.9 KiB
QML
import QtQuick 2.9
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import QtQuick.Dialogs 1.2
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import QtQuick.Controls 2.2
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import AppModel 1.0
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import ComputerManager 1.0
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import SdlGamepadKeyNavigation 1.0
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GridView {
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property int computerIndex
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property AppModel appModel : createModel()
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id: appGrid
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focus: true
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activeFocusOnTab: true
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anchors.fill: parent
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anchors.leftMargin: (parent.width % (cellWidth + anchors.rightMargin)) / 2
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anchors.topMargin: 20
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anchors.rightMargin: 5
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anchors.bottomMargin: 5
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cellWidth: 225; cellHeight: 385;
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// The StackView will trigger a visibility change when
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// we're pushed onto it, causing our onVisibleChanged
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// routine to run, but only if we start as invisible
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visible: false
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function computerLost()
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{
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// Go back to the PC view on PC loss
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stackView.pop()
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}
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Component.onCompleted: {
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// Don't show any highlighted item until interacting with them
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currentIndex = -1
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}
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SdlGamepadKeyNavigation {
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id: gamepadKeyNav
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}
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onVisibleChanged: {
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if (visible) {
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appModel.computerLost.connect(computerLost)
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gamepadKeyNav.enable()
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}
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else {
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appModel.computerLost.disconnect(computerLost)
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gamepadKeyNav.disable()
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}
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}
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function createModel()
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{
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var model = Qt.createQmlObject('import AppModel 1.0; AppModel {}', parent, '')
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model.initialize(ComputerManager, computerIndex)
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return model
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}
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model: appModel
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delegate: NavigableItemDelegate {
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width: 200; height: 335;
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grid: appGrid
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Image {
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id: appIcon
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anchors.horizontalCenter: parent.horizontalCenter;
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y: 20
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source: model.boxart
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sourceSize {
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width: 150
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height: 200
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}
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}
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Image {
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id: runningIcon
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anchors.centerIn: appIcon
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visible: model.running
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source: "qrc:/res/baseline-play_circle_filled_white-48px.svg"
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sourceSize {
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width: 75
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height: 75
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}
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}
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Text {
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id: appNameText
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text: model.name
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color: "white"
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width: parent.width
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height: 125
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anchors.top: appIcon.bottom
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font.pointSize: 22
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horizontalAlignment: Text.AlignHCenter
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wrapMode: Text.Wrap
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elide: Text.ElideRight
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}
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function launchOrResumeSelectedApp()
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{
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var runningIndex = appModel.getRunningAppIndex()
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if (runningIndex >= 0 && runningIndex !== index) {
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quitAppDialog.appName = appModel.getRunningAppName()
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quitAppDialog.segueToStream = true
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quitAppDialog.nextAppName = model.name
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quitAppDialog.nextAppIndex = index
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quitAppDialog.open()
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return
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}
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var component = Qt.createComponent("StreamSegue.qml")
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var segue = component.createObject(stackView, {"appName": model.name, "session": appModel.createSessionForApp(index)})
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stackView.push(segue)
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}
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onClicked: {
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// Nothing is running or this app is running
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launchOrResumeSelectedApp()
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}
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MouseArea {
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anchors.fill: parent
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acceptedButtons: Qt.RightButton
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onClicked: {
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// popup() ensures the menu appears under the mouse cursor
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appContextMenu.popup()
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}
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}
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Keys.onMenuPressed: {
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// We must use open() here so the menu is positioned on
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// the ItemDelegate and not where the mouse cursor is
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appContextMenu.open()
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}
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Menu {
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id: appContextMenu
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NavigableMenuItem {
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text: model.running ? "Resume Game" : "Launch Game"
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onTriggered: {
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appContextMenu.close()
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launchOrResumeSelectedApp()
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}
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}
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NavigableMenuItem {
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text: "Quit Game"
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onTriggered: {
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quitAppDialog.appName = appModel.getRunningAppName()
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quitAppDialog.segueToStream = false
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quitAppDialog.open()
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}
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visible: model.running
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}
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}
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}
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MessageDialog {
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id: quitAppDialog
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modality:Qt.WindowModal
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property string appName : ""
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property bool segueToStream : false
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property string nextAppName: ""
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property int nextAppIndex: 0
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text:"Are you sure you want to quit " + appName +"? Any unsaved progress will be lost."
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standardButtons: StandardButton.Yes | StandardButton.No
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function quitApp() {
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var component = Qt.createComponent("QuitSegue.qml")
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var params = {"appName": appName}
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if (segueToStream) {
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// Store the session and app name if we're going to stream after
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// successfully quitting the old app.
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params.nextAppName = nextAppName
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params.nextSession = appModel.createSessionForApp(nextAppIndex)
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}
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else {
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params.nextAppName = null
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params.nextSession = null
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}
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stackView.push(component.createObject(stackView, params))
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// Trigger the quit after pushing the quit segue on screen
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appModel.quitRunningApp()
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}
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onYes: quitApp()
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// For keyboard/gamepad navigation
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onAccepted: quitApp()
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}
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ScrollBar.vertical: ScrollBar {
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parent: appGrid.parent
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anchors {
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top: appGrid.top
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left: appGrid.right
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bottom: appGrid.bottom
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leftMargin: -10
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}
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}
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}
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