moonlight-qt/app/gui/AppView.qml

206 lines
5.9 KiB
QML

import QtQuick 2.9
import QtQuick.Dialogs 1.2
import QtQuick.Controls 2.2
import AppModel 1.0
import ComputerManager 1.0
import SdlGamepadKeyNavigation 1.0
GridView {
property int computerIndex
property AppModel appModel : createModel()
id: appGrid
focus: true
activeFocusOnTab: true
anchors.fill: parent
anchors.leftMargin: (parent.width % (cellWidth + anchors.rightMargin)) / 2
anchors.topMargin: 20
anchors.rightMargin: 5
anchors.bottomMargin: 5
cellWidth: 225; cellHeight: 385;
// The StackView will trigger a visibility change when
// we're pushed onto it, causing our onVisibleChanged
// routine to run, but only if we start as invisible
visible: false
function computerLost()
{
// Go back to the PC view on PC loss
stackView.pop()
}
Component.onCompleted: {
// Don't show any highlighted item until interacting with them
currentIndex = -1
}
SdlGamepadKeyNavigation {
id: gamepadKeyNav
}
onVisibleChanged: {
if (visible) {
appModel.computerLost.connect(computerLost)
gamepadKeyNav.enable()
}
else {
appModel.computerLost.disconnect(computerLost)
gamepadKeyNav.disable()
}
}
function createModel()
{
var model = Qt.createQmlObject('import AppModel 1.0; AppModel {}', parent, '')
model.initialize(ComputerManager, computerIndex)
return model
}
model: appModel
delegate: NavigableItemDelegate {
width: 200; height: 335;
grid: appGrid
Image {
id: appIcon
anchors.horizontalCenter: parent.horizontalCenter;
y: 20
source: model.boxart
sourceSize {
width: 150
height: 200
}
}
Image {
id: runningIcon
anchors.centerIn: appIcon
visible: model.running
source: "qrc:/res/baseline-play_circle_filled_white-48px.svg"
sourceSize {
width: 75
height: 75
}
}
Text {
id: appNameText
text: model.name
color: "white"
width: parent.width
height: 125
anchors.top: appIcon.bottom
font.pointSize: 22
horizontalAlignment: Text.AlignHCenter
wrapMode: Text.Wrap
elide: Text.ElideRight
}
function launchOrResumeSelectedApp()
{
var runningIndex = appModel.getRunningAppIndex()
if (runningIndex >= 0 && runningIndex !== index) {
quitAppDialog.appName = appModel.getRunningAppName()
quitAppDialog.segueToStream = true
quitAppDialog.nextAppName = model.name
quitAppDialog.nextAppIndex = index
quitAppDialog.open()
return
}
var component = Qt.createComponent("StreamSegue.qml")
var segue = component.createObject(stackView, {"appName": model.name, "session": appModel.createSessionForApp(index)})
stackView.push(segue)
}
onClicked: {
// Nothing is running or this app is running
launchOrResumeSelectedApp()
}
MouseArea {
anchors.fill: parent
acceptedButtons: Qt.RightButton
onClicked: {
// popup() ensures the menu appears under the mouse cursor
appContextMenu.popup()
}
}
Keys.onMenuPressed: {
// We must use open() here so the menu is positioned on
// the ItemDelegate and not where the mouse cursor is
appContextMenu.open()
}
Menu {
id: appContextMenu
NavigableMenuItem {
text: model.running ? "Resume Game" : "Launch Game"
onTriggered: {
appContextMenu.close()
launchOrResumeSelectedApp()
}
}
NavigableMenuItem {
text: "Quit Game"
onTriggered: {
quitAppDialog.appName = appModel.getRunningAppName()
quitAppDialog.segueToStream = false
quitAppDialog.open()
}
visible: model.running
}
}
}
MessageDialog {
id: quitAppDialog
modality:Qt.WindowModal
property string appName : ""
property bool segueToStream : false
property string nextAppName: ""
property int nextAppIndex: 0
text:"Are you sure you want to quit " + appName +"? Any unsaved progress will be lost."
standardButtons: StandardButton.Yes | StandardButton.No
function quitApp() {
var component = Qt.createComponent("QuitSegue.qml")
var params = {"appName": appName}
if (segueToStream) {
// Store the session and app name if we're going to stream after
// successfully quitting the old app.
params.nextAppName = nextAppName
params.nextSession = appModel.createSessionForApp(nextAppIndex)
}
else {
params.nextAppName = null
params.nextSession = null
}
stackView.push(component.createObject(stackView, params))
// Trigger the quit after pushing the quit segue on screen
appModel.quitRunningApp()
}
onYes: quitApp()
// For keyboard/gamepad navigation
onAccepted: quitApp()
}
ScrollBar.vertical: ScrollBar {
parent: appGrid.parent
anchors {
top: appGrid.top
left: appGrid.right
bottom: appGrid.bottom
leftMargin: -10
}
}
}