mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-12-12 20:32:27 +00:00
496 lines
17 KiB
C++
496 lines
17 KiB
C++
#include <QGuiApplication>
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#include <QQmlApplicationEngine>
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#include <QQmlContext>
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#include <QIcon>
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#include <QQuickStyle>
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#include <QMutex>
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#include <QtDebug>
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#include <QNetworkProxyFactory>
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#include <QPalette>
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#include <QFont>
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#include <QCursor>
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// Don't let SDL hook our main function, since Qt is already
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// doing the same thing. This needs to be before any headers
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// that might include SDL.h themselves.
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#define SDL_MAIN_HANDLED
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#include <SDL.h>
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#ifdef HAVE_FFMPEG
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#include "streaming/video/ffmpeg.h"
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#endif
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#ifdef Q_OS_WIN32
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#include "antihookingprotection.h"
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#endif
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#include "cli/quitstream.h"
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#include "cli/startstream.h"
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#include "cli/commandlineparser.h"
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#include "path.h"
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#include "gui/computermodel.h"
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#include "gui/appmodel.h"
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#include "backend/autoupdatechecker.h"
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#include "backend/systemproperties.h"
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#include "streaming/session.h"
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#include "settings/streamingpreferences.h"
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#include "gui/sdlgamepadkeynavigation.h"
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#if !defined(QT_DEBUG) && defined(Q_OS_WIN32)
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// Log to file for release Windows builds
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#define USE_CUSTOM_LOGGER
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#define LOG_TO_FILE
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#elif defined(Q_OS_UNIX) && !defined(Q_OS_DARWIN)
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// Use stdout logger on all Linux/BSD builds
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#define USE_CUSTOM_LOGGER
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#elif !defined(QT_DEBUG) && defined(Q_OS_DARWIN)
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// Log to file for release Mac builds
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#define USE_CUSTOM_LOGGER
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#define LOG_TO_FILE
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#else
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// For debug Windows and Mac builds, use default logger
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#endif
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#ifdef USE_CUSTOM_LOGGER
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static QTime s_LoggerTime;
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static QTextStream s_LoggerStream(stdout);
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static QMutex s_LoggerLock;
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#ifdef LOG_TO_FILE
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#define MAX_LOG_LINES 10000
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static int s_LogLinesWritten = 0;
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static bool s_LogLimitReached = false;
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static QFile* s_LoggerFile;
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#endif
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void logToLoggerStream(QString& message)
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{
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QMutexLocker lock(&s_LoggerLock);
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#ifdef LOG_TO_FILE
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if (s_LogLimitReached) {
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return;
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}
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else if (s_LogLinesWritten == MAX_LOG_LINES) {
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s_LoggerStream << "Log size limit reached!" << endl;
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s_LogLimitReached = true;
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return;
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}
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else {
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s_LogLinesWritten++;
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}
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#endif
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s_LoggerStream << message;
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s_LoggerStream.flush();
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}
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void sdlLogToDiskHandler(void*, int category, SDL_LogPriority priority, const char* message)
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{
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QString priorityTxt;
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switch (priority) {
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case SDL_LOG_PRIORITY_VERBOSE:
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priorityTxt = "Verbose";
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break;
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case SDL_LOG_PRIORITY_DEBUG:
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priorityTxt = "Debug";
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break;
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case SDL_LOG_PRIORITY_INFO:
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priorityTxt = "Info";
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break;
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case SDL_LOG_PRIORITY_WARN:
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priorityTxt = "Warn";
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break;
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case SDL_LOG_PRIORITY_ERROR:
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priorityTxt = "Error";
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break;
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case SDL_LOG_PRIORITY_CRITICAL:
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priorityTxt = "Critical";
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break;
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default:
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priorityTxt = "Unknown";
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break;
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}
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QTime logTime = QTime::fromMSecsSinceStartOfDay(s_LoggerTime.elapsed());
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QString txt = QString("%1 - SDL %2 (%3): %4\n").arg(logTime.toString()).arg(priorityTxt).arg(category).arg(message);
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logToLoggerStream(txt);
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}
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void qtLogToDiskHandler(QtMsgType type, const QMessageLogContext&, const QString& msg)
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{
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QString typeTxt;
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switch (type) {
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case QtDebugMsg:
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typeTxt = "Debug";
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break;
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case QtInfoMsg:
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typeTxt = "Info";
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break;
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case QtWarningMsg:
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typeTxt = "Warning";
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break;
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case QtCriticalMsg:
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typeTxt = "Critical";
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break;
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case QtFatalMsg:
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typeTxt = "Fatal";
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break;
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}
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QTime logTime = QTime::fromMSecsSinceStartOfDay(s_LoggerTime.elapsed());
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QString txt = QString("%1 - Qt %2: %3\n").arg(logTime.toString()).arg(typeTxt).arg(msg);
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logToLoggerStream(txt);
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}
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#ifdef HAVE_FFMPEG
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void ffmpegLogToDiskHandler(void* ptr, int level, const char* fmt, va_list vl)
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{
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char lineBuffer[1024];
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static int printPrefix = 1;
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if ((level & 0xFF) > av_log_get_level()) {
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return;
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}
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av_log_format_line(ptr, level, fmt, vl, lineBuffer, sizeof(lineBuffer), &printPrefix);
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QTime logTime = QTime::fromMSecsSinceStartOfDay(s_LoggerTime.elapsed());
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QString txt = QString("%1 - FFmpeg: %2").arg(logTime.toString()).arg(lineBuffer);
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logToLoggerStream(txt);
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}
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#endif
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#endif
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#ifdef Q_OS_WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <DbgHelp.h>
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static UINT s_HitUnhandledException = 0;
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LONG WINAPI UnhandledExceptionHandler(struct _EXCEPTION_POINTERS *ExceptionInfo)
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{
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// Only write a dump for the first unhandled exception
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if (InterlockedCompareExchange(&s_HitUnhandledException, 1, 0) != 0) {
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return EXCEPTION_CONTINUE_SEARCH;
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}
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WCHAR dmpFileName[MAX_PATH];
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swprintf_s(dmpFileName, L"%ls\\Moonlight-%I64u.dmp",
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(PWCHAR)QDir::toNativeSeparators(Path::getLogDir()).utf16(), QDateTime::currentSecsSinceEpoch());
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QString qDmpFileName = QString::fromUtf16((unsigned short*)dmpFileName);
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HANDLE dumpHandle = CreateFileW(dmpFileName, GENERIC_WRITE, 0, nullptr, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr);
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if (dumpHandle != INVALID_HANDLE_VALUE) {
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MINIDUMP_EXCEPTION_INFORMATION info;
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info.ThreadId = GetCurrentThreadId();
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info.ExceptionPointers = ExceptionInfo;
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info.ClientPointers = FALSE;
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DWORD typeFlags = MiniDumpWithIndirectlyReferencedMemory |
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MiniDumpIgnoreInaccessibleMemory |
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MiniDumpWithUnloadedModules |
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MiniDumpWithThreadInfo;
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if (MiniDumpWriteDump(GetCurrentProcess(),
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GetCurrentProcessId(),
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dumpHandle,
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(MINIDUMP_TYPE)typeFlags,
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&info,
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nullptr,
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nullptr)) {
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qCritical() << "Unhandled exception! Minidump written to:" << qDmpFileName;
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}
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else {
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qCritical() << "Unhandled exception! Failed to write dump:" << GetLastError();
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}
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CloseHandle(dumpHandle);
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}
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else {
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qCritical() << "Unhandled exception! Failed to open dump file:" << qDmpFileName << "with error" << GetLastError();
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}
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// Let the program crash and WER collect a dump
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return EXCEPTION_CONTINUE_SEARCH;
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}
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#endif
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int main(int argc, char *argv[])
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{
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SDL_SetMainReady();
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// Set the app version for the QCommandLineParser's showVersion() command
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QCoreApplication::setApplicationVersion(VERSION_STR);
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// Set these here to allow us to use the default QSettings constructor.
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// These also ensure that our cache directory is named correctly. As such,
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// it is critical that these be called before Path::initialize().
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QCoreApplication::setOrganizationName("Moonlight Game Streaming Project");
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QCoreApplication::setOrganizationDomain("moonlight-stream.com");
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QCoreApplication::setApplicationName("Moonlight");
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if (QFile(QDir::currentPath() + "/portable.dat").exists()) {
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qInfo() << "Running in portable mode from:" << QDir::currentPath();
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QSettings::setDefaultFormat(QSettings::IniFormat);
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QSettings::setPath(QSettings::IniFormat, QSettings::UserScope, QDir::currentPath());
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QSettings::setPath(QSettings::IniFormat, QSettings::SystemScope, QDir::currentPath());
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// Initialize paths for portable mode
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Path::initialize(true);
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}
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else {
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// Initialize paths for standard installation
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Path::initialize(false);
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}
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#ifdef USE_CUSTOM_LOGGER
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#ifdef LOG_TO_FILE
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QDir tempDir(Path::getLogDir());
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s_LoggerFile = new QFile(tempDir.filePath(QString("Moonlight-%1.log").arg(QDateTime::currentSecsSinceEpoch())));
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if (s_LoggerFile->open(QIODevice::WriteOnly)) {
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qInfo() << "Redirecting log output to " << s_LoggerFile->fileName();
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s_LoggerStream.setDevice(s_LoggerFile);
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}
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#endif
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s_LoggerTime.start();
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qInstallMessageHandler(qtLogToDiskHandler);
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SDL_LogSetOutputFunction(sdlLogToDiskHandler, nullptr);
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#ifdef HAVE_FFMPEG
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av_log_set_callback(ffmpegLogToDiskHandler);
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#endif
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#endif
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#ifdef Q_OS_WIN32
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// Create a crash dump when we crash on Windows
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SetUnhandledExceptionFilter(UnhandledExceptionHandler);
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#endif
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#ifdef Q_OS_WIN32
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// Force AntiHooking.dll to be statically imported and loaded
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// by ntdll by calling a dummy function.
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AntiHookingDummyImport();
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#endif
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QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
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// This avoids using the default keychain for SSL, which may cause
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// password prompts on macOS.
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qputenv("QT_SSL_USE_TEMPORARY_KEYCHAIN", "1");
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#ifdef Q_OS_WIN32
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if (!qEnvironmentVariableIsSet("QT_OPENGL")) {
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// On Windows, use ANGLE so we don't have to load OpenGL
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// user-mode drivers into our app. OGL drivers (especially Intel)
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// seem to crash Moonlight far more often than DirectX.
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qputenv("QT_OPENGL", "angle");
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}
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#endif
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// We don't want system proxies to apply to us
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QNetworkProxyFactory::setUseSystemConfiguration(false);
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// Clear any default application proxy
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QNetworkProxy noProxy(QNetworkProxy::NoProxy);
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QNetworkProxy::setApplicationProxy(noProxy);
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// Register custom metatypes for use in signals
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qRegisterMetaType<NvApp>("NvApp");
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SDL_version compileVersion;
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SDL_VERSION(&compileVersion);
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Compiled with SDL %d.%d.%d",
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compileVersion.major, compileVersion.minor, compileVersion.patch);
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SDL_version runtimeVersion;
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SDL_GetVersion(&runtimeVersion);
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Running with SDL %d.%d.%d",
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runtimeVersion.major, runtimeVersion.minor, runtimeVersion.patch);
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// Allow the display to sleep by default. We will manually use SDL_DisableScreenSaver()
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// and SDL_EnableScreenSaver() when appropriate. This hint must be set before
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// initializing the SDL video subsystem to have any effect.
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SDL_SetHint(SDL_HINT_VIDEO_ALLOW_SCREENSAVER, "1");
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if (SDL_InitSubSystem(SDL_INIT_TIMER) != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"SDL_InitSubSystem(SDL_INIT_TIMER) failed: %s",
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SDL_GetError());
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return -1;
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}
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#ifdef STEAM_LINK
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// Steam Link requires that we initialize video before creating our
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// QGuiApplication in order to configure the framebuffer correctly.
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if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
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SDL_GetError());
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return -1;
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}
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#endif
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// Use atexit() to ensure SDL_Quit() is called. This avoids
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// racing with object destruction where SDL may be used.
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atexit(SDL_Quit);
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// Avoid the default behavior of changing the timer resolution to 1 ms.
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// We don't want this all the time that Moonlight is open. We will set
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// it manually when we start streaming.
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SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "0");
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// Disable minimize on focus loss by default. Users seem to want this off by default.
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SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
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#ifdef QT_DEBUG
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// Allow thread naming using exceptions on debug builds. SDL doesn't use SEH
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// when throwing the exceptions, so we don't enable it for release builds out
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// of caution.
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SDL_SetHint(SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING, "0");
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#endif
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QGuiApplication app(argc, argv);
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// After the QGuiApplication is created, the platform stuff will be initialized
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// and we can set the SDL video driver to match Qt.
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if (qgetenv("XDG_SESSION_TYPE") == "wayland" && QGuiApplication::platformName() == "xcb") {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"Detected XWayland. This will probably break hardware decoding! Try running with QT_QPA_PLATFORM=wayland or switch to X11.");
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}
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else if (QGuiApplication::platformName().startsWith("wayland")) {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Detected Wayland. Performance may be worse than X11.");
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qputenv("SDL_VIDEODRIVER", "wayland");
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}
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#ifdef STEAM_LINK
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// Qt 5.9 from the Steam Link SDK is not able to load any fonts
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// since the Steam Link doesn't include any of the ones it looks
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// for. We know it has NotoSans so we will explicitly ask for that.
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if (app.font().family().isEmpty()) {
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qWarning() << "SL HACK: No default font - using NotoSans";
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QFont fon("NotoSans");
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app.setFont(fon);
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}
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// Move the mouse to the bottom right so it's invisible when using
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// gamepad-only navigation.
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QCursor().setPos(0xFFFF, 0xFFFF);
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#endif
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app.setWindowIcon(QIcon(":/res/moonlight.svg"));
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// Register our C++ types for QML
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qmlRegisterType<ComputerModel>("ComputerModel", 1, 0, "ComputerModel");
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qmlRegisterType<AppModel>("AppModel", 1, 0, "AppModel");
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qmlRegisterUncreatableType<Session>("Session", 1, 0, "Session", "Session cannot be created from QML");
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qmlRegisterSingletonType<ComputerManager>("ComputerManager", 1, 0,
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"ComputerManager",
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[](QQmlEngine*, QJSEngine*) -> QObject* {
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return new ComputerManager();
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});
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qmlRegisterSingletonType<AutoUpdateChecker>("AutoUpdateChecker", 1, 0,
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"AutoUpdateChecker",
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[](QQmlEngine*, QJSEngine*) -> QObject* {
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return new AutoUpdateChecker();
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});
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qmlRegisterSingletonType<SystemProperties>("SystemProperties", 1, 0,
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"SystemProperties",
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[](QQmlEngine*, QJSEngine*) -> QObject* {
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return new SystemProperties();
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});
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qmlRegisterSingletonType<SdlGamepadKeyNavigation>("SdlGamepadKeyNavigation", 1, 0,
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"SdlGamepadKeyNavigation",
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[](QQmlEngine*, QJSEngine*) -> QObject* {
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return new SdlGamepadKeyNavigation();
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});
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qmlRegisterSingletonType<StreamingPreferences>("StreamingPreferences", 1, 0,
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"StreamingPreferences",
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[](QQmlEngine*, QJSEngine*) -> QObject* {
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return new StreamingPreferences();
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});
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#ifndef Q_OS_WINRT
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// Use the dense material dark theme by default
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if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_STYLE")) {
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qputenv("QT_QUICK_CONTROLS_STYLE", "Material");
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}
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#else
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// Use universal dark on WinRT
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if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_STYLE")) {
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qputenv("QT_QUICK_CONTROLS_STYLE", "Universal");
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}
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#endif
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if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_MATERIAL_THEME")) {
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qputenv("QT_QUICK_CONTROLS_MATERIAL_THEME", "Dark");
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}
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if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_MATERIAL_ACCENT")) {
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qputenv("QT_QUICK_CONTROLS_MATERIAL_ACCENT", "Purple");
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}
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if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_MATERIAL_VARIANT")) {
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qputenv("QT_QUICK_CONTROLS_MATERIAL_VARIANT", "Dense");
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}
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if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_UNIVERSAL_THEME")) {
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qputenv("QT_QUICK_CONTROLS_UNIVERSAL_THEME", "Dark");
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}
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QQmlApplicationEngine engine;
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QString initialView;
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GlobalCommandLineParser parser;
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switch (parser.parse(app.arguments())) {
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case GlobalCommandLineParser::NormalStartRequested:
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initialView = "qrc:/gui/PcView.qml";
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break;
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case GlobalCommandLineParser::StreamRequested:
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{
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initialView = "qrc:/gui/CliStartStreamSegue.qml";
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StreamingPreferences* preferences = new StreamingPreferences(&app);
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StreamCommandLineParser streamParser;
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streamParser.parse(app.arguments(), preferences);
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QString host = streamParser.getHost();
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QString appName = streamParser.getAppName();
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auto launcher = new CliStartStream::Launcher(host, appName, preferences, &app);
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engine.rootContext()->setContextProperty("launcher", launcher);
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break;
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}
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case GlobalCommandLineParser::QuitRequested:
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{
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initialView = "qrc:/gui/CliQuitStreamSegue.qml";
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QuitCommandLineParser quitParser;
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quitParser.parse(app.arguments());
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auto launcher = new CliQuitStream::Launcher(quitParser.getHost(), &app);
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engine.rootContext()->setContextProperty("launcher", launcher);
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break;
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}
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}
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engine.rootContext()->setContextProperty("initialView", initialView);
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// Load the main.qml file
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engine.load(QUrl(QStringLiteral("qrc:/gui/main.qml")));
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if (engine.rootObjects().isEmpty())
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return -1;
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int err = app.exec();
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// Give worker tasks time to properly exit. Fixes PendingQuitTask
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// sometimes freezing and blocking process exit.
|
|
QThreadPool::globalInstance()->waitForDone(30000);
|
|
|
|
return err;
|
|
}
|