mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-12-13 12:52:27 +00:00
176 lines
5.1 KiB
QML
176 lines
5.1 KiB
QML
import QtQuick 2.0
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import QtQuick.Controls 2.2
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import QtQuick.Window 2.2
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import SdlGamepadKeyNavigation 1.0
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import Session 1.0
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Item {
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property Session session
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property string appName
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property string stageText : "Starting " + appName + "..."
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property bool quitAfter : false
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function stageStarting(stage)
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{
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// Update the spinner text
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stageText = "Starting " + stage + "..."
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}
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function stageFailed(stage, errorCode)
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{
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// Display the error dialog after Session::exec() returns
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streamSegueErrorDialog.text = "Starting " + stage + " failed: Error " + errorCode
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}
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function connectionStarted()
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{
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// Hide the UI contents so the user doesn't
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// see them briefly when we pop off the StackView
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stageSpinner.visible = false
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stageLabel.visible = false
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hintText.visible = false
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// Hide the window now that streaming has begun
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window.visible = false
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}
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function displayLaunchError(text)
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{
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// Display the error dialog after Session::exec() returns
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streamSegueErrorDialog.text = text
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}
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function displayLaunchWarning(text)
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{
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// This toast appears for 3 seconds, just shorter than how long
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// Session will wait for it to be displayed. This gives it time
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// to transition to invisible before continuing.
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var toast = Qt.createQmlObject('import QtQuick.Controls 2.2; ToolTip {}', parent, '')
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toast.text = text
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toast.timeout = 3000
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toast.visible = true
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}
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function quitStarting()
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{
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// Avoid the push transition animation
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var component = Qt.createComponent("QuitSegue.qml")
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stackView.replace(stackView.currentItem, component.createObject(stackView, {"appName": appName}), StackView.Immediate)
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// Show the Qt window again to show quit segue
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window.visible = true
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}
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function sessionFinished()
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{
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// Enable GUI gamepad usage now
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SdlGamepadKeyNavigation.enable()
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if (quitAfter) {
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if (streamSegueErrorDialog.text) {
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// Quit when the error dialog is acknowledged
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streamSegueErrorDialog.quitAfter = quitAfter
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streamSegueErrorDialog.open()
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}
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else {
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// Quit immediately
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Qt.quit()
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}
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} else {
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// Exit this view
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stackView.pop()
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// Show the Qt window again after streaming
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window.visible = true
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// Display any launch errors. We do this after
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// the Qt UI is visible again to prevent losing
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// focus on the dialog which would impact gamepad
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// users.
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if (streamSegueErrorDialog.text) {
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streamSegueErrorDialog.quitAfter = quitAfter
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streamSegueErrorDialog.open()
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}
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}
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}
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StackView.onDeactivating: {
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// Show the toolbar again when popped off the stack
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toolBar.visible = true
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// Enable GUI gamepad usage now
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SdlGamepadKeyNavigation.enable()
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}
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StackView.onActivated: {
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// Hide the toolbar before we start loading
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toolBar.visible = false
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// Hook up our signals
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session.stageStarting.connect(stageStarting)
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session.stageFailed.connect(stageFailed)
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session.connectionStarted.connect(connectionStarted)
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session.displayLaunchError.connect(displayLaunchError)
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session.displayLaunchWarning.connect(displayLaunchWarning)
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session.quitStarting.connect(quitStarting)
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session.sessionFinished.connect(sessionFinished)
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// Kick off the stream
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streamLoader.active = true
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}
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Loader {
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id: streamLoader
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active: false
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asynchronous: true
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onLoaded: {
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// Set the hint text. We do this here rather than
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// in the hintText control itself to synchronize
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// with Session.exec() which requires no concurrent
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// gamepad usage.
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hintText.text = SdlGamepadKeyNavigation.getConnectedGamepads() > 0 ?
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"Tip: Press Start+Select+L1+R1 to disconnect your session" :
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"Tip: Press Ctrl+Alt+Shift+Q to disconnect your session"
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// Stop GUI gamepad usage now
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SdlGamepadKeyNavigation.disable()
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// Run the streaming session to completion
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session.exec(Screen.virtualX, Screen.virtualY)
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}
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sourceComponent: Item {}
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}
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Row {
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anchors.centerIn: parent
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spacing: 5
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BusyIndicator {
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id: stageSpinner
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}
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Label {
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id: stageLabel
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height: stageSpinner.height
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text: stageText
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font.pointSize: 20
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verticalAlignment: Text.AlignVCenter
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wrapMode: Text.Wrap
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}
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}
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Label {
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id: hintText
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anchors.bottom: parent.bottom
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anchors.bottomMargin: 50
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anchors.horizontalCenter: parent.horizontalCenter
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font.pointSize: 18
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verticalAlignment: Text.AlignVCenter
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wrapMode: Text.Wrap
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}
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}
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