mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-12-14 05:12:27 +00:00
302 lines
9.3 KiB
QML
302 lines
9.3 KiB
QML
import QtQuick 2.9
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import QtQuick.Controls 2.2
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import QtQuick.Dialogs 1.3
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import QtQuick.Layouts 1.3
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import ComputerModel 1.0
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import ComputerManager 1.0
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import StreamingPreferences 1.0
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GridView {
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property ComputerModel computerModel : createModel()
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id: pcGrid
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anchors.fill: parent
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anchors.leftMargin: (parent.width % (cellWidth + anchors.rightMargin)) / 2
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anchors.topMargin: 20
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anchors.rightMargin: 5
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anchors.bottomMargin: 5
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cellWidth: 350; cellHeight: 350;
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focus: true
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objectName: "Computers"
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// The StackView will trigger a visibility change when
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// we're pushed onto it, causing our onVisibleChanged
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// routine to run, but only if we start as invisible
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visible: false
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StreamingPreferences {
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id: prefs
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}
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Component.onCompleted: {
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// Setup signals on CM
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ComputerManager.computerAddCompleted.connect(addComplete)
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if (!prefs.hasAnyHardwareAcceleration()) {
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noHwDecoderDialog.open()
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}
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}
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onVisibleChanged: {
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if (visible) {
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// Start polling when this view is shown
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ComputerManager.startPolling()
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}
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else {
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// Stop polling when this view is not top-most
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ComputerManager.stopPollingAsync()
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}
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}
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function pairingComplete(error)
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{
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// Close the PIN dialog
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pairDialog.close()
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// Start polling again
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ComputerManager.startPolling()
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// Display a failed dialog if we got an error
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if (error !== null) {
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errorDialog.text = error
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errorDialog.open()
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}
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}
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function addComplete(success)
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{
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if (!success) {
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errorDialog.text = "Unable to connect to the specified PC. Ensure GameStream is enabled in GeForce Experience."
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errorDialog.open()
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}
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}
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function createModel()
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{
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var model = Qt.createQmlObject('import ComputerModel 1.0; ComputerModel {}', parent, '')
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model.initialize(ComputerManager)
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model.pairingCompleted.connect(pairingComplete)
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return model
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}
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model: createModel()
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delegate: Item {
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width: 300; height: 300;
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Image {
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id: pcIcon
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anchors.horizontalCenter: parent.horizontalCenter;
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source: {
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model.addPc ? "qrc:/res/ic_add_to_queue_white_48px.svg" : "qrc:/res/ic_tv_white_48px.svg"
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}
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sourceSize {
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width: 200
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height: 200
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}
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}
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Text {
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id: pcNameText
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text: model.name
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color: "white"
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width: parent.width
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anchors.top: pcIcon.bottom
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font.pointSize: 36
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horizontalAlignment: Text.AlignHCenter
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wrapMode: Text.Wrap
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}
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Text {
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function getStatusText(model)
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{
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if (model.online) {
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var text = "<font color=\"green\">Online</font>"
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text += "<font color=\"white\"> - </font>"
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if (model.paired) {
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text += "<font color=\"skyblue\">Paired</font>"
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}
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else if (model.busy) {
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text += "<font color=\"red\">Busy</font>"
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}
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else {
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text += "<font color=\"red\">Not Paired</font>"
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}
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return text
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}
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else {
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return "<font color=\"red\">Offline</font>";
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}
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}
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id: pcPairedText
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text: getStatusText(model)
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visible: !model.addPc
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width: parent.width
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anchors.top: pcNameText.bottom
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font.pointSize: 24
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horizontalAlignment: Text.AlignHCenter
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}
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Menu {
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id: pcContextMenu
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MenuItem {
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text: "Wake PC"
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onTriggered: computerModel.wakeComputer(index)
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}
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MenuItem {
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text: "Delete PC"
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onTriggered: {
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deletePcDialog.pcIndex = index
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// get confirmation first, actual closing is called from the dialog
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deletePcDialog.open()
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}
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}
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}
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MouseArea {
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anchors.fill: parent
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acceptedButtons: Qt.LeftButton | Qt.RightButton;
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onClicked: {
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if(mouse.button === Qt.LeftButton) {
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if (model.addPc) {
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addPcDialog.open()
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}
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else if (model.online) {
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if (model.paired) {
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// go to game view
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var component = Qt.createComponent("AppView.qml")
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var appView = component.createObject(stackView)
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appView.computerIndex = index
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appView.objectName = model.name
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stackView.push(appView)
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}
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else {
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if (!model.busy) {
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var pin = ("0000" + Math.floor(Math.random() * 10000)).slice(-4)
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// Stop polling, since pairing may make GFE unresponsive
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ComputerManager.stopPollingAsync()
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// Kick off pairing in the background
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computerModel.pairComputer(index, pin)
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// Display the pairing dialog
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pairDialog.pin = pin
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pairDialog.open()
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}
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else {
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// cannot pair while something is streaming or attempting to pair
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errorDialog.text = "This PC is currently busy. Make sure to quit any running games and try again."
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errorDialog.open()
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}
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}
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}
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}
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else { // right click
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if(!model.addPc) { // but only for actual PCs, not the add-pc option
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pcContextMenu.open()
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}
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}
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}
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}
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}
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MessageDialog {
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id: errorDialog
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// don't allow edits to the rest of the window while open
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modality:Qt.WindowModal
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icon: StandardIcon.Critical
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standardButtons: StandardButton.Ok
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}
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MessageDialog {
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id: noHwDecoderDialog
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modality:Qt.WindowModal
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icon: StandardIcon.Warning
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standardButtons: StandardButton.Ok | StandardButton.Help
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text: "No functioning hardware accelerated H.264 video decoder was detected by Moonlight. " +
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"Your streaming performance may be severely degraded in this configuration. " +
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"Click the Help button for more information on solving this problem."
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onHelp: {
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Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems");
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}
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}
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MessageDialog {
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id: pairDialog
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// don't allow edits to the rest of the window while open
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modality:Qt.WindowModal
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property string pin : "0000"
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text:"Please enter " + pin + " on your GameStream PC. This dialog will close when pairing is completed."
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standardButtons: StandardButton.Cancel
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onRejected: {
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// FIXME: We should interrupt pairing here
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}
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}
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MessageDialog {
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id: deletePcDialog
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// don't allow edits to the rest of the window while open
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modality:Qt.WindowModal
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property int pcIndex : -1;
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text:"Are you sure you want to unpair from this PC?"
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standardButtons: StandardButton.Yes |StandardButton.No
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onYes: {
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console.log("deleting PC pairing for PC at index: " + pcIndex)
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computerModel.deleteComputer(pcIndex);
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// hack to remove the child from the gridview
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model = createModel()
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}
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}
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Dialog {
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id: addPcDialog
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property string label: "Enter the IP address of your GameStream PC"
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property string hint: "192.168.1.100"
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property alias editText : editTextItem
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standardButtons: StandardButton.Ok | StandardButton.Cancel
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onVisibleChanged: {
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editTextItem.focus = true
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editTextItem.selectAll()
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}
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onAccepted: {
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ComputerManager.addNewHost(editText.text, false)
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}
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ColumnLayout {
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Text {
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id: addPcDialogLabel
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text: addPcDialog.label
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}
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Rectangle {
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implicitWidth: parent.parent.width
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height: editTextItem.height
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TextInput {
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id: editTextItem
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inputMethodHints: Qt.ImhPreferUppercase
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text: addPcDialog.hint
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}
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}
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}
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}
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ScrollBar.vertical: ScrollBar {
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parent: pcGrid.parent
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anchors {
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top: pcGrid.top
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left: pcGrid.right
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bottom: pcGrid.bottom
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leftMargin: -10
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}
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}
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}
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