moonlight-qt/app/shaders/vt_renderer.metal
2024-08-22 01:18:39 -05:00

63 lines
2.1 KiB
Metal

using namespace metal;
struct Vertex
{
float4 position [[ position ]];
float2 texCoords;
};
struct CscParams
{
float3 matrix[3];
float3 offsets;
float bitnessScaleFactor;
};
constexpr sampler s(coord::normalized, address::clamp_to_edge, filter::linear);
vertex Vertex vs_draw(constant Vertex *vertices [[ buffer(0) ]], uint id [[ vertex_id ]])
{
return vertices[id];
}
fragment float4 ps_draw_biplanar(Vertex v [[ stage_in ]],
constant CscParams &cscParams [[ buffer(0) ]],
texture2d<float> luminancePlane [[ texture(0) ]],
texture2d<float> chrominancePlane [[ texture(1) ]])
{
float3 yuv = float3(luminancePlane.sample(s, v.texCoords).r,
chrominancePlane.sample(s, v.texCoords).rg);
yuv *= cscParams.bitnessScaleFactor;
yuv -= cscParams.offsets;
float3 rgb;
rgb.r = dot(yuv, cscParams.matrix[0]);
rgb.g = dot(yuv, cscParams.matrix[1]);
rgb.b = dot(yuv, cscParams.matrix[2]);
return float4(rgb, 1.0f);
}
fragment float4 ps_draw_triplanar(Vertex v [[ stage_in ]],
constant CscParams &cscParams [[ buffer(0) ]],
texture2d<float> luminancePlane [[ texture(0) ]],
texture2d<float> chrominancePlaneU [[ texture(1) ]],
texture2d<float> chrominancePlaneV [[ texture(2) ]])
{
float3 yuv = float3(luminancePlane.sample(s, v.texCoords).r,
chrominancePlaneU.sample(s, v.texCoords).r,
chrominancePlaneV.sample(s, v.texCoords).r);
yuv *= cscParams.bitnessScaleFactor;
yuv -= cscParams.offsets;
float3 rgb;
rgb.r = dot(yuv, cscParams.matrix[0]);
rgb.g = dot(yuv, cscParams.matrix[1]);
rgb.b = dot(yuv, cscParams.matrix[2]);
return float4(rgb, 1.0f);
}
fragment float4 ps_draw_rgb(Vertex v [[ stage_in ]],
texture2d<float> rgbTexture [[ texture(0) ]])
{
return rgbTexture.sample(s, v.texCoords);
}