mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-11-10 13:44:17 +00:00
63 lines
2.1 KiB
Metal
63 lines
2.1 KiB
Metal
using namespace metal;
|
|
|
|
struct Vertex
|
|
{
|
|
float4 position [[ position ]];
|
|
float2 texCoords;
|
|
};
|
|
|
|
struct CscParams
|
|
{
|
|
float3 matrix[3];
|
|
float3 offsets;
|
|
float bitnessScaleFactor;
|
|
};
|
|
|
|
constexpr sampler s(coord::normalized, address::clamp_to_edge, filter::linear);
|
|
|
|
vertex Vertex vs_draw(constant Vertex *vertices [[ buffer(0) ]], uint id [[ vertex_id ]])
|
|
{
|
|
return vertices[id];
|
|
}
|
|
|
|
fragment float4 ps_draw_biplanar(Vertex v [[ stage_in ]],
|
|
constant CscParams &cscParams [[ buffer(0) ]],
|
|
texture2d<float> luminancePlane [[ texture(0) ]],
|
|
texture2d<float> chrominancePlane [[ texture(1) ]])
|
|
{
|
|
float3 yuv = float3(luminancePlane.sample(s, v.texCoords).r,
|
|
chrominancePlane.sample(s, v.texCoords).rg);
|
|
yuv *= cscParams.bitnessScaleFactor;
|
|
yuv -= cscParams.offsets;
|
|
|
|
float3 rgb;
|
|
rgb.r = dot(yuv, cscParams.matrix[0]);
|
|
rgb.g = dot(yuv, cscParams.matrix[1]);
|
|
rgb.b = dot(yuv, cscParams.matrix[2]);
|
|
return float4(rgb, 1.0f);
|
|
}
|
|
|
|
fragment float4 ps_draw_triplanar(Vertex v [[ stage_in ]],
|
|
constant CscParams &cscParams [[ buffer(0) ]],
|
|
texture2d<float> luminancePlane [[ texture(0) ]],
|
|
texture2d<float> chrominancePlaneU [[ texture(1) ]],
|
|
texture2d<float> chrominancePlaneV [[ texture(2) ]])
|
|
{
|
|
float3 yuv = float3(luminancePlane.sample(s, v.texCoords).r,
|
|
chrominancePlaneU.sample(s, v.texCoords).r,
|
|
chrominancePlaneV.sample(s, v.texCoords).r);
|
|
yuv *= cscParams.bitnessScaleFactor;
|
|
yuv -= cscParams.offsets;
|
|
|
|
float3 rgb;
|
|
rgb.r = dot(yuv, cscParams.matrix[0]);
|
|
rgb.g = dot(yuv, cscParams.matrix[1]);
|
|
rgb.b = dot(yuv, cscParams.matrix[2]);
|
|
return float4(rgb, 1.0f);
|
|
}
|
|
|
|
fragment float4 ps_draw_rgb(Vertex v [[ stage_in ]],
|
|
texture2d<float> rgbTexture [[ texture(0) ]])
|
|
{
|
|
return rgbTexture.sample(s, v.texCoords);
|
|
}
|