mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-11-16 00:07:58 +00:00
612 lines
23 KiB
C++
612 lines
23 KiB
C++
#include <QGuiApplication>
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#include <QQmlApplicationEngine>
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#include <QQmlContext>
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#include <QIcon>
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#include <QQuickStyle>
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#include <QMutex>
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#include <QtDebug>
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#include <QNetworkProxyFactory>
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#include <QPalette>
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#include <QFont>
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#include <QCursor>
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#include <QElapsedTimer>
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#include <QFile>
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// Don't let SDL hook our main function, since Qt is already
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// doing the same thing. This needs to be before any headers
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// that might include SDL.h themselves.
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#define SDL_MAIN_HANDLED
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#include <SDL.h>
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#ifdef HAVE_FFMPEG
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#include "streaming/video/ffmpeg.h"
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#endif
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#if defined(Q_OS_WIN32) && defined(Q_PROCESSOR_X86)
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#include "antihookingprotection.h"
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#elif defined(Q_OS_LINUX)
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#include <openssl/ssl.h>
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#endif
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#include "cli/quitstream.h"
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#include "cli/startstream.h"
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#include "cli/commandlineparser.h"
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#include "path.h"
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#include "utils.h"
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#include "gui/computermodel.h"
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#include "gui/appmodel.h"
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#include "backend/autoupdatechecker.h"
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#include "backend/systemproperties.h"
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#include "streaming/session.h"
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#include "settings/streamingpreferences.h"
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#include "gui/sdlgamepadkeynavigation.h"
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#if !defined(QT_DEBUG) && defined(Q_OS_WIN32)
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// Log to file for release Windows builds
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#define USE_CUSTOM_LOGGER
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#define LOG_TO_FILE
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#elif defined(Q_OS_UNIX) && !defined(Q_OS_DARWIN)
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// Use stdout logger on all Linux/BSD builds
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#define USE_CUSTOM_LOGGER
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#elif !defined(QT_DEBUG) && defined(Q_OS_DARWIN)
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// Log to file for release Mac builds
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#define USE_CUSTOM_LOGGER
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#define LOG_TO_FILE
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#else
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// For debug Windows and Mac builds, use default logger
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#endif
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#ifdef USE_CUSTOM_LOGGER
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static QElapsedTimer s_LoggerTime;
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static QTextStream s_LoggerStream(stdout);
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static QMutex s_LoggerLock;
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#ifdef LOG_TO_FILE
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#define MAX_LOG_LINES 10000
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static int s_LogLinesWritten = 0;
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static bool s_LogLimitReached = false;
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static QFile* s_LoggerFile;
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#endif
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void logToLoggerStream(QString& message)
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{
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QMutexLocker lock(&s_LoggerLock);
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#ifdef LOG_TO_FILE
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if (s_LogLimitReached) {
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return;
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}
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else if (s_LogLinesWritten == MAX_LOG_LINES) {
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s_LoggerStream << "Log size limit reached!";
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#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0)
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s_LoggerStream << Qt::endl;
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#else
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s_LoggerStream << endl;
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#endif
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s_LogLimitReached = true;
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return;
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}
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else {
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s_LogLinesWritten++;
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}
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#endif
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s_LoggerStream << message;
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s_LoggerStream.flush();
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}
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void sdlLogToDiskHandler(void*, int category, SDL_LogPriority priority, const char* message)
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{
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QString priorityTxt;
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switch (priority) {
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case SDL_LOG_PRIORITY_VERBOSE:
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priorityTxt = "Verbose";
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break;
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case SDL_LOG_PRIORITY_DEBUG:
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priorityTxt = "Debug";
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break;
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case SDL_LOG_PRIORITY_INFO:
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priorityTxt = "Info";
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break;
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case SDL_LOG_PRIORITY_WARN:
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priorityTxt = "Warn";
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break;
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case SDL_LOG_PRIORITY_ERROR:
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priorityTxt = "Error";
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break;
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case SDL_LOG_PRIORITY_CRITICAL:
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priorityTxt = "Critical";
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break;
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default:
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priorityTxt = "Unknown";
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break;
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}
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QTime logTime = QTime::fromMSecsSinceStartOfDay(s_LoggerTime.elapsed());
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QString txt = QString("%1 - SDL %2 (%3): %4\n").arg(logTime.toString()).arg(priorityTxt).arg(category).arg(message);
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logToLoggerStream(txt);
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}
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void qtLogToDiskHandler(QtMsgType type, const QMessageLogContext&, const QString& msg)
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{
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QString typeTxt;
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switch (type) {
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case QtDebugMsg:
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typeTxt = "Debug";
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break;
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case QtInfoMsg:
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typeTxt = "Info";
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break;
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case QtWarningMsg:
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typeTxt = "Warning";
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break;
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case QtCriticalMsg:
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typeTxt = "Critical";
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break;
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case QtFatalMsg:
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typeTxt = "Fatal";
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break;
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}
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QTime logTime = QTime::fromMSecsSinceStartOfDay(s_LoggerTime.elapsed());
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QString txt = QString("%1 - Qt %2: %3\n").arg(logTime.toString()).arg(typeTxt).arg(msg);
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logToLoggerStream(txt);
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}
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#ifdef HAVE_FFMPEG
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void ffmpegLogToDiskHandler(void* ptr, int level, const char* fmt, va_list vl)
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{
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char lineBuffer[1024];
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static int printPrefix = 1;
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if ((level & 0xFF) > av_log_get_level()) {
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return;
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}
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av_log_format_line(ptr, level, fmt, vl, lineBuffer, sizeof(lineBuffer), &printPrefix);
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QTime logTime = QTime::fromMSecsSinceStartOfDay(s_LoggerTime.elapsed());
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QString txt = QString("%1 - FFmpeg: %2").arg(logTime.toString()).arg(lineBuffer);
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logToLoggerStream(txt);
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}
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#endif
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#endif
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#ifdef Q_OS_WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <DbgHelp.h>
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static UINT s_HitUnhandledException = 0;
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LONG WINAPI UnhandledExceptionHandler(struct _EXCEPTION_POINTERS *ExceptionInfo)
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{
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// Only write a dump for the first unhandled exception
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if (InterlockedCompareExchange(&s_HitUnhandledException, 1, 0) != 0) {
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return EXCEPTION_CONTINUE_SEARCH;
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}
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WCHAR dmpFileName[MAX_PATH];
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swprintf_s(dmpFileName, L"%ls\\Moonlight-%I64u.dmp",
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(PWCHAR)QDir::toNativeSeparators(Path::getLogDir()).utf16(), QDateTime::currentSecsSinceEpoch());
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QString qDmpFileName = QString::fromUtf16((const char16_t*)dmpFileName);
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HANDLE dumpHandle = CreateFileW(dmpFileName, GENERIC_WRITE, 0, nullptr, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr);
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if (dumpHandle != INVALID_HANDLE_VALUE) {
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MINIDUMP_EXCEPTION_INFORMATION info;
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info.ThreadId = GetCurrentThreadId();
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info.ExceptionPointers = ExceptionInfo;
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info.ClientPointers = FALSE;
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DWORD typeFlags = MiniDumpWithIndirectlyReferencedMemory |
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MiniDumpIgnoreInaccessibleMemory |
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MiniDumpWithUnloadedModules |
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MiniDumpWithThreadInfo;
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if (MiniDumpWriteDump(GetCurrentProcess(),
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GetCurrentProcessId(),
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dumpHandle,
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(MINIDUMP_TYPE)typeFlags,
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&info,
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nullptr,
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nullptr)) {
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qCritical() << "Unhandled exception! Minidump written to:" << qDmpFileName;
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}
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else {
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qCritical() << "Unhandled exception! Failed to write dump:" << GetLastError();
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}
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CloseHandle(dumpHandle);
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}
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else {
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qCritical() << "Unhandled exception! Failed to open dump file:" << qDmpFileName << "with error" << GetLastError();
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}
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// Let the program crash and WER collect a dump
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return EXCEPTION_CONTINUE_SEARCH;
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}
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#endif
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int main(int argc, char *argv[])
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{
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SDL_SetMainReady();
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// Set the app version for the QCommandLineParser's showVersion() command
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QCoreApplication::setApplicationVersion(VERSION_STR);
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// Set these here to allow us to use the default QSettings constructor.
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// These also ensure that our cache directory is named correctly. As such,
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// it is critical that these be called before Path::initialize().
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QCoreApplication::setOrganizationName("Moonlight Game Streaming Project");
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QCoreApplication::setOrganizationDomain("moonlight-stream.com");
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QCoreApplication::setApplicationName("Moonlight");
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if (QFile(QDir::currentPath() + "/portable.dat").exists()) {
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qInfo() << "Running in portable mode from:" << QDir::currentPath();
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QSettings::setDefaultFormat(QSettings::IniFormat);
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QSettings::setPath(QSettings::IniFormat, QSettings::UserScope, QDir::currentPath());
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QSettings::setPath(QSettings::IniFormat, QSettings::SystemScope, QDir::currentPath());
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// Initialize paths for portable mode
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Path::initialize(true);
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}
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else {
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// Initialize paths for standard installation
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Path::initialize(false);
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}
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#ifdef USE_CUSTOM_LOGGER
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#ifdef LOG_TO_FILE
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QDir tempDir(Path::getLogDir());
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s_LoggerFile = new QFile(tempDir.filePath(QString("Moonlight-%1.log").arg(QDateTime::currentSecsSinceEpoch())));
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if (s_LoggerFile->open(QIODevice::WriteOnly)) {
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qInfo() << "Redirecting log output to " << s_LoggerFile->fileName();
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s_LoggerStream.setDevice(s_LoggerFile);
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}
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#endif
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s_LoggerTime.start();
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qInstallMessageHandler(qtLogToDiskHandler);
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SDL_LogSetOutputFunction(sdlLogToDiskHandler, nullptr);
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#ifdef HAVE_FFMPEG
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av_log_set_callback(ffmpegLogToDiskHandler);
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#endif
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#endif
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#ifdef Q_OS_WIN32
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// Create a crash dump when we crash on Windows
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SetUnhandledExceptionFilter(UnhandledExceptionHandler);
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#endif
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#if defined(Q_OS_WIN32) && defined(Q_PROCESSOR_X86)
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// Force AntiHooking.dll to be statically imported and loaded
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// by ntdll on x86/x64 platforms by calling a dummy function.
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// AntiHooking.dll is not currently built for ARM64.
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AntiHookingDummyImport();
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#elif defined(Q_OS_LINUX)
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// Force libssl.so to be directly linked to our binary, so
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// linuxdeployqt can find it and include it in our AppImage.
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// QtNetwork will pull it in via dlopen().
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SSL_free(nullptr);
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#endif
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// Avoid using High DPI on EGLFS. It breaks font rendering.
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// https://bugreports.qt.io/browse/QTBUG-64377
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//
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// NB: We can't use QGuiApplication::platformName() here because it is only
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// set once the QGuiApplication is created, which is too late to enable High DPI :(
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if (WMUtils::isRunningWindowManager()) {
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#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
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// Enable High DPI support on Qt 5.x. It is always enabled on Qt 6.0
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QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
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#endif
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#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0)
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// Enable fractional High DPI scaling on Qt 5.14 and later
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QGuiApplication::setHighDpiScaleFactorRoundingPolicy(Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
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#endif
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}
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else {
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#ifndef STEAM_LINK
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if (!qEnvironmentVariableIsSet("QT_QPA_PLATFORM")) {
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qInfo() << "Unable to detect Wayland or X11, so EGLFS will be used by default. Set QT_QPA_PLATFORM to override this.";
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qputenv("QT_QPA_PLATFORM", "eglfs");
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if (!qEnvironmentVariableIsSet("QT_QPA_EGLFS_ALWAYS_SET_MODE")) {
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qInfo() << "Setting display mode by default. Set QT_QPA_EGLFS_ALWAYS_SET_MODE=0 to override this.";
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// The UI doesn't appear on RetroPie without this option.
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qputenv("QT_QPA_EGLFS_ALWAYS_SET_MODE", "1");
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}
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if (!QFile("/dev/dri").exists()) {
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qWarning() << "Unable to find a KMSDRM display device!";
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qWarning() << "On the Raspberry Pi, you must enable the 'fake KMS' driver in raspi-config to use Moonlight outside of the GUI environment.";
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}
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}
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#endif
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}
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// This avoids using the default keychain for SSL, which may cause
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// password prompts on macOS.
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qputenv("QT_SSL_USE_TEMPORARY_KEYCHAIN", "1");
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#if defined(Q_OS_WIN32) && QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
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if (!qEnvironmentVariableIsSet("QT_OPENGL")) {
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// On Windows, use ANGLE so we don't have to load OpenGL
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// user-mode drivers into our app. OGL drivers (especially Intel)
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// seem to crash Moonlight far more often than DirectX.
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qputenv("QT_OPENGL", "angle");
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}
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#endif
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#if !defined(Q_OS_WIN32) || QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
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// Moonlight requires the non-threaded renderer because we depend
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// on being able to control the render thread by blocking in the
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// main thread (and pumping events from the main thread when needed).
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// That doesn't work with the threaded renderer which causes all
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// sorts of odd behavior depending on the platform.
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//
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// NB: Windows defaults to the "windows" non-threaded render loop on
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// Qt 5 and the threaded render loop on Qt 6.
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qputenv("QSG_RENDER_LOOP", "basic");
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#endif
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// We don't want system proxies to apply to us
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QNetworkProxyFactory::setUseSystemConfiguration(false);
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// Clear any default application proxy
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QNetworkProxy noProxy(QNetworkProxy::NoProxy);
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QNetworkProxy::setApplicationProxy(noProxy);
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// Register custom metatypes for use in signals
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qRegisterMetaType<NvApp>("NvApp");
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SDL_version compileVersion;
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SDL_VERSION(&compileVersion);
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Compiled with SDL %d.%d.%d",
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compileVersion.major, compileVersion.minor, compileVersion.patch);
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SDL_version runtimeVersion;
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SDL_GetVersion(&runtimeVersion);
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Running with SDL %d.%d.%d",
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runtimeVersion.major, runtimeVersion.minor, runtimeVersion.patch);
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// Allow the display to sleep by default. We will manually use SDL_DisableScreenSaver()
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// and SDL_EnableScreenSaver() when appropriate. This hint must be set before
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// initializing the SDL video subsystem to have any effect.
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SDL_SetHint(SDL_HINT_VIDEO_ALLOW_SCREENSAVER, "1");
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// For SDL backends that support it, use double buffering instead of triple buffering
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// to save a frame of latency. This doesn't matter for MMAL or DRM renderers since they
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// are drawing directly to the screen without involving SDL, but it may matter for other
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// future KMSDRM platforms that use SDL for rendering.
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SDL_SetHint(SDL_HINT_VIDEO_DOUBLE_BUFFER, "1");
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// We use MMAL to render on Raspberry Pi, so we do not require DRM master.
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SDL_SetHint("SDL_KMSDRM_REQUIRE_DRM_MASTER", "0");
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// Use Direct3D 9Ex to avoid a deadlock caused by the D3D device being reset when
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// the user triggers a UAC prompt. This option controls the software/SDL renderer.
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// The DXVA2 renderer uses Direct3D 9Ex itself directly.
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SDL_SetHint("SDL_WINDOWS_USE_D3D9EX", "1");
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if (SDL_InitSubSystem(SDL_INIT_TIMER) != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"SDL_InitSubSystem(SDL_INIT_TIMER) failed: %s",
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SDL_GetError());
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return -1;
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}
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#ifdef STEAM_LINK
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// Steam Link requires that we initialize video before creating our
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// QGuiApplication in order to configure the framebuffer correctly.
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if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
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SDL_GetError());
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return -1;
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}
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#endif
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// Use atexit() to ensure SDL_Quit() is called. This avoids
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// racing with object destruction where SDL may be used.
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atexit(SDL_Quit);
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// Avoid the default behavior of changing the timer resolution to 1 ms.
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// We don't want this all the time that Moonlight is open. We will set
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// it manually when we start streaming.
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SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "0");
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// Disable minimize on focus loss by default. Users seem to want this off by default.
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SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
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// SDL 2.0.12 changes the default behavior to use the button label rather than the button
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// position as most other software does. Set this back to 0 to stay consistent with prior
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// releases of Moonlight.
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SDL_SetHint("SDL_GAMECONTROLLER_USE_BUTTON_LABELS", "0");
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// Disable relative mouse scaling to renderer size or logical DPI. We want to send
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// the mouse motion exactly how it was given to us.
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SDL_SetHint("SDL_MOUSE_RELATIVE_SCALING", "0");
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// Set our app name for SDL to use with PulseAudio. This matches what we provide
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// as our app name to libsoundio too.
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SDL_SetHint("SDL_AUDIO_DEVICE_APP_NAME", "Moonlight");
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#ifdef QT_DEBUG
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// Allow thread naming using exceptions on debug builds. SDL doesn't use SEH
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// when throwing the exceptions, so we don't enable it for release builds out
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// of caution.
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SDL_SetHint(SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING, "0");
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#endif
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QGuiApplication app(argc, argv);
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// Apply the initial translation based on user preference
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StreamingPreferences prefs;
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prefs.retranslate();
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// After the QGuiApplication is created, the platform stuff will be initialized
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// and we can set the SDL video driver to match Qt.
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if (WMUtils::isRunningWayland() && QGuiApplication::platformName() == "xcb") {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"Detected XWayland. This will probably break hardware decoding! Try running with QT_QPA_PLATFORM=wayland or switch to X11.");
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}
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else if (QGuiApplication::platformName().startsWith("wayland")) {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Detected Wayland");
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qputenv("SDL_VIDEODRIVER", "wayland");
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}
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#ifdef STEAM_LINK
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// Qt 5.9 from the Steam Link SDK is not able to load any fonts
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// since the Steam Link doesn't include any of the ones it looks
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// for. We know it has NotoSans so we will explicitly ask for that.
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if (app.font().family().isEmpty()) {
|
|
qWarning() << "SL HACK: No default font - using NotoSans";
|
|
|
|
QFont fon("NotoSans");
|
|
app.setFont(fon);
|
|
}
|
|
|
|
// Move the mouse to the bottom right so it's invisible when using
|
|
// gamepad-only navigation.
|
|
QCursor().setPos(0xFFFF, 0xFFFF);
|
|
#elif !SDL_VERSION_ATLEAST(2, 0, 11) && defined(Q_OS_LINUX) && (defined(__arm__) || defined(__aarch64__))
|
|
if (qgetenv("SDL_VIDEO_GL_DRIVER").isEmpty() && QGuiApplication::platformName() == "eglfs") {
|
|
// Look for Raspberry Pi GLES libraries. SDL 2.0.10 and earlier needs some help finding
|
|
// the correct libraries for the KMSDRM backend if not compiled with the RPI backend enabled.
|
|
if (SDL_LoadObject("libbrcmGLESv2.so") != nullptr) {
|
|
qputenv("SDL_VIDEO_GL_DRIVER", "libbrcmGLESv2.so");
|
|
}
|
|
else if (SDL_LoadObject("/opt/vc/lib/libbrcmGLESv2.so") != nullptr) {
|
|
qputenv("SDL_VIDEO_GL_DRIVER", "/opt/vc/lib/libbrcmGLESv2.so");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifndef Q_OS_DARWIN
|
|
// Set the window icon except on macOS where we want to keep the
|
|
// modified macOS 11 style rounded corner icon.
|
|
app.setWindowIcon(QIcon(":/res/moonlight.svg"));
|
|
#endif
|
|
|
|
// This is necessary to show our icon correctly on Wayland
|
|
app.setDesktopFileName("com.moonlight_stream.Moonlight.desktop");
|
|
qputenv("SDL_VIDEO_WAYLAND_WMCLASS", "com.moonlight_stream.Moonlight");
|
|
qputenv("SDL_VIDEO_X11_WMCLASS", "com.moonlight_stream.Moonlight");
|
|
|
|
// Register our C++ types for QML
|
|
qmlRegisterType<ComputerModel>("ComputerModel", 1, 0, "ComputerModel");
|
|
qmlRegisterType<AppModel>("AppModel", 1, 0, "AppModel");
|
|
qmlRegisterUncreatableType<Session>("Session", 1, 0, "Session", "Session cannot be created from QML");
|
|
qmlRegisterSingletonType<ComputerManager>("ComputerManager", 1, 0,
|
|
"ComputerManager",
|
|
[](QQmlEngine*, QJSEngine*) -> QObject* {
|
|
return new ComputerManager();
|
|
});
|
|
qmlRegisterSingletonType<AutoUpdateChecker>("AutoUpdateChecker", 1, 0,
|
|
"AutoUpdateChecker",
|
|
[](QQmlEngine*, QJSEngine*) -> QObject* {
|
|
return new AutoUpdateChecker();
|
|
});
|
|
qmlRegisterSingletonType<SystemProperties>("SystemProperties", 1, 0,
|
|
"SystemProperties",
|
|
[](QQmlEngine*, QJSEngine*) -> QObject* {
|
|
return new SystemProperties();
|
|
});
|
|
qmlRegisterSingletonType<SdlGamepadKeyNavigation>("SdlGamepadKeyNavigation", 1, 0,
|
|
"SdlGamepadKeyNavigation",
|
|
[](QQmlEngine*, QJSEngine*) -> QObject* {
|
|
return new SdlGamepadKeyNavigation();
|
|
});
|
|
qmlRegisterSingletonType<StreamingPreferences>("StreamingPreferences", 1, 0,
|
|
"StreamingPreferences",
|
|
[](QQmlEngine* qmlEngine, QJSEngine*) -> QObject* {
|
|
return new StreamingPreferences(qmlEngine);
|
|
});
|
|
|
|
// Create the identity manager on the main thread
|
|
IdentityManager::get();
|
|
|
|
#ifndef Q_OS_WINRT
|
|
// Use the dense material dark theme by default
|
|
if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_STYLE")) {
|
|
qputenv("QT_QUICK_CONTROLS_STYLE", "Material");
|
|
}
|
|
#else
|
|
// Use universal dark on WinRT
|
|
if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_STYLE")) {
|
|
qputenv("QT_QUICK_CONTROLS_STYLE", "Universal");
|
|
}
|
|
#endif
|
|
if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_MATERIAL_THEME")) {
|
|
qputenv("QT_QUICK_CONTROLS_MATERIAL_THEME", "Dark");
|
|
}
|
|
if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_MATERIAL_ACCENT")) {
|
|
qputenv("QT_QUICK_CONTROLS_MATERIAL_ACCENT", "Purple");
|
|
}
|
|
if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_MATERIAL_VARIANT")) {
|
|
qputenv("QT_QUICK_CONTROLS_MATERIAL_VARIANT", "Dense");
|
|
}
|
|
if (!qEnvironmentVariableIsSet("QT_QUICK_CONTROLS_UNIVERSAL_THEME")) {
|
|
qputenv("QT_QUICK_CONTROLS_UNIVERSAL_THEME", "Dark");
|
|
}
|
|
|
|
QQmlApplicationEngine engine;
|
|
QString initialView;
|
|
|
|
GlobalCommandLineParser parser;
|
|
switch (parser.parse(app.arguments())) {
|
|
case GlobalCommandLineParser::NormalStartRequested:
|
|
initialView = "qrc:/gui/PcView.qml";
|
|
break;
|
|
case GlobalCommandLineParser::StreamRequested:
|
|
{
|
|
initialView = "qrc:/gui/CliStartStreamSegue.qml";
|
|
StreamingPreferences* preferences = new StreamingPreferences(&app);
|
|
StreamCommandLineParser streamParser;
|
|
streamParser.parse(app.arguments(), preferences);
|
|
QString host = streamParser.getHost();
|
|
QString appName = streamParser.getAppName();
|
|
auto launcher = new CliStartStream::Launcher(host, appName, preferences, &app);
|
|
engine.rootContext()->setContextProperty("launcher", launcher);
|
|
break;
|
|
}
|
|
case GlobalCommandLineParser::QuitRequested:
|
|
{
|
|
initialView = "qrc:/gui/CliQuitStreamSegue.qml";
|
|
QuitCommandLineParser quitParser;
|
|
quitParser.parse(app.arguments());
|
|
auto launcher = new CliQuitStream::Launcher(quitParser.getHost(), &app);
|
|
engine.rootContext()->setContextProperty("launcher", launcher);
|
|
break;
|
|
}
|
|
}
|
|
|
|
engine.rootContext()->setContextProperty("initialView", initialView);
|
|
|
|
// Load the main.qml file
|
|
engine.load(QUrl(QStringLiteral("qrc:/gui/main.qml")));
|
|
if (engine.rootObjects().isEmpty())
|
|
return -1;
|
|
int err = app.exec();
|
|
|
|
// Give worker tasks time to properly exit. Fixes PendingQuitTask
|
|
// sometimes freezing and blocking process exit.
|
|
QThreadPool::globalInstance()->waitForDone(30000);
|
|
|
|
return err;
|
|
}
|