moonlight-qt/app/shaders/d3d11_video_pixel_start.hlsli
2022-02-16 19:38:18 -06:00

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231 B
HLSL

Texture2D<min16float> luminancePlane : register(t0);
Texture2D<min16float2> chrominancePlane : register(t1);
SamplerState theSampler : register(s0);
struct ShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
};