mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-11-16 08:17:58 +00:00
0ab07303c9
* Add quit cli command and app quit option after stream session. Fixes #92 * Code review fixes.
256 lines
7.3 KiB
C++
256 lines
7.3 KiB
C++
#include "startstream.h"
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#include "backend/computermanager.h"
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#include "backend/computerseeker.h"
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#include "streaming/session.h"
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#include <QCoreApplication>
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#include <QTimer>
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#define COMPUTER_SEEK_TIMEOUT 10000
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#define APP_SEEK_TIMEOUT 10000
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namespace CliStartStream
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{
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enum State {
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StateInit,
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StateSeekComputer,
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StateSeekApp,
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StateStartSession,
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StateFailure,
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};
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class Event
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{
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public:
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enum Type {
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AppQuitCompleted,
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AppQuitRequested,
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ComputerFound,
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ComputerUpdated,
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Executed,
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Timedout,
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};
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Event(Type type)
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: type(type), computerManager(nullptr), computer(nullptr) {}
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Type type;
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ComputerManager *computerManager;
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NvComputer *computer;
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QString errorMessage;
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};
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class LauncherPrivate
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{
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Q_DECLARE_PUBLIC(Launcher)
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public:
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LauncherPrivate(Launcher *q) : q_ptr(q) {}
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void handleEvent(Event event)
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{
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Q_Q(Launcher);
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Session* session;
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NvApp app;
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switch (event.type) {
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// Occurs when CliStartStreamSegue becomes visible and the UI calls launcher's execute()
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case Event::Executed:
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if (m_State == StateInit) {
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m_State = StateSeekComputer;
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m_ComputerManager = event.computerManager;
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m_ComputerSeeker = new ComputerSeeker(m_ComputerManager, m_ComputerName, q);
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q->connect(m_ComputerSeeker, &ComputerSeeker::computerFound,
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q, &Launcher::onComputerFound);
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q->connect(m_ComputerSeeker, &ComputerSeeker::errorTimeout,
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q, &Launcher::onTimeout);
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m_ComputerSeeker->start(COMPUTER_SEEK_TIMEOUT);
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q->connect(m_ComputerManager, &ComputerManager::computerStateChanged,
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q, &Launcher::onComputerUpdated);
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q->connect(m_ComputerManager, &ComputerManager::quitAppCompleted,
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q, &Launcher::onQuitAppCompleted);
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emit q->searchingComputer();
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}
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break;
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// Occurs when searched computer is found
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case Event::ComputerFound:
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if (m_State == StateSeekComputer) {
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if (event.computer->pairState == NvComputer::PS_PAIRED) {
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m_State = StateSeekApp;
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m_Computer = event.computer;
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m_TimeoutTimer->start(APP_SEEK_TIMEOUT);
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emit q->searchingApp();
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} else {
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m_State = StateFailure;
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QString msg = QString("Computer %1 has not been paired. "
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"Please open Moonlight to pair before streaming.")
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.arg(event.computer->name);
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emit q->failed(msg);
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}
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}
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break;
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// Occurs when a computer is updated
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case Event::ComputerUpdated:
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if (m_State == StateSeekApp) {
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int index = getAppIndex();
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if (-1 != index) {
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app = m_Computer->appList[index];
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m_TimeoutTimer->stop();
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if (isNotStreaming() || isStreamingApp(app)) {
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m_State = StateStartSession;
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session = new Session(m_Computer, app, m_Preferences);
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emit q->sessionCreated(app.name, session);
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} else {
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emit q->appQuitRequired(getCurrentAppName());
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}
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}
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}
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break;
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// Occurs when there was another app running on computer and user accepted quit
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// confirmation dialog
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case Event::AppQuitRequested:
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if (m_State == StateSeekApp) {
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m_ComputerManager->quitRunningApp(m_Computer);
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}
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break;
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// Occurs when the previous app quit has been completed, handles quitting errors if any
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// happended. ComputerUpdated event's handler handles session start when previous app has
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// quit.
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case Event::AppQuitCompleted:
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if (m_State == StateSeekApp && !event.errorMessage.isEmpty()) {
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m_State = StateFailure;
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emit q->failed(QString("Quitting app failed, reason: %1").arg(event.errorMessage));
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}
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break;
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// Occurs when computer or app search timed out
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case Event::Timedout:
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if (m_State == StateSeekComputer) {
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m_State = StateFailure;
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emit q->failed(QString("Failed to connect to %1").arg(m_ComputerName));
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}
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if (m_State == StateSeekApp) {
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m_State = StateFailure;
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emit q->failed(QString("Failed to find application %1").arg(m_AppName));
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}
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break;
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}
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}
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int getAppIndex() const
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{
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for (int i = 0; i < m_Computer->appList.length(); i++) {
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if (m_Computer->appList[i].name.toLower() == m_AppName.toLower()) {
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return i;
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}
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}
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return -1;
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}
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bool isNotStreaming() const
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{
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return m_Computer->currentGameId == 0;
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}
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bool isStreamingApp(NvApp app) const
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{
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return m_Computer->currentGameId == app.id;
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}
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QString getCurrentAppName() const
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{
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for (NvApp app : m_Computer->appList) {
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if (m_Computer->currentGameId == app.id) {
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return app.name;
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}
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}
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return "<UNKNOWN>";
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}
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Launcher *q_ptr;
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QString m_ComputerName;
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QString m_AppName;
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StreamingPreferences *m_Preferences;
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ComputerManager *m_ComputerManager;
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ComputerSeeker *m_ComputerSeeker;
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NvComputer *m_Computer;
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State m_State;
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QTimer *m_TimeoutTimer;
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};
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Launcher::Launcher(QString computer, QString app,
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StreamingPreferences* preferences, QObject *parent)
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: QObject(parent),
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m_DPtr(new LauncherPrivate(this))
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{
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Q_D(Launcher);
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d->m_ComputerName = computer;
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d->m_AppName = app;
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d->m_Preferences = preferences;
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d->m_State = StateInit;
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d->m_TimeoutTimer = new QTimer(this);
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d->m_TimeoutTimer->setSingleShot(true);
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connect(d->m_TimeoutTimer, &QTimer::timeout,
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this, &Launcher::onTimeout);
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}
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Launcher::~Launcher()
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{
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}
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void Launcher::execute(ComputerManager *manager)
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{
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Q_D(Launcher);
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Event event(Event::Executed);
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event.computerManager = manager;
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d->handleEvent(event);
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}
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void Launcher::quitRunningApp()
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{
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Q_D(Launcher);
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Event event(Event::AppQuitRequested);
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d->handleEvent(event);
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}
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bool Launcher::isExecuted() const
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{
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Q_D(const Launcher);
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return d->m_State != StateInit;
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}
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void Launcher::onComputerFound(NvComputer *computer)
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{
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Q_D(Launcher);
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Event event(Event::ComputerFound);
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event.computer = computer;
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d->handleEvent(event);
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}
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void Launcher::onComputerUpdated(NvComputer *computer)
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{
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Q_D(Launcher);
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Event event(Event::ComputerUpdated);
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event.computer = computer;
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d->handleEvent(event);
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}
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void Launcher::onTimeout()
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{
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Q_D(Launcher);
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Event event(Event::Timedout);
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d->handleEvent(event);
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}
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void Launcher::onQuitAppCompleted(QVariant error)
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{
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Q_D(Launcher);
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Event event(Event::AppQuitCompleted);
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event.errorMessage = error.toString();
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d->handleEvent(event);
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}
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}
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