mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-11-16 00:07:58 +00:00
77 lines
1.4 KiB
C++
77 lines
1.4 KiB
C++
#pragma once
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#include "nvhttp.h"
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#include <QThread>
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#include <QReadWriteLock>
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#include <QSettings>
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#include <QRunnable>
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class NvComputer
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{
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friend class PcMonitorThread;
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friend class ComputerManager;
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friend class PendingQuitTask;
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private:
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void sortAppList();
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bool pendingQuit;
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public:
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explicit NvComputer(QString address, QString serverInfo, QSslCertificate serverCert);
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explicit NvComputer(QSettings& settings);
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bool
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update(NvComputer& that);
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bool
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wake();
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QVector<QString>
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uniqueAddresses();
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void
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serialize(QSettings& settings);
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enum PairState
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{
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PS_UNKNOWN,
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PS_PAIRED,
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PS_NOT_PAIRED
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};
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enum ComputerState
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{
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CS_UNKNOWN,
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CS_ONLINE,
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CS_OFFLINE
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};
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// Ephemeral traits
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ComputerState state;
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PairState pairState;
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QString activeAddress;
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int currentGameId;
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QString gfeVersion;
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QString appVersion;
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QVector<NvDisplayMode> displayModes;
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int maxLumaPixelsHEVC;
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int serverCodecModeSupport;
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QString gpuModel;
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// Persisted traits
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QString localAddress;
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QString remoteAddress;
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QString ipv6Address;
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QString manualAddress;
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QByteArray macAddress;
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QString name;
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QString uuid;
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QSslCertificate serverCert;
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QVector<NvApp> appList;
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// Synchronization
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QReadWriteLock lock;
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};
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