mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-12-17 14:43:09 +00:00
71 lines
1.7 KiB
C++
71 lines
1.7 KiB
C++
#pragma once
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#include "../../decoder.h"
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#include "../renderer.h"
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#include <QQueue>
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#include <QMutex>
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#include <QWaitCondition>
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class IVsyncSource {
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public:
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virtual ~IVsyncSource() {}
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virtual bool initialize(SDL_Window* window, int displayFps) = 0;
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// Asynchronous sources produce callbacks on their own, while synchronous
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// sources require calls to waitForVsync().
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virtual bool isAsync() = 0;
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virtual void waitForVsync() {
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// Synchronous sources must implement waitForVsync()!
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SDL_assert(false);
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}
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};
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class Pacer
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{
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public:
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Pacer(IFFmpegRenderer* renderer, PVIDEO_STATS videoStats);
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~Pacer();
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void submitFrame(AVFrame* frame);
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bool initialize(SDL_Window* window, int maxVideoFps, bool enablePacing);
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void signalVsync();
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void renderOnMainThread();
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private:
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static int vsyncThread(void* context);
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static int renderThread(void* context);
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void handleVsync(int timeUntilNextVsyncMillis);
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void enqueueFrameForRenderingAndUnlock(AVFrame* frame);
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void renderFrame(AVFrame* frame);
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void dropFrameForEnqueue(QQueue<AVFrame*>& queue);
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QQueue<AVFrame*> m_RenderQueue;
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QQueue<AVFrame*> m_PacingQueue;
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QQueue<int> m_PacingQueueHistory;
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QQueue<int> m_RenderQueueHistory;
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QMutex m_FrameQueueLock;
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QWaitCondition m_RenderQueueNotEmpty;
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QWaitCondition m_PacingQueueNotEmpty;
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QWaitCondition m_VsyncSignalled;
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SDL_Thread* m_RenderThread;
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SDL_Thread* m_VsyncThread;
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bool m_Stopping;
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IVsyncSource* m_VsyncSource;
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IFFmpegRenderer* m_VsyncRenderer;
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int m_MaxVideoFps;
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int m_DisplayFps;
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PVIDEO_STATS m_VideoStats;
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int m_RendererAttributes;
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};
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