mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-12-14 13:22:27 +00:00
317 lines
12 KiB
C++
317 lines
12 KiB
C++
#include "streamingpreferences.h"
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#include "utils.h"
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#include <QSettings>
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#include <QTranslator>
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#include <QCoreApplication>
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#include <QLocale>
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#include <QtDebug>
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#define SER_STREAMSETTINGS "streamsettings"
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#define SER_WIDTH "width"
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#define SER_HEIGHT "height"
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#define SER_FPS "fps"
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#define SER_BITRATE "bitrate"
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#define SER_FULLSCREEN "fullscreen"
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#define SER_VSYNC "vsync"
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#define SER_GAMEOPTS "gameopts"
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#define SER_HOSTAUDIO "hostaudio"
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#define SER_MULTICONT "multicontroller"
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#define SER_AUDIOCFG "audiocfg"
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#define SER_VIDEOCFG "videocfg"
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#define SER_VIDEODEC "videodec"
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#define SER_WINDOWMODE "windowmode"
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#define SER_UNSUPPORTEDFPS "unsupportedfps"
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#define SER_MDNS "mdns"
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#define SER_QUITAPPAFTER "quitAppAfter"
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#define SER_ABSMOUSEMODE "mouseacceleration"
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#define SER_ABSTOUCHMODE "abstouchmode"
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#define SER_STARTWINDOWED "startwindowed"
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#define SER_FRAMEPACING "framepacing"
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#define SER_CONNWARNINGS "connwarnings"
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#define SER_UIDISPLAYMODE "uidisplaymode"
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#define SER_RICHPRESENCE "richpresence"
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#define SER_GAMEPADMOUSE "gamepadmouse"
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#define SER_DEFAULTVER "defaultver"
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#define SER_PACKETSIZE "packetsize"
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#define SER_DETECTNETBLOCKING "detectnetblocking"
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#define SER_SWAPMOUSEBUTTONS "swapmousebuttons"
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#define SER_MUTEONFOCUSLOSS "muteonfocusloss"
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#define SER_BACKGROUNDGAMEPAD "backgroundgamepad"
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#define SER_REVERSESCROLL "reversescroll"
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#define SER_SWAPFACEBUTTONS "swapfacebuttons"
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#define SER_CAPTURESYSKEYS "capturesyskeys"
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#define SER_KEEPAWAKE "keepawake"
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#define SER_LANGUAGE "language"
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#define CURRENT_DEFAULT_VER 2
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StreamingPreferences::StreamingPreferences(QObject *parent)
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: QObject(parent),
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m_QmlEngine(nullptr)
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{
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reload();
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}
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StreamingPreferences::StreamingPreferences(QQmlEngine *qmlEngine, QObject *parent)
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: QObject(parent),
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m_QmlEngine(qmlEngine)
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{
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reload();
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}
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void StreamingPreferences::reload()
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{
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QSettings settings;
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int defaultVer = settings.value(SER_DEFAULTVER, 0).toInt();
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#ifdef Q_OS_DARWIN
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recommendedFullScreenMode = WindowMode::WM_FULLSCREEN_DESKTOP;
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#else
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// Wayland doesn't support modesetting, so use fullscreen desktop mode.
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if (WMUtils::isRunningWayland()) {
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recommendedFullScreenMode = WindowMode::WM_FULLSCREEN_DESKTOP;
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}
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else {
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recommendedFullScreenMode = WindowMode::WM_FULLSCREEN;
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}
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#endif
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width = settings.value(SER_WIDTH, 1280).toInt();
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height = settings.value(SER_HEIGHT, 720).toInt();
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fps = settings.value(SER_FPS, 60).toInt();
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bitrateKbps = settings.value(SER_BITRATE, getDefaultBitrate(width, height, fps)).toInt();
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enableVsync = settings.value(SER_VSYNC, true).toBool();
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gameOptimizations = settings.value(SER_GAMEOPTS, true).toBool();
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playAudioOnHost = settings.value(SER_HOSTAUDIO, false).toBool();
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multiController = settings.value(SER_MULTICONT, true).toBool();
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unsupportedFps = settings.value(SER_UNSUPPORTEDFPS, false).toBool();
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enableMdns = settings.value(SER_MDNS, true).toBool();
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quitAppAfter = settings.value(SER_QUITAPPAFTER, false).toBool();
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absoluteMouseMode = settings.value(SER_ABSMOUSEMODE, false).toBool();
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absoluteTouchMode = settings.value(SER_ABSTOUCHMODE, true).toBool();
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framePacing = settings.value(SER_FRAMEPACING, false).toBool();
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connectionWarnings = settings.value(SER_CONNWARNINGS, true).toBool();
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richPresence = settings.value(SER_RICHPRESENCE, true).toBool();
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gamepadMouse = settings.value(SER_GAMEPADMOUSE, true).toBool();
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detectNetworkBlocking = settings.value(SER_DETECTNETBLOCKING, true).toBool();
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packetSize = settings.value(SER_PACKETSIZE, 0).toInt();
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swapMouseButtons = settings.value(SER_SWAPMOUSEBUTTONS, false).toBool();
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muteOnFocusLoss = settings.value(SER_MUTEONFOCUSLOSS, false).toBool();
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backgroundGamepad = settings.value(SER_BACKGROUNDGAMEPAD, false).toBool();
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reverseScrollDirection = settings.value(SER_REVERSESCROLL, false).toBool();
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swapFaceButtons = settings.value(SER_SWAPFACEBUTTONS, false).toBool();
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keepAwake = settings.value(SER_KEEPAWAKE, true).toBool();
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captureSysKeysMode = static_cast<CaptureSysKeysMode>(settings.value(SER_CAPTURESYSKEYS,
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static_cast<int>(CaptureSysKeysMode::CSK_OFF)).toInt());
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audioConfig = static_cast<AudioConfig>(settings.value(SER_AUDIOCFG,
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static_cast<int>(AudioConfig::AC_STEREO)).toInt());
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videoCodecConfig = static_cast<VideoCodecConfig>(settings.value(SER_VIDEOCFG,
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static_cast<int>(VideoCodecConfig::VCC_AUTO)).toInt());
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videoDecoderSelection = static_cast<VideoDecoderSelection>(settings.value(SER_VIDEODEC,
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static_cast<int>(VideoDecoderSelection::VDS_AUTO)).toInt());
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windowMode = static_cast<WindowMode>(settings.value(SER_WINDOWMODE,
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// Try to load from the old preference value too
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static_cast<int>(settings.value(SER_FULLSCREEN, true).toBool() ?
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recommendedFullScreenMode : WindowMode::WM_WINDOWED)).toInt());
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uiDisplayMode = static_cast<UIDisplayMode>(settings.value(SER_UIDISPLAYMODE,
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static_cast<int>(settings.value(SER_STARTWINDOWED, true).toBool() ? UIDisplayMode::UI_WINDOWED
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: UIDisplayMode::UI_MAXIMIZED)).toInt());
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language = static_cast<Language>(settings.value(SER_LANGUAGE,
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static_cast<int>(Language::LANG_AUTO)).toInt());
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// Perform default settings updates as required based on last default version
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if (defaultVer < 1) {
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#ifdef Q_OS_DARWIN
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// Update window mode setting on macOS from full-screen (old default) to borderless windowed (new default)
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if (windowMode == WindowMode::WM_FULLSCREEN) {
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windowMode = WindowMode::WM_FULLSCREEN_DESKTOP;
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}
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#endif
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}
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if (defaultVer < 2) {
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if (windowMode == WindowMode::WM_FULLSCREEN && WMUtils::isRunningWayland()) {
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windowMode = WindowMode::WM_FULLSCREEN_DESKTOP;
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}
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}
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}
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bool StreamingPreferences::retranslate()
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{
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static QTranslator* translator = nullptr;
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#if QT_VERSION < QT_VERSION_CHECK(5, 10, 0)
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if (m_QmlEngine != nullptr) {
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// Dynamic retranslation is not supported until Qt 5.10
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return false;
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}
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#endif
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QTranslator* newTranslator = new QTranslator();
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QString languageSuffix = getSuffixFromLanguage(language);
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// Remove the old translator, even if we can't load a new one.
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// Otherwise we'll be stuck with the old translated values instead
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// of defaulting to English.
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if (translator != nullptr) {
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QCoreApplication::removeTranslator(translator);
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delete translator;
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translator = nullptr;
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}
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if (newTranslator->load(QString(":/languages/qml_") + languageSuffix)) {
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qInfo() << "Successfully loaded translation for " << languageSuffix;
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translator = newTranslator;
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QCoreApplication::installTranslator(translator);
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}
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else {
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qInfo() << "No translation available for " << languageSuffix;
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delete newTranslator;
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}
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if (m_QmlEngine != nullptr) {
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#if QT_VERSION >= QT_VERSION_CHECK(5, 10, 0)
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// This is a dynamic retranslation from the settings page.
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// We have to kick the QML engine into reloading our text.
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m_QmlEngine->retranslate();
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#else
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// Unreachable below Qt 5.10 due to the check above
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Q_ASSERT(false);
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#endif
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}
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else {
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// This is a translation from a non-QML context, which means
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// it is probably app startup. There's nothing to refresh.
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}
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return true;
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}
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QString StreamingPreferences::getSuffixFromLanguage(StreamingPreferences::Language lang)
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{
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switch (lang)
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{
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case LANG_DE:
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return "de";
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case LANG_EN:
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return "en";
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case LANG_FR:
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return "fr";
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case LANG_ZH_CN:
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return "zh_cn";
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case LANG_NB_NO:
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return "nb_NO";
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case LANG_RU:
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return "ru";
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case LANG_ES:
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return "es";
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case LANG_JA:
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return "ja";
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case LANG_VI:
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return "vi";
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case LANG_TH:
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return "th";
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case LANG_KO:
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return "ko";
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case LANG_HU:
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return "hu";
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case LANG_NL:
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return "nl";
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case LANG_SV:
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return "sv";
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case LANG_TR:
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return "tr";
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case LANG_UK:
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return "uk";
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case LANG_ZH_HANT:
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return "zh_Hant";
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case LANG_PT:
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return "pt";
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case LANG_PT_BR:
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return "pt_BR";
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case LANG_EL:
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return "el";
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case LANG_IT:
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return "it";
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case LANG_HI:
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return "hi";
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case LANG_PL:
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return "pl";
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case LANG_CS:
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return "cs";
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case LANG_AUTO:
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default:
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return QLocale::system().name();
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}
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}
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void StreamingPreferences::save()
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{
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QSettings settings;
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settings.setValue(SER_WIDTH, width);
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settings.setValue(SER_HEIGHT, height);
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settings.setValue(SER_FPS, fps);
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settings.setValue(SER_BITRATE, bitrateKbps);
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settings.setValue(SER_VSYNC, enableVsync);
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settings.setValue(SER_GAMEOPTS, gameOptimizations);
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settings.setValue(SER_HOSTAUDIO, playAudioOnHost);
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settings.setValue(SER_MULTICONT, multiController);
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settings.setValue(SER_UNSUPPORTEDFPS, unsupportedFps);
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settings.setValue(SER_MDNS, enableMdns);
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settings.setValue(SER_QUITAPPAFTER, quitAppAfter);
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settings.setValue(SER_ABSMOUSEMODE, absoluteMouseMode);
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settings.setValue(SER_ABSTOUCHMODE, absoluteTouchMode);
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settings.setValue(SER_FRAMEPACING, framePacing);
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settings.setValue(SER_CONNWARNINGS, connectionWarnings);
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settings.setValue(SER_RICHPRESENCE, richPresence);
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settings.setValue(SER_GAMEPADMOUSE, gamepadMouse);
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settings.setValue(SER_PACKETSIZE, packetSize);
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settings.setValue(SER_DETECTNETBLOCKING, detectNetworkBlocking);
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settings.setValue(SER_AUDIOCFG, static_cast<int>(audioConfig));
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settings.setValue(SER_VIDEOCFG, static_cast<int>(videoCodecConfig));
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settings.setValue(SER_VIDEODEC, static_cast<int>(videoDecoderSelection));
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settings.setValue(SER_WINDOWMODE, static_cast<int>(windowMode));
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settings.setValue(SER_UIDISPLAYMODE, static_cast<int>(uiDisplayMode));
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settings.setValue(SER_LANGUAGE, static_cast<int>(language));
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settings.setValue(SER_DEFAULTVER, CURRENT_DEFAULT_VER);
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settings.setValue(SER_SWAPMOUSEBUTTONS, swapMouseButtons);
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settings.setValue(SER_MUTEONFOCUSLOSS, muteOnFocusLoss);
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settings.setValue(SER_BACKGROUNDGAMEPAD, backgroundGamepad);
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settings.setValue(SER_REVERSESCROLL, reverseScrollDirection);
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settings.setValue(SER_SWAPFACEBUTTONS, swapFaceButtons);
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settings.setValue(SER_CAPTURESYSKEYS, captureSysKeysMode);
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settings.setValue(SER_KEEPAWAKE, keepAwake);
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}
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int StreamingPreferences::getDefaultBitrate(int width, int height, int fps)
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{
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// This table prefers 16:10 resolutions because they are
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// only slightly more pixels than the 16:9 equivalents, so
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// we don't want to bump those 16:10 resolutions up to the
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// next 16:9 slot.
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if (width * height <= 640 * 360) {
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return static_cast<int>(1000 * (fps / 30.0));
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}
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else if (width * height <= 854 * 480) {
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return static_cast<int>(1500 * (fps / 30.0));
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}
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// This covers 1280x720 and 1280x800 too
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else if (width * height <= 1366 * 768) {
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return static_cast<int>(5000 * (fps / 30.0));
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}
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else if (width * height <= 1920 * 1200) {
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return static_cast<int>(10000 * (fps / 30.0));
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}
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else if (width * height <= 2560 * 1600) {
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return static_cast<int>(20000 * (fps / 30.0));
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}
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else /* if (width * height <= 3840 * 2160) */ {
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return static_cast<int>(40000 * (fps / 30.0));
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}
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}
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