moonlight-qt/app/settings/streamingpreferences.cpp

317 lines
12 KiB
C++

#include "streamingpreferences.h"
#include "utils.h"
#include <QSettings>
#include <QTranslator>
#include <QCoreApplication>
#include <QLocale>
#include <QtDebug>
#define SER_STREAMSETTINGS "streamsettings"
#define SER_WIDTH "width"
#define SER_HEIGHT "height"
#define SER_FPS "fps"
#define SER_BITRATE "bitrate"
#define SER_FULLSCREEN "fullscreen"
#define SER_VSYNC "vsync"
#define SER_GAMEOPTS "gameopts"
#define SER_HOSTAUDIO "hostaudio"
#define SER_MULTICONT "multicontroller"
#define SER_AUDIOCFG "audiocfg"
#define SER_VIDEOCFG "videocfg"
#define SER_VIDEODEC "videodec"
#define SER_WINDOWMODE "windowmode"
#define SER_UNSUPPORTEDFPS "unsupportedfps"
#define SER_MDNS "mdns"
#define SER_QUITAPPAFTER "quitAppAfter"
#define SER_ABSMOUSEMODE "mouseacceleration"
#define SER_ABSTOUCHMODE "abstouchmode"
#define SER_STARTWINDOWED "startwindowed"
#define SER_FRAMEPACING "framepacing"
#define SER_CONNWARNINGS "connwarnings"
#define SER_UIDISPLAYMODE "uidisplaymode"
#define SER_RICHPRESENCE "richpresence"
#define SER_GAMEPADMOUSE "gamepadmouse"
#define SER_DEFAULTVER "defaultver"
#define SER_PACKETSIZE "packetsize"
#define SER_DETECTNETBLOCKING "detectnetblocking"
#define SER_SWAPMOUSEBUTTONS "swapmousebuttons"
#define SER_MUTEONFOCUSLOSS "muteonfocusloss"
#define SER_BACKGROUNDGAMEPAD "backgroundgamepad"
#define SER_REVERSESCROLL "reversescroll"
#define SER_SWAPFACEBUTTONS "swapfacebuttons"
#define SER_CAPTURESYSKEYS "capturesyskeys"
#define SER_KEEPAWAKE "keepawake"
#define SER_LANGUAGE "language"
#define CURRENT_DEFAULT_VER 2
StreamingPreferences::StreamingPreferences(QObject *parent)
: QObject(parent),
m_QmlEngine(nullptr)
{
reload();
}
StreamingPreferences::StreamingPreferences(QQmlEngine *qmlEngine, QObject *parent)
: QObject(parent),
m_QmlEngine(qmlEngine)
{
reload();
}
void StreamingPreferences::reload()
{
QSettings settings;
int defaultVer = settings.value(SER_DEFAULTVER, 0).toInt();
#ifdef Q_OS_DARWIN
recommendedFullScreenMode = WindowMode::WM_FULLSCREEN_DESKTOP;
#else
// Wayland doesn't support modesetting, so use fullscreen desktop mode.
if (WMUtils::isRunningWayland()) {
recommendedFullScreenMode = WindowMode::WM_FULLSCREEN_DESKTOP;
}
else {
recommendedFullScreenMode = WindowMode::WM_FULLSCREEN;
}
#endif
width = settings.value(SER_WIDTH, 1280).toInt();
height = settings.value(SER_HEIGHT, 720).toInt();
fps = settings.value(SER_FPS, 60).toInt();
bitrateKbps = settings.value(SER_BITRATE, getDefaultBitrate(width, height, fps)).toInt();
enableVsync = settings.value(SER_VSYNC, true).toBool();
gameOptimizations = settings.value(SER_GAMEOPTS, true).toBool();
playAudioOnHost = settings.value(SER_HOSTAUDIO, false).toBool();
multiController = settings.value(SER_MULTICONT, true).toBool();
unsupportedFps = settings.value(SER_UNSUPPORTEDFPS, false).toBool();
enableMdns = settings.value(SER_MDNS, true).toBool();
quitAppAfter = settings.value(SER_QUITAPPAFTER, false).toBool();
absoluteMouseMode = settings.value(SER_ABSMOUSEMODE, false).toBool();
absoluteTouchMode = settings.value(SER_ABSTOUCHMODE, true).toBool();
framePacing = settings.value(SER_FRAMEPACING, false).toBool();
connectionWarnings = settings.value(SER_CONNWARNINGS, true).toBool();
richPresence = settings.value(SER_RICHPRESENCE, true).toBool();
gamepadMouse = settings.value(SER_GAMEPADMOUSE, true).toBool();
detectNetworkBlocking = settings.value(SER_DETECTNETBLOCKING, true).toBool();
packetSize = settings.value(SER_PACKETSIZE, 0).toInt();
swapMouseButtons = settings.value(SER_SWAPMOUSEBUTTONS, false).toBool();
muteOnFocusLoss = settings.value(SER_MUTEONFOCUSLOSS, false).toBool();
backgroundGamepad = settings.value(SER_BACKGROUNDGAMEPAD, false).toBool();
reverseScrollDirection = settings.value(SER_REVERSESCROLL, false).toBool();
swapFaceButtons = settings.value(SER_SWAPFACEBUTTONS, false).toBool();
keepAwake = settings.value(SER_KEEPAWAKE, true).toBool();
captureSysKeysMode = static_cast<CaptureSysKeysMode>(settings.value(SER_CAPTURESYSKEYS,
static_cast<int>(CaptureSysKeysMode::CSK_OFF)).toInt());
audioConfig = static_cast<AudioConfig>(settings.value(SER_AUDIOCFG,
static_cast<int>(AudioConfig::AC_STEREO)).toInt());
videoCodecConfig = static_cast<VideoCodecConfig>(settings.value(SER_VIDEOCFG,
static_cast<int>(VideoCodecConfig::VCC_AUTO)).toInt());
videoDecoderSelection = static_cast<VideoDecoderSelection>(settings.value(SER_VIDEODEC,
static_cast<int>(VideoDecoderSelection::VDS_AUTO)).toInt());
windowMode = static_cast<WindowMode>(settings.value(SER_WINDOWMODE,
// Try to load from the old preference value too
static_cast<int>(settings.value(SER_FULLSCREEN, true).toBool() ?
recommendedFullScreenMode : WindowMode::WM_WINDOWED)).toInt());
uiDisplayMode = static_cast<UIDisplayMode>(settings.value(SER_UIDISPLAYMODE,
static_cast<int>(settings.value(SER_STARTWINDOWED, true).toBool() ? UIDisplayMode::UI_WINDOWED
: UIDisplayMode::UI_MAXIMIZED)).toInt());
language = static_cast<Language>(settings.value(SER_LANGUAGE,
static_cast<int>(Language::LANG_AUTO)).toInt());
// Perform default settings updates as required based on last default version
if (defaultVer < 1) {
#ifdef Q_OS_DARWIN
// Update window mode setting on macOS from full-screen (old default) to borderless windowed (new default)
if (windowMode == WindowMode::WM_FULLSCREEN) {
windowMode = WindowMode::WM_FULLSCREEN_DESKTOP;
}
#endif
}
if (defaultVer < 2) {
if (windowMode == WindowMode::WM_FULLSCREEN && WMUtils::isRunningWayland()) {
windowMode = WindowMode::WM_FULLSCREEN_DESKTOP;
}
}
}
bool StreamingPreferences::retranslate()
{
static QTranslator* translator = nullptr;
#if QT_VERSION < QT_VERSION_CHECK(5, 10, 0)
if (m_QmlEngine != nullptr) {
// Dynamic retranslation is not supported until Qt 5.10
return false;
}
#endif
QTranslator* newTranslator = new QTranslator();
QString languageSuffix = getSuffixFromLanguage(language);
// Remove the old translator, even if we can't load a new one.
// Otherwise we'll be stuck with the old translated values instead
// of defaulting to English.
if (translator != nullptr) {
QCoreApplication::removeTranslator(translator);
delete translator;
translator = nullptr;
}
if (newTranslator->load(QString(":/languages/qml_") + languageSuffix)) {
qInfo() << "Successfully loaded translation for " << languageSuffix;
translator = newTranslator;
QCoreApplication::installTranslator(translator);
}
else {
qInfo() << "No translation available for " << languageSuffix;
delete newTranslator;
}
if (m_QmlEngine != nullptr) {
#if QT_VERSION >= QT_VERSION_CHECK(5, 10, 0)
// This is a dynamic retranslation from the settings page.
// We have to kick the QML engine into reloading our text.
m_QmlEngine->retranslate();
#else
// Unreachable below Qt 5.10 due to the check above
Q_ASSERT(false);
#endif
}
else {
// This is a translation from a non-QML context, which means
// it is probably app startup. There's nothing to refresh.
}
return true;
}
QString StreamingPreferences::getSuffixFromLanguage(StreamingPreferences::Language lang)
{
switch (lang)
{
case LANG_DE:
return "de";
case LANG_EN:
return "en";
case LANG_FR:
return "fr";
case LANG_ZH_CN:
return "zh_cn";
case LANG_NB_NO:
return "nb_NO";
case LANG_RU:
return "ru";
case LANG_ES:
return "es";
case LANG_JA:
return "ja";
case LANG_VI:
return "vi";
case LANG_TH:
return "th";
case LANG_KO:
return "ko";
case LANG_HU:
return "hu";
case LANG_NL:
return "nl";
case LANG_SV:
return "sv";
case LANG_TR:
return "tr";
case LANG_UK:
return "uk";
case LANG_ZH_HANT:
return "zh_Hant";
case LANG_PT:
return "pt";
case LANG_PT_BR:
return "pt_BR";
case LANG_EL:
return "el";
case LANG_IT:
return "it";
case LANG_HI:
return "hi";
case LANG_PL:
return "pl";
case LANG_CS:
return "cs";
case LANG_AUTO:
default:
return QLocale::system().name();
}
}
void StreamingPreferences::save()
{
QSettings settings;
settings.setValue(SER_WIDTH, width);
settings.setValue(SER_HEIGHT, height);
settings.setValue(SER_FPS, fps);
settings.setValue(SER_BITRATE, bitrateKbps);
settings.setValue(SER_VSYNC, enableVsync);
settings.setValue(SER_GAMEOPTS, gameOptimizations);
settings.setValue(SER_HOSTAUDIO, playAudioOnHost);
settings.setValue(SER_MULTICONT, multiController);
settings.setValue(SER_UNSUPPORTEDFPS, unsupportedFps);
settings.setValue(SER_MDNS, enableMdns);
settings.setValue(SER_QUITAPPAFTER, quitAppAfter);
settings.setValue(SER_ABSMOUSEMODE, absoluteMouseMode);
settings.setValue(SER_ABSTOUCHMODE, absoluteTouchMode);
settings.setValue(SER_FRAMEPACING, framePacing);
settings.setValue(SER_CONNWARNINGS, connectionWarnings);
settings.setValue(SER_RICHPRESENCE, richPresence);
settings.setValue(SER_GAMEPADMOUSE, gamepadMouse);
settings.setValue(SER_PACKETSIZE, packetSize);
settings.setValue(SER_DETECTNETBLOCKING, detectNetworkBlocking);
settings.setValue(SER_AUDIOCFG, static_cast<int>(audioConfig));
settings.setValue(SER_VIDEOCFG, static_cast<int>(videoCodecConfig));
settings.setValue(SER_VIDEODEC, static_cast<int>(videoDecoderSelection));
settings.setValue(SER_WINDOWMODE, static_cast<int>(windowMode));
settings.setValue(SER_UIDISPLAYMODE, static_cast<int>(uiDisplayMode));
settings.setValue(SER_LANGUAGE, static_cast<int>(language));
settings.setValue(SER_DEFAULTVER, CURRENT_DEFAULT_VER);
settings.setValue(SER_SWAPMOUSEBUTTONS, swapMouseButtons);
settings.setValue(SER_MUTEONFOCUSLOSS, muteOnFocusLoss);
settings.setValue(SER_BACKGROUNDGAMEPAD, backgroundGamepad);
settings.setValue(SER_REVERSESCROLL, reverseScrollDirection);
settings.setValue(SER_SWAPFACEBUTTONS, swapFaceButtons);
settings.setValue(SER_CAPTURESYSKEYS, captureSysKeysMode);
settings.setValue(SER_KEEPAWAKE, keepAwake);
}
int StreamingPreferences::getDefaultBitrate(int width, int height, int fps)
{
// This table prefers 16:10 resolutions because they are
// only slightly more pixels than the 16:9 equivalents, so
// we don't want to bump those 16:10 resolutions up to the
// next 16:9 slot.
if (width * height <= 640 * 360) {
return static_cast<int>(1000 * (fps / 30.0));
}
else if (width * height <= 854 * 480) {
return static_cast<int>(1500 * (fps / 30.0));
}
// This covers 1280x720 and 1280x800 too
else if (width * height <= 1366 * 768) {
return static_cast<int>(5000 * (fps / 30.0));
}
else if (width * height <= 1920 * 1200) {
return static_cast<int>(10000 * (fps / 30.0));
}
else if (width * height <= 2560 * 1600) {
return static_cast<int>(20000 * (fps / 30.0));
}
else /* if (width * height <= 3840 * 2160) */ {
return static_cast<int>(40000 * (fps / 30.0));
}
}