mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-12-13 21:02:28 +00:00
488 lines
16 KiB
C++
488 lines
16 KiB
C++
#include "nvhttp.h"
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#include <Limelight.h>
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#include <QDebug>
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#include <QUuid>
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#include <QtNetwork/QNetworkReply>
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#include <QEventLoop>
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#include <QTimer>
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#include <QXmlStreamReader>
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#include <QSslKey>
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#include <QImageReader>
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#include <QtEndian>
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#include <QNetworkProxy>
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#define REQUEST_TIMEOUT_MS 5000
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#define LAUNCH_TIMEOUT_MS 120000
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#define RESUME_TIMEOUT_MS 30000
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#define QUIT_TIMEOUT_MS 30000
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NvHTTP::NvHTTP(QString address, QSslCertificate serverCert) :
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m_Address(address),
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m_ServerCert(serverCert)
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{
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Q_ASSERT(!address.isEmpty());
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m_BaseUrlHttp.setScheme("http");
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m_BaseUrlHttps.setScheme("https");
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m_BaseUrlHttp.setHost(address);
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m_BaseUrlHttps.setHost(address);
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m_BaseUrlHttp.setPort(47989);
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m_BaseUrlHttps.setPort(47984);
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// Never use a proxy server
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QNetworkProxy noProxy(QNetworkProxy::NoProxy);
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m_Nam.setProxy(noProxy);
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}
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void NvHTTP::setServerCert(QSslCertificate serverCert)
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{
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m_ServerCert = serverCert;
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}
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QVector<int>
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NvHTTP::parseQuad(QString quad)
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{
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QVector<int> ret;
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// Return an empty vector for old GFE versions
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// that were missing GfeVersion.
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if (quad.isEmpty()) {
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return ret;
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}
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QStringList parts = quad.split(".");
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for (int i = 0; i < 4; i++)
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{
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ret.append(parts.at(i).toInt());
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}
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return ret;
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}
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int
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NvHTTP::getCurrentGame(QString serverInfo)
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{
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// GFE 2.8 started keeping currentgame set to the last game played. As a result, it no longer
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// has the semantics that its name would indicate. To contain the effects of this change as much
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// as possible, we'll force the current game to zero if the server isn't in a streaming session.
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QString serverState = getXmlString(serverInfo, "state");
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if (serverState != nullptr && serverState.endsWith("_SERVER_BUSY"))
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{
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return getXmlString(serverInfo, "currentgame").toInt();
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}
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else
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{
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return 0;
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}
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}
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QString
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NvHTTP::getServerInfo(NvLogLevel logLevel)
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{
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QString serverInfo;
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// Check if we have a pinned cert for this host yet
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if (!m_ServerCert.isNull())
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{
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try
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{
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// Always try HTTPS first, since it properly reports
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// pairing status (and a few other attributes).
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serverInfo = openConnectionToString(m_BaseUrlHttps,
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"serverinfo",
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nullptr,
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REQUEST_TIMEOUT_MS,
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logLevel);
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// Throws if the request failed
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verifyResponseStatus(serverInfo);
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}
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catch (const GfeHttpResponseException& e)
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{
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if (e.getStatusCode() == 401)
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{
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// Certificate validation error, fallback to HTTP
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serverInfo = openConnectionToString(m_BaseUrlHttp,
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"serverinfo",
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nullptr,
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REQUEST_TIMEOUT_MS,
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logLevel);
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verifyResponseStatus(serverInfo);
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}
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else
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{
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// Rethrow real errors
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throw e;
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}
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}
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}
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else
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{
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// Only use HTTP prior to pairing
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serverInfo = openConnectionToString(m_BaseUrlHttp,
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"serverinfo",
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nullptr,
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REQUEST_TIMEOUT_MS,
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logLevel);
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verifyResponseStatus(serverInfo);
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}
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return serverInfo;
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}
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static QString
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getSurroundAudioInfoString(int audioConfig)
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{
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int channelMask;
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int channelCount;
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switch (audioConfig)
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{
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case AUDIO_CONFIGURATION_STEREO:
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channelCount = 2;
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channelMask = 0x3;
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break;
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case AUDIO_CONFIGURATION_51_SURROUND:
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channelCount = 6;
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channelMask = 0xFC;
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break;
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default:
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Q_ASSERT(false);
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return 0;
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}
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return QString::number(channelMask << 16 | channelCount);
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}
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void
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NvHTTP::launchApp(int appId,
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PSTREAM_CONFIGURATION streamConfig,
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bool sops,
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bool localAudio,
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int gamepadMask)
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{
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int riKeyId;
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memcpy(&riKeyId, streamConfig->remoteInputAesIv, sizeof(riKeyId));
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riKeyId = qFromBigEndian(riKeyId);
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QString response =
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openConnectionToString(m_BaseUrlHttps,
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"launch",
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"appid="+QString::number(appId)+
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"&mode="+QString::number(streamConfig->width)+"x"+
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QString::number(streamConfig->height)+"x"+
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QString::number(streamConfig->fps)+
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"&additionalStates=1&sops="+QString::number(sops ? 1 : 0)+
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"&rikey="+QByteArray(streamConfig->remoteInputAesKey, sizeof(streamConfig->remoteInputAesKey)).toHex()+
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"&rikeyid="+QString::number(riKeyId)+
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(streamConfig->enableHdr ?
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"&hdrMode=1&clientHdrCapVersion=0&clientHdrCapSupportedFlagsInUint32=0&clientHdrCapMetaDataId=NV_STATIC_METADATA_TYPE_1&clientHdrCapDisplayData=0x0x0x0x0x0x0x0x0x0x0" :
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"")+
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"&localAudioPlayMode="+QString::number(localAudio ? 1 : 0)+
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"&surroundAudioInfo="+getSurroundAudioInfoString(streamConfig->audioConfiguration)+
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"&remoteControllersBitmap="+QString::number(gamepadMask)+
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"&gcmap="+QString::number(gamepadMask),
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LAUNCH_TIMEOUT_MS);
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// Throws if the request failed
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verifyResponseStatus(response);
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}
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void
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NvHTTP::resumeApp(PSTREAM_CONFIGURATION streamConfig)
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{
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int riKeyId;
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memcpy(&riKeyId, streamConfig->remoteInputAesIv, sizeof(riKeyId));
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riKeyId = qFromBigEndian(riKeyId);
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QString response =
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openConnectionToString(m_BaseUrlHttps,
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"resume",
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"rikey="+QString(QByteArray(streamConfig->remoteInputAesKey, sizeof(streamConfig->remoteInputAesKey)).toHex())+
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"&rikeyid="+QString::number(riKeyId)+
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"&surroundAudioInfo="+getSurroundAudioInfoString(streamConfig->audioConfiguration),
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RESUME_TIMEOUT_MS);
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// Throws if the request failed
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verifyResponseStatus(response);
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}
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void
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NvHTTP::quitApp()
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{
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QString response =
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openConnectionToString(m_BaseUrlHttps,
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"cancel",
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nullptr,
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QUIT_TIMEOUT_MS);
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// Throws if the request failed
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verifyResponseStatus(response);
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// Newer GFE versions will just return success even if quitting fails
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// if we're not the original requestor.
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if (getCurrentGame(getServerInfo(NvHTTP::ERROR)) != 0) {
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// Generate a synthetic GfeResponseException letting the caller know
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// that they can't kill someone else's stream.
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throw GfeHttpResponseException(599, "");
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}
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}
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QVector<NvDisplayMode>
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NvHTTP::getDisplayModeList(QString serverInfo)
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{
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QXmlStreamReader xmlReader(serverInfo);
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QVector<NvDisplayMode> modes;
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while (!xmlReader.atEnd()) {
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while (xmlReader.readNextStartElement()) {
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QStringRef name = xmlReader.name();
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if (xmlReader.name() == "DisplayMode") {
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modes.append(NvDisplayMode());
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}
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else if (xmlReader.name() == "Width") {
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modes.last().width = xmlReader.readElementText().toInt();
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}
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else if (xmlReader.name() == "Height") {
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modes.last().height = xmlReader.readElementText().toInt();
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}
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else if (xmlReader.name() == "RefreshRate") {
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modes.last().refreshRate = xmlReader.readElementText().toInt();
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}
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}
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}
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return modes;
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}
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QVector<NvApp>
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NvHTTP::getAppList()
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{
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QString appxml = openConnectionToString(m_BaseUrlHttps,
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"applist",
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nullptr,
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REQUEST_TIMEOUT_MS,
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NvLogLevel::ERROR);
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verifyResponseStatus(appxml);
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QXmlStreamReader xmlReader(appxml);
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QVector<NvApp> apps;
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while (!xmlReader.atEnd()) {
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while (xmlReader.readNextStartElement()) {
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QStringRef name = xmlReader.name();
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if (xmlReader.name() == "App") {
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// We must have a valid app before advancing to the next one
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if (!apps.isEmpty() && !apps.last().isInitialized()) {
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qWarning() << "Invalid applist XML";
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Q_ASSERT(false);
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return QVector<NvApp>();
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}
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apps.append(NvApp());
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}
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else if (xmlReader.name() == "AppTitle") {
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apps.last().name = xmlReader.readElementText();
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}
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else if (xmlReader.name() == "ID") {
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apps.last().id = xmlReader.readElementText().toInt();
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}
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else if (xmlReader.name() == "IsHdrSupported") {
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apps.last().hdrSupported = xmlReader.readElementText() == "1";
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}
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}
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}
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return apps;
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}
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void
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NvHTTP::verifyResponseStatus(QString xml)
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{
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QXmlStreamReader xmlReader(xml);
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while (xmlReader.readNextStartElement())
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{
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if (xmlReader.name() == "root")
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{
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int statusCode = xmlReader.attributes().value("status_code").toInt();
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if (statusCode == 200)
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{
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// Successful
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return;
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}
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else
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{
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QString statusMessage = xmlReader.attributes().value("status_message").toString();
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if (statusCode != 401) {
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// 401 is expected for unpaired PCs when we fetch serverinfo over HTTPS
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qWarning() << "Request failed:" << statusCode << statusMessage;
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}
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throw GfeHttpResponseException(statusCode, statusMessage);
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}
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}
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}
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}
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QImage
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NvHTTP::getBoxArt(int appId)
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{
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QNetworkReply* reply = openConnection(m_BaseUrlHttps,
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"appasset",
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"appid="+QString::number(appId)+
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"&AssetType=2&AssetIdx=0",
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REQUEST_TIMEOUT_MS,
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NvLogLevel::VERBOSE);
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QImage image = QImageReader(reply).read();
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delete reply;
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return image;
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}
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QByteArray
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NvHTTP::getXmlStringFromHex(QString xml,
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QString tagName)
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{
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QString str = getXmlString(xml, tagName);
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if (str == nullptr)
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{
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return nullptr;
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}
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return QByteArray::fromHex(str.toLatin1());
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}
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QString
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NvHTTP::getXmlString(QString xml,
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QString tagName)
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{
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QXmlStreamReader xmlReader(xml);
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while (!xmlReader.atEnd())
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{
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if (xmlReader.readNext() != QXmlStreamReader::StartElement)
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{
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continue;
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}
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if (xmlReader.name() == tagName)
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{
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return xmlReader.readElementText();
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}
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}
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return nullptr;
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}
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QString
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NvHTTP::openConnectionToString(QUrl baseUrl,
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QString command,
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QString arguments,
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int timeoutMs,
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NvLogLevel logLevel)
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{
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QNetworkReply* reply = openConnection(baseUrl, command, arguments, timeoutMs, logLevel);
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QString ret;
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QTextStream stream(reply);
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stream.setCodec("UTF-8");
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ret = stream.readAll();
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delete reply;
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return ret;
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}
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QNetworkReply*
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NvHTTP::openConnection(QUrl baseUrl,
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QString command,
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QString arguments,
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int timeoutMs,
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NvLogLevel logLevel)
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{
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// Build a URL for the request
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QUrl url(baseUrl);
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url.setPath("/" + command);
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// Use a common UID for Moonlight clients to allow them to quit
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// games for each other (otherwise GFE gets screwed up and it requires
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// manual intervention to solve).
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url.setQuery("uniqueid=0123456789ABCDEF&uuid=" +
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QUuid::createUuid().toRfc4122().toHex() +
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((arguments != nullptr) ? ("&" + arguments) : ""));
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QNetworkRequest request = QNetworkRequest(url);
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// Add our client certificate
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request.setSslConfiguration(IdentityManager::get()->getSslConfig());
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QNetworkReply* reply = m_Nam.get(request);
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// Assert that we always have a server cert for HTTPS, since
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// the request will fail anyway if we do not.
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Q_ASSERT(!m_ServerCert.isNull() || baseUrl == m_BaseUrlHttp);
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if (!m_ServerCert.isNull()) {
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// Pin the server certificate received during pairing
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QList<QSslError> expectedSslErrors;
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expectedSslErrors.append(QSslError(QSslError::HostNameMismatch, m_ServerCert));
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expectedSslErrors.append(QSslError(QSslError::SelfSignedCertificate, m_ServerCert));
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// The SecureTransport backend for Qt TLS on macOS throws CertificateUntrusted
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// instead of SelfSignedCertificate, so we will need to allow that error too.
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expectedSslErrors.append(QSslError(QSslError::CertificateUntrusted, m_ServerCert));
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reply->ignoreSslErrors(expectedSslErrors);
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}
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// Run the request with a timeout if requested
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QEventLoop loop;
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QObject::connect(reply, SIGNAL(finished()), &loop, SLOT(quit()));
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if (timeoutMs) {
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QTimer::singleShot(timeoutMs, &loop, SLOT(quit()));
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}
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if (logLevel >= NvLogLevel::VERBOSE) {
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qInfo() << "Executing request:" << url.toString();
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}
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loop.exec(QEventLoop::ExcludeUserInputEvents);
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// Abort the request if it timed out
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if (!reply->isFinished())
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{
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if (logLevel >= NvLogLevel::ERROR) {
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qWarning() << "Aborting timed out request for" << url.toString();
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}
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reply->abort();
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}
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// We must clear out cached authentication and connections or
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// GFE will puke next time
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m_Nam.clearAccessCache();
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// Handle error
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if (reply->error() != QNetworkReply::NoError)
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{
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if (logLevel >= NvLogLevel::ERROR) {
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qWarning() << command << " request failed with error " << reply->error();
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}
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if (reply->error() == QNetworkReply::SslHandshakeFailedError) {
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// This will trigger falling back to HTTP for the serverinfo query
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// then pairing again to get the updated certificate.
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GfeHttpResponseException exception(401, "Server certificate mismatch");
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delete reply;
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throw exception;
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}
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else if (reply->error() == QNetworkReply::OperationCanceledError) {
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QtNetworkReplyException exception(QNetworkReply::TimeoutError, "Request timed out");
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delete reply;
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throw exception;
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}
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else {
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QtNetworkReplyException exception(reply->error(), reply->errorString());
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delete reply;
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throw exception;
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}
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}
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return reply;
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}
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