moonlight-qt/app/streaming/streamutils.cpp
Cameron Gutman 3cb3c1c6d8 Revert "Use the physical desktop size in pixels rather than the native resolution on macOS"
Let's wait until functionality is confirmed on a 5K iMac before doing this.

This reverts commit 8fe3474589.
2020-05-09 16:52:18 -07:00

125 lines
4 KiB
C++

#include "streamutils.h"
#include <Qt>
#ifdef Q_OS_DARWIN
#include <ApplicationServices/ApplicationServices.h>
#endif
void StreamUtils::scaleSourceToDestinationSurface(SDL_Rect* src, SDL_Rect* dst)
{
int dstH = dst->w * src->h / src->w;
int dstW = dst->h * src->w / src->h;
if (dstH > dst->h) {
dst->x += (dst->w - dstW) / 2;
dst->w = dstW;
SDL_assert(dst->w * src->h / src->w <= dst->h);
}
else {
dst->y += (dst->h - dstH) / 2;
dst->h = dstH;
SDL_assert(dst->h * src->w / src->h <= dst->w);
}
}
int StreamUtils::getDisplayRefreshRate(SDL_Window* window)
{
int displayIndex = SDL_GetWindowDisplayIndex(window);
if (displayIndex < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to get current display: %s",
SDL_GetError());
// Assume display 0 if it fails
displayIndex = 0;
}
SDL_DisplayMode mode;
if ((SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN) {
// Use the window display mode for full-screen exclusive mode
if (SDL_GetWindowDisplayMode(window, &mode) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetWindowDisplayMode() failed: %s",
SDL_GetError());
// Assume 60 Hz
return 60;
}
}
else {
// Use the current display mode for windowed and borderless
if (SDL_GetCurrentDisplayMode(displayIndex, &mode) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetCurrentDisplayMode() failed: %s",
SDL_GetError());
// Assume 60 Hz
return 60;
}
}
// May be zero if undefined
if (mode.refresh_rate == 0) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Refresh rate unknown; assuming 60 Hz");
mode.refresh_rate = 60;
}
return mode.refresh_rate;
}
bool StreamUtils::getRealDesktopMode(int displayIndex, SDL_DisplayMode* mode)
{
#ifdef Q_OS_DARWIN
#define MAX_DISPLAYS 16
CGDirectDisplayID displayIds[MAX_DISPLAYS];
uint32_t displayCount = 0;
CGGetActiveDisplayList(MAX_DISPLAYS, displayIds, &displayCount);
if (displayIndex >= displayCount) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Too many displays: %d vs %d",
displayIndex, displayCount);
return false;
}
SDL_zerop(mode);
// Retina displays have non-native resolutions both below and above (!) their
// native resolution, so it's impossible for us to figure out what's actually
// native on macOS using the SDL API alone. We'll talk to CoreGraphics to
// find the correct resolution and match it in our SDL list.
CFArrayRef modeList = CGDisplayCopyAllDisplayModes(displayIds[displayIndex], nullptr);
CFIndex count = CFArrayGetCount(modeList);
for (CFIndex i = 0; i < count; i++) {
auto cgMode = (CGDisplayModeRef)(CFArrayGetValueAtIndex(modeList, i));
if ((CGDisplayModeGetIOFlags(cgMode) & kDisplayModeNativeFlag) != 0) {
mode->w = static_cast<int>(CGDisplayModeGetWidth(cgMode));
mode->h = static_cast<int>(CGDisplayModeGetHeight(cgMode));
break;
}
}
CFRelease(modeList);
// Now find the SDL mode that matches the CG native mode
for (int i = 0; i < SDL_GetNumDisplayModes(displayIndex); i++) {
SDL_DisplayMode thisMode;
if (SDL_GetDisplayMode(displayIndex, i, &thisMode) == 0) {
if (thisMode.w == mode->w && thisMode.h == mode->h &&
thisMode.refresh_rate >= mode->refresh_rate) {
*mode = thisMode;
break;
}
}
}
#else
if (SDL_GetDesktopDisplayMode(displayIndex, mode) != 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_GetDesktopDisplayMode() failed: %s",
SDL_GetError());
return false;
}
#endif
return true;
}