mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-12-13 21:02:28 +00:00
1136 lines
41 KiB
C++
1136 lines
41 KiB
C++
#include "session.hpp"
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#include "settings/streamingpreferences.h"
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#include "streaming/streamutils.h"
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#include <Limelight.h>
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#include <SDL.h>
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#include "utils.h"
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// HACK: Need to call SetThreadExecutionState() because SDL doesn't
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#ifdef Q_OS_WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#endif
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#ifdef HAVE_FFMPEG
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#include "video/ffmpeg.h"
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#endif
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#ifdef HAVE_SLVIDEO
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#include "video/sl.h"
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#endif
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#ifdef Q_OS_WIN32
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// Scaling the icon down on Win32 looks dreadful, so render at lower res
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#define ICON_SIZE 32
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#else
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#define ICON_SIZE 64
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#endif
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#include <openssl/rand.h>
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#include <QtEndian>
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#include <QCoreApplication>
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#include <QThreadPool>
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#include <QSvgRenderer>
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#include <QPainter>
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#include <QImage>
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CONNECTION_LISTENER_CALLBACKS Session::k_ConnCallbacks = {
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Session::clStageStarting,
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nullptr,
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Session::clStageFailed,
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nullptr,
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Session::clConnectionTerminated,
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nullptr,
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nullptr,
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Session::clLogMessage
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};
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AUDIO_RENDERER_CALLBACKS Session::k_AudioCallbacks = {
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Session::arInit,
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nullptr,
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nullptr,
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Session::arCleanup,
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Session::arDecodeAndPlaySample,
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CAPABILITY_DIRECT_SUBMIT
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};
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Session* Session::s_ActiveSession;
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QSemaphore Session::s_ActiveSessionSemaphore(1);
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void Session::clStageStarting(int stage)
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{
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// We know this is called on the same thread as LiStartConnection()
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// which happens to be the main thread, so it's cool to interact
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// with the GUI in these callbacks.
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emit s_ActiveSession->stageStarting(QString::fromLocal8Bit(LiGetStageName(stage)));
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QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
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}
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void Session::clStageFailed(int stage, long errorCode)
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{
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// We know this is called on the same thread as LiStartConnection()
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// which happens to be the main thread, so it's cool to interact
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// with the GUI in these callbacks.
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emit s_ActiveSession->stageFailed(QString::fromLocal8Bit(LiGetStageName(stage)), errorCode);
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QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
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}
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void Session::clConnectionTerminated(long errorCode)
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{
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emit s_ActiveSession->displayLaunchError("Connection terminated");
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Connection terminated: %ld",
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errorCode);
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// Push a quit event to the main loop
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SDL_Event event;
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event.type = SDL_QUIT;
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event.quit.timestamp = SDL_GetTicks();
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SDL_PushEvent(&event);
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}
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void Session::clLogMessage(const char* format, ...)
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{
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va_list ap;
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va_start(ap, format);
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SDL_LogMessageV(SDL_LOG_CATEGORY_APPLICATION,
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SDL_LOG_PRIORITY_INFO,
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format,
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ap);
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va_end(ap);
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}
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#define CALL_INITIALIZE(dec) (dec)->initialize(vds, window, videoFormat, width, height, frameRate, enableVsync)
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bool Session::chooseDecoder(StreamingPreferences::VideoDecoderSelection vds,
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SDL_Window* window, int videoFormat, int width, int height,
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int frameRate, bool enableVsync, IVideoDecoder*& chosenDecoder)
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{
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#ifdef HAVE_SLVIDEO
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chosenDecoder = new SLVideoDecoder();
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if (CALL_INITIALIZE(chosenDecoder)) {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"SLVideo video decoder chosen");
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return true;
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}
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else {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Unable to load SLVideo decoder");
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delete chosenDecoder;
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chosenDecoder = nullptr;
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}
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#endif
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#ifdef HAVE_FFMPEG
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chosenDecoder = new FFmpegVideoDecoder();
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if (CALL_INITIALIZE(chosenDecoder)) {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"FFmpeg-based video decoder chosen");
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return true;
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}
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else {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Unable to load FFmpeg decoder");
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delete chosenDecoder;
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chosenDecoder = nullptr;
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}
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#endif
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#if !defined(HAVE_FFMPEG) && !defined(HAVE_SLVIDEO)
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#error No video decoding libraries available!
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#endif
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// If we reach this, we didn't initialize any decoders successfully
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return false;
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}
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int Session::drSetup(int videoFormat, int width, int height, int frameRate, void *, int)
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{
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s_ActiveSession->m_ActiveVideoFormat = videoFormat;
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s_ActiveSession->m_ActiveVideoWidth = width;
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s_ActiveSession->m_ActiveVideoHeight = height;
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s_ActiveSession->m_ActiveVideoFrameRate = frameRate;
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// Defer decoder setup until we've started streaming so we
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// don't have to hide and show the SDL window (which seems to
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// cause pointer hiding to break on Windows).
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Video stream is %dx%dx%d (format 0x%x)",
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width, height, frameRate, videoFormat);
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return 0;
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}
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int Session::drSubmitDecodeUnit(PDECODE_UNIT du)
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{
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// Use a lock since we'll be yanking this decoder out
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// from underneath the session when we initiate destruction.
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// We need to destroy the decoder on the main thread to satisfy
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// some API constraints (like DXVA2).
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SDL_AtomicLock(&s_ActiveSession->m_DecoderLock);
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if (s_ActiveSession->m_NeedsIdr) {
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// If we reset our decoder, we'll need to request an IDR frame
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s_ActiveSession->m_NeedsIdr = false;
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SDL_AtomicUnlock(&s_ActiveSession->m_DecoderLock);
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return DR_NEED_IDR;
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}
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IVideoDecoder* decoder = s_ActiveSession->m_VideoDecoder;
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if (decoder != nullptr) {
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int ret = decoder->submitDecodeUnit(du);
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SDL_AtomicUnlock(&s_ActiveSession->m_DecoderLock);
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return ret;
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}
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else {
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SDL_AtomicUnlock(&s_ActiveSession->m_DecoderLock);
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return DR_OK;
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}
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}
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bool Session::isHardwareDecodeAvailable(StreamingPreferences::VideoDecoderSelection vds,
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int videoFormat, int width, int height, int frameRate)
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{
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IVideoDecoder* decoder;
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if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
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SDL_GetError());
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return false;
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}
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SDL_Window* window = SDL_CreateWindow("", 0, 0, width, height, SDL_WINDOW_HIDDEN);
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if (!window) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Failed to create window for hardware decode test: %s",
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SDL_GetError());
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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return false;
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}
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if (!chooseDecoder(vds, window, videoFormat, width, height, frameRate, true, decoder)) {
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SDL_DestroyWindow(window);
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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return false;
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}
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SDL_DestroyWindow(window);
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bool ret = decoder->isHardwareAccelerated();
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delete decoder;
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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return ret;
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}
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int Session::getDecoderCapabilities(StreamingPreferences::VideoDecoderSelection vds,
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int videoFormat, int width, int height, int frameRate)
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{
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IVideoDecoder* decoder;
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if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
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SDL_GetError());
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return false;
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}
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SDL_Window* window = SDL_CreateWindow("", 0, 0, width, height, SDL_WINDOW_HIDDEN);
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if (!window) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Failed to create window for hardware decode test: %s",
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SDL_GetError());
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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return false;
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}
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if (!chooseDecoder(vds, window, videoFormat, width, height, frameRate, true, decoder)) {
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SDL_DestroyWindow(window);
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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return false;
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}
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SDL_DestroyWindow(window);
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int caps = decoder->getDecoderCapabilities();
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delete decoder;
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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return caps;
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}
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Session::Session(NvComputer* computer, NvApp& app)
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: m_Computer(computer),
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m_App(app),
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m_Window(nullptr),
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m_VideoDecoder(nullptr),
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m_DecoderLock(0),
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m_NeedsIdr(false),
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m_AudioDisabled(false),
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m_DisplayOriginX(0),
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m_DisplayOriginY(0),
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m_PendingWindowedTransition(false),
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m_OpusDecoder(nullptr),
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m_AudioRenderer(nullptr),
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m_AudioRendererLock(0)
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{
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}
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void Session::initialize()
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{
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qInfo() << "Server GPU:" << m_Computer->gpuModel;
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qInfo() << "Server GFE version:" << m_Computer->gfeVersion;
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LiInitializeVideoCallbacks(&m_VideoCallbacks);
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m_VideoCallbacks.setup = drSetup;
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m_VideoCallbacks.submitDecodeUnit = drSubmitDecodeUnit;
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// Submit for decode without using a separate thread
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m_VideoCallbacks.capabilities |= CAPABILITY_DIRECT_SUBMIT;
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// Slice up to 4 times for parallel decode, once slice per core
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int slices = qMin(MAX_SLICES, SDL_GetCPUCount());
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m_VideoCallbacks.capabilities |= CAPABILITY_SLICES_PER_FRAME(slices);
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Encoder configured for %d slices per frame",
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slices);
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LiInitializeStreamConfiguration(&m_StreamConfig);
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m_StreamConfig.width = m_Preferences.width;
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m_StreamConfig.height = m_Preferences.height;
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m_StreamConfig.fps = m_Preferences.fps;
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m_StreamConfig.bitrate = m_Preferences.bitrateKbps;
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m_StreamConfig.hevcBitratePercentageMultiplier = 75;
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Video bitrate: %d kbps",
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m_StreamConfig.bitrate);
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RAND_bytes(reinterpret_cast<unsigned char*>(m_StreamConfig.remoteInputAesKey),
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sizeof(m_StreamConfig.remoteInputAesKey));
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// Only the first 4 bytes are populated in the RI key IV
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RAND_bytes(reinterpret_cast<unsigned char*>(m_StreamConfig.remoteInputAesIv), 4);
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switch (m_Preferences.audioConfig)
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{
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case StreamingPreferences::AC_AUTO:
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Autodetecting audio configuration");
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m_StreamConfig.audioConfiguration = detectAudioConfiguration();
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break;
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case StreamingPreferences::AC_FORCE_STEREO:
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m_StreamConfig.audioConfiguration = AUDIO_CONFIGURATION_STEREO;
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break;
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case StreamingPreferences::AC_FORCE_SURROUND:
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m_StreamConfig.audioConfiguration = AUDIO_CONFIGURATION_51_SURROUND;
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break;
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}
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Audio configuration: %d",
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m_StreamConfig.audioConfiguration);
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switch (m_Preferences.videoCodecConfig)
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{
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case StreamingPreferences::VCC_AUTO:
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// TODO: Determine if HEVC is better depending on the decoder
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m_StreamConfig.supportsHevc =
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isHardwareDecodeAvailable(m_Preferences.videoDecoderSelection,
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VIDEO_FORMAT_H265,
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m_StreamConfig.width,
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m_StreamConfig.height,
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m_StreamConfig.fps);
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// Oddly enough, the H.264 encoder on my GTX 1080 is actually more
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// performant than the HEVC encoder (especially because split frame encode
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// is disabled for HEVC by moonlight-common-c). Use H.264 for 1440p 100 FPS and above.
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if (m_StreamConfig.width * m_StreamConfig.height * m_StreamConfig.fps >= 2560 * 1440 * 100) {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Preferring H.264 for higher performance");
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m_StreamConfig.supportsHevc = false;
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}
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m_StreamConfig.enableHdr = false;
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break;
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case StreamingPreferences::VCC_FORCE_H264:
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m_StreamConfig.supportsHevc = false;
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m_StreamConfig.enableHdr = false;
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break;
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case StreamingPreferences::VCC_FORCE_HEVC:
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m_StreamConfig.supportsHevc = true;
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m_StreamConfig.enableHdr = false;
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break;
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case StreamingPreferences::VCC_FORCE_HEVC_HDR:
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m_StreamConfig.supportsHevc = true;
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m_StreamConfig.enableHdr = true;
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break;
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}
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if (m_Computer->activeAddress == m_Computer->remoteAddress) {
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m_StreamConfig.streamingRemotely = 1;
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}
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else {
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m_StreamConfig.streamingRemotely = 0;
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}
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if (m_Computer->activeAddress == m_Computer->localAddress) {
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m_StreamConfig.packetSize = 1392;
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}
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else {
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m_StreamConfig.packetSize = 1024;
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}
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switch (m_Preferences.windowMode)
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{
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case StreamingPreferences::WM_FULLSCREEN_DESKTOP:
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m_FullScreenFlag = SDL_WINDOW_FULLSCREEN_DESKTOP;
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break;
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case StreamingPreferences::WM_FULLSCREEN:
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default:
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m_FullScreenFlag = SDL_WINDOW_FULLSCREEN;
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break;
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}
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}
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void Session::emitLaunchWarning(QString text)
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{
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// Emit the warning to the UI
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emit displayLaunchWarning(text);
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// Wait a little bit so the user can actually read what we just said.
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// This wait is a little longer than the actual toast timeout (3 seconds)
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// to allow it to transition off the screen before continuing.
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uint32_t start = SDL_GetTicks();
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while (!SDL_TICKS_PASSED(SDL_GetTicks(), start + 3500)) {
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// Pump the UI loop while we wait
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SDL_Delay(5);
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QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
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}
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}
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bool Session::validateLaunch()
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{
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QStringList warningList;
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if (m_Preferences.videoDecoderSelection == StreamingPreferences::VDS_FORCE_SOFTWARE) {
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emitLaunchWarning("Your settings selection to force software decoding may cause poor streaming performance.");
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}
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if (m_Preferences.unsupportedFps && m_StreamConfig.fps > 60) {
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emitLaunchWarning("Using unsupported FPS options may cause stuttering or lag.");
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if (m_Preferences.enableVsync) {
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emitLaunchWarning("V-sync will be disabled when streaming at a higher frame rate than the display.");
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}
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}
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if (m_StreamConfig.supportsHevc) {
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bool hevcForced = m_Preferences.videoCodecConfig == StreamingPreferences::VCC_FORCE_HEVC ||
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m_Preferences.videoCodecConfig == StreamingPreferences::VCC_FORCE_HEVC_HDR;
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if (!isHardwareDecodeAvailable(m_Preferences.videoDecoderSelection,
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VIDEO_FORMAT_H265,
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m_StreamConfig.width,
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m_StreamConfig.height,
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m_StreamConfig.fps) &&
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m_Preferences.videoDecoderSelection == StreamingPreferences::VDS_AUTO) {
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if (hevcForced) {
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emitLaunchWarning("Using software decoding due to your selection to force HEVC without GPU support. This may cause poor streaming performance.");
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}
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else {
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emitLaunchWarning("This PC's GPU doesn't support HEVC decoding.");
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m_StreamConfig.supportsHevc = false;
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}
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}
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if (hevcForced) {
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if (m_Computer->maxLumaPixelsHEVC == 0) {
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emitLaunchWarning("Your host PC GPU doesn't support HEVC. "
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"A GeForce GTX 900-series (Maxwell) or later GPU is required for HEVC streaming.");
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// Moonlight-common-c will handle this case already, but we want
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// to set this explicitly here so we can do our hardware acceleration
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// check below.
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m_StreamConfig.supportsHevc = false;
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}
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}
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}
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if (m_StreamConfig.enableHdr) {
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// Turn HDR back off unless all criteria are met.
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m_StreamConfig.enableHdr = false;
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// Check that the app supports HDR
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if (!m_App.hdrSupported) {
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emitLaunchWarning(m_App.name + " doesn't support HDR10.");
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}
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// Check that the server GPU supports HDR
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else if (!(m_Computer->serverCodecModeSupport & 0x200)) {
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emitLaunchWarning("Your host PC GPU doesn't support HDR streaming. "
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"A GeForce GTX 1000-series (Pascal) or later GPU is required for HDR streaming.");
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}
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else if (!isHardwareDecodeAvailable(m_Preferences.videoDecoderSelection,
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VIDEO_FORMAT_H265_MAIN10,
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m_StreamConfig.width,
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m_StreamConfig.height,
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m_StreamConfig.fps)) {
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emitLaunchWarning("This PC's GPU doesn't support HEVC Main10 decoding for HDR streaming.");
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}
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else {
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// TODO: Also validate display capabilites
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// Validation successful so HDR is good to go
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m_StreamConfig.enableHdr = true;
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}
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}
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if (m_StreamConfig.width >= 3840) {
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// Only allow 4K on GFE 3.x+
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if (m_Computer->gfeVersion.isEmpty() || m_Computer->gfeVersion.startsWith("2.")) {
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emitLaunchWarning("GeForce Experience 3.0 or higher is required for 4K streaming.");
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m_StreamConfig.width = 1920;
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m_StreamConfig.height = 1080;
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}
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// This list is sorted from least to greatest
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else if (m_Computer->displayModes.last().width < 3840 ||
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(m_Computer->displayModes.last().refreshRate < 60 && m_StreamConfig.fps >= 60)) {
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emitLaunchWarning("Your host PC GPU doesn't support 4K streaming. "
|
|
"A GeForce GTX 900-series (Maxwell) or later GPU is required for 4K streaming.");
|
|
|
|
m_StreamConfig.width = 1920;
|
|
m_StreamConfig.height = 1080;
|
|
}
|
|
}
|
|
|
|
// Test that audio hardware is functional
|
|
m_AudioDisabled = !testAudio(m_StreamConfig.audioConfiguration);
|
|
if (m_AudioDisabled) {
|
|
emitLaunchWarning("Failed to open audio device. Audio will be unavailable during this session.");
|
|
}
|
|
|
|
if (m_Preferences.videoDecoderSelection == StreamingPreferences::VDS_FORCE_HARDWARE &&
|
|
!isHardwareDecodeAvailable(m_Preferences.videoDecoderSelection,
|
|
m_StreamConfig.supportsHevc ? VIDEO_FORMAT_H265 : VIDEO_FORMAT_H264,
|
|
m_StreamConfig.width,
|
|
m_StreamConfig.height,
|
|
m_StreamConfig.fps)) {
|
|
if (m_Preferences.videoCodecConfig == StreamingPreferences::VCC_AUTO) {
|
|
emit displayLaunchError("Your selection to force hardware decoding cannot be satisfied due to missing hardware decoding support on this PC's GPU.");
|
|
}
|
|
else {
|
|
emit displayLaunchError("Your codec selection and force hardware decoding setting are not compatible. This PC's GPU lacks support for decoding your chosen codec.");
|
|
}
|
|
|
|
// Fail the launch, because we won't manage to get a decoder for the actual stream
|
|
return false;
|
|
}
|
|
|
|
// Add the capability flags from the chosen decoder/renderer
|
|
m_VideoCallbacks.capabilities |= getDecoderCapabilities(m_Preferences.videoDecoderSelection,
|
|
m_StreamConfig.supportsHevc ? VIDEO_FORMAT_H265 : VIDEO_FORMAT_H264,
|
|
m_StreamConfig.width,
|
|
m_StreamConfig.height,
|
|
m_StreamConfig.fps);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
class DeferredSessionCleanupTask : public QRunnable
|
|
{
|
|
void run() override
|
|
{
|
|
// Finish cleanup of the connection state
|
|
LiStopConnection();
|
|
|
|
// Allow another session to start now that we're cleaned up
|
|
Session::s_ActiveSession = nullptr;
|
|
Session::s_ActiveSessionSemaphore.release();
|
|
}
|
|
};
|
|
|
|
void Session::getWindowDimensions(int& x, int& y,
|
|
int& width, int& height)
|
|
{
|
|
int displayIndex = 0;
|
|
|
|
if (m_Window != nullptr) {
|
|
displayIndex = SDL_GetWindowDisplayIndex(m_Window);
|
|
SDL_assert(displayIndex >= 0);
|
|
}
|
|
// Create our window on the same display that Qt's UI
|
|
// was being displayed on.
|
|
else {
|
|
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
|
"Qt UI screen is at (%d,%d)",
|
|
m_DisplayOriginX, m_DisplayOriginY);
|
|
for (int i = 0; i < SDL_GetNumVideoDisplays(); i++) {
|
|
SDL_Rect displayBounds;
|
|
|
|
if (SDL_GetDisplayBounds(i, &displayBounds) == 0) {
|
|
if (displayBounds.x == m_DisplayOriginX &&
|
|
displayBounds.y == m_DisplayOriginY) {
|
|
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
|
"SDL found matching display %d",
|
|
i);
|
|
displayIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
else {
|
|
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
|
"SDL_GetDisplayBounds(%d) failed: %s",
|
|
i, SDL_GetError());
|
|
}
|
|
}
|
|
}
|
|
|
|
SDL_Rect usableBounds;
|
|
if (SDL_GetDisplayUsableBounds(displayIndex, &usableBounds) == 0) {
|
|
width = usableBounds.w;
|
|
height = usableBounds.h;
|
|
|
|
if (m_Window != nullptr) {
|
|
int top, left, bottom, right;
|
|
|
|
if (SDL_GetWindowBordersSize(m_Window, &top, &left, &bottom, &right) == 0) {
|
|
width -= left + right;
|
|
height -= top + bottom;
|
|
}
|
|
else {
|
|
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
|
"Unable to get window border size: %s",
|
|
SDL_GetError());
|
|
}
|
|
|
|
// If the stream window can fit within the usable drawing area with 1:1
|
|
// scaling, do that rather than filling the screen.
|
|
if (m_StreamConfig.width < width && m_StreamConfig.height < height) {
|
|
width = m_StreamConfig.width;
|
|
height = m_StreamConfig.height;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
|
"SDL_GetDisplayUsableBounds() failed: %s",
|
|
SDL_GetError());
|
|
|
|
width = m_StreamConfig.width;
|
|
height = m_StreamConfig.height;
|
|
}
|
|
|
|
x = y = SDL_WINDOWPOS_CENTERED_DISPLAY(displayIndex);
|
|
}
|
|
|
|
void Session::updateOptimalWindowDisplayMode()
|
|
{
|
|
SDL_DisplayMode desktopMode, bestMode, mode;
|
|
int displayIndex = SDL_GetWindowDisplayIndex(m_Window);
|
|
|
|
// Try the current display mode first. On macOS, this will be the normal
|
|
// scaled desktop resolution setting.
|
|
if (SDL_GetDesktopDisplayMode(displayIndex, &desktopMode) == 0) {
|
|
// If this doesn't fit the selected resolution, use the native
|
|
// resolution of the panel (unscaled).
|
|
if (desktopMode.w < m_ActiveVideoWidth || desktopMode.h < m_ActiveVideoHeight) {
|
|
if (!StreamUtils::getRealDesktopMode(displayIndex, &desktopMode)) {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
|
"SDL_GetDesktopDisplayMode() failed: %s",
|
|
SDL_GetError());
|
|
return;
|
|
}
|
|
|
|
// Start with the native desktop resolution and try to find
|
|
// the highest refresh rate that our stream FPS evenly divides.
|
|
bestMode = desktopMode;
|
|
bestMode.refresh_rate = 0;
|
|
for (int i = 0; i < SDL_GetNumDisplayModes(displayIndex); i++) {
|
|
if (SDL_GetDisplayMode(displayIndex, i, &mode) == 0) {
|
|
if (mode.w == desktopMode.w && mode.h == desktopMode.h &&
|
|
mode.refresh_rate % m_StreamConfig.fps == 0) {
|
|
if (mode.refresh_rate > bestMode.refresh_rate) {
|
|
bestMode = mode;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (bestMode.refresh_rate == 0) {
|
|
// We may find no match if the user has moved a 120 FPS
|
|
// stream onto a 60 Hz monitor (since no refresh rate can
|
|
// divide our FPS setting). We'll stick to the default in
|
|
// this case.
|
|
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
|
"No matching refresh rate found; using desktop mode");
|
|
bestMode = desktopMode;
|
|
}
|
|
|
|
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
|
"Chosen best display mode: %dx%dx%d",
|
|
bestMode.w, bestMode.h, bestMode.refresh_rate);
|
|
|
|
SDL_SetWindowDisplayMode(m_Window, &bestMode);
|
|
}
|
|
|
|
void Session::toggleFullscreen()
|
|
{
|
|
bool fullScreen = !(SDL_GetWindowFlags(m_Window) & m_FullScreenFlag);
|
|
|
|
if (fullScreen) {
|
|
SDL_SetWindowResizable(m_Window, SDL_FALSE);
|
|
SDL_SetWindowFullscreen(m_Window, m_FullScreenFlag);
|
|
}
|
|
else {
|
|
SDL_SetWindowFullscreen(m_Window, 0);
|
|
SDL_SetWindowResizable(m_Window, SDL_TRUE);
|
|
|
|
// Reposition the window when the resize is complete
|
|
m_PendingWindowedTransition = true;
|
|
}
|
|
}
|
|
|
|
void Session::exec(int displayOriginX, int displayOriginY)
|
|
{
|
|
m_DisplayOriginX = displayOriginX;
|
|
m_DisplayOriginY = displayOriginY;
|
|
|
|
// Complete initialization in this deferred context to avoid
|
|
// calling expensive functions in the constructor (during the
|
|
// process of loading the StreamSegue).
|
|
initialize();
|
|
|
|
// Check for validation errors/warnings and emit
|
|
// signals for them, if appropriate
|
|
if (!validateLaunch()) {
|
|
return;
|
|
}
|
|
|
|
// Wait 1.5 seconds before connecting to let the user
|
|
// have time to read any messages present on the segue
|
|
uint32_t start = SDL_GetTicks();
|
|
while (!SDL_TICKS_PASSED(SDL_GetTicks(), start + 1500)) {
|
|
// Pump the UI loop while we wait
|
|
SDL_Delay(5);
|
|
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
|
|
}
|
|
|
|
// Wait for any old session to finish cleanup
|
|
s_ActiveSessionSemaphore.acquire();
|
|
|
|
// We're now active
|
|
s_ActiveSession = this;
|
|
|
|
// Initialize the gamepad code with our preferences
|
|
StreamingPreferences prefs;
|
|
SdlInputHandler inputHandler(prefs, m_Computer);
|
|
|
|
// The UI should have ensured the old game was already quit
|
|
// if we decide to stream a different game.
|
|
Q_ASSERT(m_Computer->currentGameId == 0 ||
|
|
m_Computer->currentGameId == m_App.id);
|
|
|
|
bool enableGameOptimizations = false;
|
|
for (const NvDisplayMode &mode : m_Computer->displayModes) {
|
|
if (mode.width == m_StreamConfig.width &&
|
|
mode.height == m_StreamConfig.height) {
|
|
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
|
"Found host supported resolution: %dx%d",
|
|
mode.width, mode.height);
|
|
enableGameOptimizations = prefs.gameOptimizations;
|
|
break;
|
|
}
|
|
}
|
|
|
|
try {
|
|
NvHTTP http(m_Computer->activeAddress);
|
|
if (m_Computer->currentGameId != 0) {
|
|
http.resumeApp(&m_StreamConfig);
|
|
}
|
|
else {
|
|
http.launchApp(m_App.id, &m_StreamConfig,
|
|
enableGameOptimizations,
|
|
prefs.playAudioOnHost,
|
|
inputHandler.getAttachedGamepadMask());
|
|
}
|
|
} catch (const GfeHttpResponseException& e) {
|
|
emit displayLaunchError(e.toQString());
|
|
s_ActiveSessionSemaphore.release();
|
|
return;
|
|
}
|
|
|
|
SDL_assert(!SDL_WasInit(SDL_INIT_VIDEO));
|
|
if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
|
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
|
|
SDL_GetError());
|
|
emit displayLaunchError(QString::fromLocal8Bit(SDL_GetError()));
|
|
s_ActiveSessionSemaphore.release();
|
|
return;
|
|
}
|
|
|
|
QByteArray hostnameStr = m_Computer->activeAddress.toLatin1();
|
|
QByteArray siAppVersion = m_Computer->appVersion.toLatin1();
|
|
|
|
SERVER_INFORMATION hostInfo;
|
|
hostInfo.address = hostnameStr.data();
|
|
hostInfo.serverInfoAppVersion = siAppVersion.data();
|
|
|
|
// Older GFE versions didn't have this field
|
|
QByteArray siGfeVersion;
|
|
if (!m_Computer->gfeVersion.isEmpty()) {
|
|
siGfeVersion = m_Computer->gfeVersion.toLatin1();
|
|
}
|
|
if (!siGfeVersion.isEmpty()) {
|
|
hostInfo.serverInfoGfeVersion = siGfeVersion.data();
|
|
}
|
|
|
|
int err = LiStartConnection(&hostInfo, &m_StreamConfig, &k_ConnCallbacks,
|
|
&m_VideoCallbacks,
|
|
m_AudioDisabled ? nullptr : &k_AudioCallbacks,
|
|
NULL, 0, NULL, 0);
|
|
if (err != 0) {
|
|
// We already displayed an error dialog in the stage failure
|
|
// listener.
|
|
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
|
s_ActiveSessionSemaphore.release();
|
|
return;
|
|
}
|
|
|
|
// Pump the message loop to update the UI
|
|
emit connectionStarted();
|
|
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
|
|
|
|
int x, y, width, height;
|
|
getWindowDimensions(x, y, width, height);
|
|
|
|
m_Window = SDL_CreateWindow("Moonlight",
|
|
x,
|
|
y,
|
|
width,
|
|
height,
|
|
SDL_WINDOW_ALLOW_HIGHDPI);
|
|
if (!m_Window) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
|
"SDL_CreateWindow() failed: %s",
|
|
SDL_GetError());
|
|
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
|
s_ActiveSessionSemaphore.release();
|
|
return;
|
|
}
|
|
|
|
// For non-full screen windows, call getWindowDimensions()
|
|
// again after creating a window to allow it to account
|
|
// for window chrome size.
|
|
if (m_Preferences.windowMode == StreamingPreferences::WM_WINDOWED) {
|
|
getWindowDimensions(x, y, width, height);
|
|
|
|
// We must set the size before the position because centering
|
|
// won't work unless it knows the final size of the window.
|
|
SDL_SetWindowSize(m_Window, width, height);
|
|
SDL_SetWindowPosition(m_Window, x, y);
|
|
|
|
// Passing SDL_WINDOW_RESIZABLE to set this during window
|
|
// creation causes our window to be full screen for some reason
|
|
SDL_SetWindowResizable(m_Window, SDL_TRUE);
|
|
}
|
|
else {
|
|
// Update the window display mode based on our current monitor
|
|
updateOptimalWindowDisplayMode();
|
|
|
|
// Enter full screen
|
|
SDL_SetWindowFullscreen(m_Window, m_FullScreenFlag);
|
|
}
|
|
|
|
QSvgRenderer svgIconRenderer(QString(":/res/moonlight.svg"));
|
|
QImage svgImage(ICON_SIZE, ICON_SIZE, QImage::Format_RGBA8888);
|
|
svgImage.fill(0);
|
|
|
|
QPainter svgPainter(&svgImage);
|
|
svgIconRenderer.render(&svgPainter);
|
|
SDL_Surface* iconSurface = SDL_CreateRGBSurfaceWithFormatFrom((void*)svgImage.constBits(),
|
|
svgImage.width(),
|
|
svgImage.height(),
|
|
32,
|
|
4 * svgImage.width(),
|
|
SDL_PIXELFORMAT_RGBA32);
|
|
#ifndef Q_OS_DARWIN
|
|
// Other platforms seem to preserve our Qt icon when creating a new window
|
|
if (iconSurface != nullptr) {
|
|
SDL_SetWindowIcon(m_Window, iconSurface);
|
|
}
|
|
#endif
|
|
|
|
#ifndef QT_DEBUG
|
|
// Capture the mouse by default on release builds only.
|
|
// This prevents the mouse from becoming trapped inside
|
|
// Moonlight when it's halted at a debug break.
|
|
if (m_Preferences.windowMode != StreamingPreferences::WM_WINDOWED) {
|
|
SDL_SetRelativeMouseMode(SDL_TRUE);
|
|
}
|
|
#endif
|
|
|
|
// Stop text input. SDL enables it by default
|
|
// when we initialize the video subsystem, but this
|
|
// causes an IME popup when certain keys are held down
|
|
// on macOS.
|
|
SDL_StopTextInput();
|
|
|
|
// Disable the screen saver
|
|
SDL_DisableScreenSaver();
|
|
|
|
#ifdef Q_OS_WIN32
|
|
// HACK: SDL doesn't call this, so we must do so to disable the
|
|
// screensaver when we're in windowed mode. DirectX will disable
|
|
// it for us when we're in full-screen exclusive mode.
|
|
SetThreadExecutionState(ES_CONTINUOUS | ES_DISPLAY_REQUIRED);
|
|
#endif
|
|
|
|
// Set timer resolution to 1 ms on Windows for greater
|
|
// sleep precision and more accurate callback timing.
|
|
SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "1");
|
|
|
|
// Raise the priority of the main thread, since it handles
|
|
// time-sensitive video rendering
|
|
if (SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH) < 0) {
|
|
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
|
"Unable to set main thread to high priority: %s",
|
|
SDL_GetError());
|
|
}
|
|
|
|
int currentDisplayIndex = SDL_GetWindowDisplayIndex(m_Window);
|
|
|
|
// Hijack this thread to be the SDL main thread. We have to do this
|
|
// because we want to suspend all Qt processing until the stream is over.
|
|
SDL_Event event;
|
|
for (;;) {
|
|
// We explicitly use SDL_PollEvent() and SDL_Delay() because
|
|
// SDL_WaitEvent() has an internal SDL_Delay(10) inside which
|
|
// blocks this thread too long for high polling rate mice and high
|
|
// refresh rate displays.
|
|
if (!SDL_PollEvent(&event)) {
|
|
SDL_Delay(1);
|
|
continue;
|
|
}
|
|
switch (event.type) {
|
|
case SDL_QUIT:
|
|
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
|
"Quit event received");
|
|
goto DispatchDeferredCleanup;
|
|
case SDL_USEREVENT: {
|
|
SDL_Event nextEvent;
|
|
|
|
SDL_assert(event.user.code == SDL_CODE_FRAME_READY);
|
|
|
|
// Drop any earlier frames
|
|
while (SDL_PeepEvents(&nextEvent,
|
|
1,
|
|
SDL_GETEVENT,
|
|
SDL_USEREVENT,
|
|
SDL_USEREVENT) == 1) {
|
|
m_VideoDecoder->dropFrame(&event.user);
|
|
event = nextEvent;
|
|
}
|
|
|
|
// Render the last frame
|
|
m_VideoDecoder->renderFrame(&event.user);
|
|
break;
|
|
}
|
|
|
|
case SDL_WINDOWEVENT:
|
|
// Capture mouse cursor when user actives the window by clicking on
|
|
// window's client area (borders and title bar excluded).
|
|
// Without this you would have to click the window twice (once to
|
|
// activate it, second time to enable capture). With this you need to
|
|
// click it only once.
|
|
// On Linux, the button press event is delivered after the focus gain
|
|
// so this is not neccessary (and leads to a click sent to the host
|
|
// when focusing the window by clicking).
|
|
// By excluding window's borders and title bar out, lets user still
|
|
// interact with them without mouse capture kicking in.
|
|
#if defined(Q_OS_WIN32) || defined(Q_OS_DARWIN)
|
|
if (event.window.event == SDL_WINDOWEVENT_FOCUS_GAINED) {
|
|
int mouseX, mouseY;
|
|
Uint32 mouseState = SDL_GetGlobalMouseState(&mouseX, &mouseY);
|
|
if (mouseState & SDL_BUTTON(SDL_BUTTON_LEFT)) {
|
|
int x, y, width, height;
|
|
SDL_GetWindowPosition(m_Window, &x, &y);
|
|
SDL_GetWindowSize(m_Window, &width, &height);
|
|
if (mouseX > x && mouseX < x+width && mouseY > y && mouseY < y+height) {
|
|
SDL_SetRelativeMouseMode(SDL_TRUE);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// Release mouse cursor when another window is activated (e.g. by using ALT+TAB).
|
|
// This lets user to interact with our window's title bar and with the buttons in it.
|
|
if (event.window.event == SDL_WINDOWEVENT_FOCUS_LOST) {
|
|
SDL_SetRelativeMouseMode(SDL_FALSE);
|
|
}
|
|
|
|
// We want to recreate the decoder for resizes (full-screen toggles) and the initial shown event.
|
|
// We use SDL_WINDOWEVENT_SIZE_CHANGED rather than SDL_WINDOWEVENT_RESIZED because the latter doesn't
|
|
// seem to fire when switching from windowed to full-screen on X11.
|
|
if (event.window.event != SDL_WINDOWEVENT_SIZE_CHANGED && event.window.event != SDL_WINDOWEVENT_SHOWN) {
|
|
// Check that the window display hasn't changed. If it has, we want
|
|
// to recreate the decoder to allow it to adapt to the new display.
|
|
// This will allow Pacer to pull the new display refresh rate.
|
|
if (SDL_GetWindowDisplayIndex(m_Window) == currentDisplayIndex) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Complete any repositioning that was deferred until
|
|
// the resize from full-screen to windowed had completed.
|
|
// If we try to do this immediately, the resize won't take effect
|
|
// properly on Windows.
|
|
if (m_PendingWindowedTransition) {
|
|
m_PendingWindowedTransition = false;
|
|
|
|
int x, y, width, height;
|
|
getWindowDimensions(x, y, width, height);
|
|
|
|
SDL_SetWindowSize(m_Window, width, height);
|
|
SDL_SetWindowPosition(m_Window, x, y);
|
|
}
|
|
|
|
// Fall through
|
|
case SDL_RENDER_DEVICE_RESET:
|
|
case SDL_RENDER_TARGETS_RESET:
|
|
|
|
SDL_AtomicLock(&m_DecoderLock);
|
|
|
|
// Destroy the old decoder
|
|
delete m_VideoDecoder;
|
|
|
|
// Flush any other pending window events that could
|
|
// send us back here immediately
|
|
SDL_PumpEvents();
|
|
SDL_FlushEvent(SDL_WINDOWEVENT);
|
|
|
|
// Update the window display mode based on our current monitor
|
|
currentDisplayIndex = SDL_GetWindowDisplayIndex(m_Window);
|
|
updateOptimalWindowDisplayMode();
|
|
|
|
// Now that the old decoder is dead, flush any events it may
|
|
// have queued to reset itself (if this reset was the result
|
|
// of state loss).
|
|
SDL_PumpEvents();
|
|
SDL_FlushEvent(SDL_RENDER_DEVICE_RESET);
|
|
SDL_FlushEvent(SDL_RENDER_TARGETS_RESET);
|
|
|
|
{
|
|
// If the stream exceeds the display refresh rate (plus some slack),
|
|
// forcefully disable V-sync to allow the stream to render faster
|
|
// than the display.
|
|
int displayHz = StreamUtils::getDisplayRefreshRate(m_Window);
|
|
bool enableVsync = m_Preferences.enableVsync;
|
|
if (displayHz + 5 < m_StreamConfig.fps) {
|
|
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
|
"Disabling V-sync because refresh rate limit exceeded");
|
|
enableVsync = false;
|
|
}
|
|
|
|
// Choose a new decoder (hopefully the same one, but possibly
|
|
// not if a GPU was removed or something).
|
|
if (!chooseDecoder(m_Preferences.videoDecoderSelection,
|
|
m_Window, m_ActiveVideoFormat, m_ActiveVideoWidth,
|
|
m_ActiveVideoHeight, m_ActiveVideoFrameRate,
|
|
enableVsync,
|
|
s_ActiveSession->m_VideoDecoder)) {
|
|
SDL_AtomicUnlock(&m_DecoderLock);
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
|
"Failed to recreate decoder after reset");
|
|
emit displayLaunchError("Unable to initialize video decoder. Please check your streaming settings and try again.");
|
|
goto DispatchDeferredCleanup;
|
|
}
|
|
}
|
|
|
|
// Request an IDR frame to complete the reset
|
|
m_NeedsIdr = true;
|
|
|
|
SDL_AtomicUnlock(&m_DecoderLock);
|
|
break;
|
|
|
|
case SDL_KEYUP:
|
|
case SDL_KEYDOWN:
|
|
inputHandler.handleKeyEvent(&event.key);
|
|
break;
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
case SDL_MOUSEBUTTONUP:
|
|
inputHandler.handleMouseButtonEvent(&event.button);
|
|
break;
|
|
case SDL_MOUSEMOTION:
|
|
inputHandler.handleMouseMotionEvent(&event.motion);
|
|
break;
|
|
case SDL_MOUSEWHEEL:
|
|
inputHandler.handleMouseWheelEvent(&event.wheel);
|
|
break;
|
|
case SDL_CONTROLLERAXISMOTION:
|
|
inputHandler.handleControllerAxisEvent(&event.caxis);
|
|
break;
|
|
case SDL_CONTROLLERBUTTONDOWN:
|
|
case SDL_CONTROLLERBUTTONUP:
|
|
inputHandler.handleControllerButtonEvent(&event.cbutton);
|
|
break;
|
|
case SDL_CONTROLLERDEVICEADDED:
|
|
case SDL_CONTROLLERDEVICEREMOVED:
|
|
inputHandler.handleControllerDeviceEvent(&event.cdevice);
|
|
break;
|
|
}
|
|
}
|
|
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
|
"SDL_WaitEvent() failed: %s",
|
|
SDL_GetError());
|
|
|
|
DispatchDeferredCleanup:
|
|
#ifdef Q_OS_WIN32
|
|
// HACK: See comment above
|
|
SetThreadExecutionState(ES_CONTINUOUS);
|
|
#endif
|
|
|
|
// Uncapture the mouse and hide the window immediately,
|
|
// so we can return to the Qt GUI ASAP.
|
|
SDL_SetRelativeMouseMode(SDL_FALSE);
|
|
SDL_EnableScreenSaver();
|
|
SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "0");
|
|
|
|
// Destroy the decoder, since this must be done on the main thread
|
|
SDL_AtomicLock(&m_DecoderLock);
|
|
delete m_VideoDecoder;
|
|
m_VideoDecoder = nullptr;
|
|
SDL_AtomicUnlock(&m_DecoderLock);
|
|
|
|
// Destroy the audio renderer which must also be done on the main thread
|
|
cleanupAudioRendererOnMainThread();
|
|
|
|
SDL_DestroyWindow(m_Window);
|
|
if (iconSurface != nullptr) {
|
|
SDL_FreeSurface(iconSurface);
|
|
}
|
|
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
|
SDL_assert(!SDL_WasInit(SDL_INIT_VIDEO));
|
|
|
|
// Cleanup can take a while, so dispatch it to a worker thread.
|
|
// When it is complete, it will release our s_ActiveSessionSemaphore
|
|
// reference.
|
|
QThreadPool::globalInstance()->start(new DeferredSessionCleanupTask());
|
|
}
|
|
|