mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-12-15 13:52:28 +00:00
482 lines
17 KiB
C++
482 lines
17 KiB
C++
#include "soundioaudiorenderer.h"
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#include <SDL.h>
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#include <QtGlobal>
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SoundIoAudioRenderer::SoundIoAudioRenderer()
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: m_OpusChannelCount(0),
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m_SoundIo(nullptr),
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m_Device(nullptr),
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m_OutputStream(nullptr),
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m_RingBuffer(nullptr),
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m_AudioPacketDuration(0),
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m_Latency(0),
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m_Errored(false)
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{
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}
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SoundIoAudioRenderer::~SoundIoAudioRenderer()
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{
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Audio latency: %f",
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m_Latency);
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if (m_OutputStream != nullptr) {
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soundio_outstream_destroy(m_OutputStream);
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}
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// Must be destroyed after the stream is stopped
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// or we could still get sioWriteCallback() calls.
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if (m_RingBuffer != nullptr) {
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soundio_ring_buffer_destroy(m_RingBuffer);
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}
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if (m_Device != nullptr) {
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soundio_device_unref(m_Device);
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}
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if (m_SoundIo != nullptr) {
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soundio_destroy(m_SoundIo);
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}
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}
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int SoundIoAudioRenderer::scoreChannelLayout(const struct SoundIoChannelLayout* layout, const OPUS_MULTISTREAM_CONFIGURATION* opusConfig)
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{
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int score = 50;
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// Compute a score for this layout based on how many matching channels
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// we find (or acceptable alternatives).
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for (int i = 0; i < layout->channel_count; i++) {
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if (opusConfig->channelCount >= 2) {
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switch (layout->channels[i]) {
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case SoundIoChannelIdFrontLeft:
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case SoundIoChannelIdFrontRight:
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score += 2;
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break;
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default:
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break;
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}
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}
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if (opusConfig->channelCount >= 6) {
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switch (layout->channels[i]) {
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case SoundIoChannelIdFrontCenter:
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case SoundIoChannelIdLfe:
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score += 2;
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break;
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case SoundIoChannelIdSideLeft:
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case SoundIoChannelIdSideRight:
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score++;
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break;
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case SoundIoChannelIdBackLeft:
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case SoundIoChannelIdBackRight:
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if (opusConfig->channelCount == 6) {
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// Score back channels higher in 5.1 mode to
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// discourage selection of side channel layouts.
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score += 2;
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}
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else {
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// Score back channels normally for 7.1 mode
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score++;
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}
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break;
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default:
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break;
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}
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}
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}
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// Now subtract the difference between the desired and actual channel count
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// to punish layouts that have extra unused speakers.
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if (opusConfig->channelCount < layout->channel_count) {
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score -= layout->channel_count - opusConfig->channelCount;
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}
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return score;
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}
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bool SoundIoAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig)
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{
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m_SoundIo = soundio_create();
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if (m_SoundIo == nullptr) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"soundio_create() failed");
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return false;
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}
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m_SoundIo->app_name = "Moonlight";
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m_SoundIo->userdata = this;
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m_SoundIo->on_backend_disconnect = sioBackendDisconnect;
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m_SoundIo->on_devices_change = sioDevicesChanged;
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int err = soundio_connect(m_SoundIo);
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if (err != SoundIoErrorNone) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"soundio_connect() failed: %s",
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soundio_strerror(err));
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return false;
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}
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Audio backend: %s",
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soundio_backend_name(m_SoundIo->current_backend));
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// Don't continue if we could only open the dummy backend
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if (m_SoundIo->current_backend == SoundIoBackendDummy) {
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return false;
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}
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// Flush events to update with new device arrivals
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soundio_flush_events(m_SoundIo);
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// Remember the actual channel count for later
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m_OpusChannelCount = opusConfig->channelCount;
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int outputDeviceIndex = soundio_default_output_device_index(m_SoundIo);
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if (outputDeviceIndex < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"No output device found");
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return false;
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}
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m_Device = soundio_get_output_device(m_SoundIo, outputDeviceIndex);
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if (m_Device == nullptr) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"soundio_get_output_device() failed");
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return false;
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}
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Selected audio device: %s",
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m_Device->name);
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m_OutputStream = soundio_outstream_create(m_Device);
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if (m_OutputStream == nullptr) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"soundio_outstream_create() failed");
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return false;
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}
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m_AudioPacketDuration = (opusConfig->samplesPerFrame / (opusConfig->sampleRate / 1000)) / 1000.0;
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m_OutputStream->format = SoundIoFormatS16NE;
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m_OutputStream->sample_rate = opusConfig->sampleRate;
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m_OutputStream->software_latency = m_AudioPacketDuration;
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m_OutputStream->name = "Moonlight";
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m_OutputStream->userdata = this;
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m_OutputStream->error_callback = sioErrorCallback;
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m_OutputStream->write_callback = sioWriteCallback;
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SoundIoChannelLayout bestLayout = m_Device->current_layout;
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for (int i = 0; i < m_Device->layout_count; i++) {
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if (scoreChannelLayout(&bestLayout, opusConfig) <
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scoreChannelLayout(&m_Device->layouts[i], opusConfig)) {
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bestLayout = m_Device->layouts[i];
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}
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}
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if (bestLayout.channel_count < opusConfig->channelCount) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"No compatible channel layouts found. Some channels may not be played!");
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}
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m_OutputStream->layout = bestLayout;
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Native layout: %s (%d channels)",
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m_OutputStream->layout.name ?
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m_OutputStream->layout.name : "<UNKNOWN>",
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m_OutputStream->layout.channel_count);
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err = soundio_outstream_open(m_OutputStream);
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if (err != SoundIoErrorNone) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"soundio_outstream_open() failed: %s",
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soundio_strerror(err));
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return false;
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}
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if (m_OutputStream->layout_error) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"Channel layout failed: %s",
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soundio_strerror(m_OutputStream->layout_error));
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// ALSA through PulseAudio appears to fail snd_pcm_set_chmap()
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// even after claiming the layout is supported (and even on totally
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// standard layouts like Stereo). We'll just ignore this for ALSA
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// and only bail if we get an actual failure out of one of these APIs.
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if (m_SoundIo->current_backend != SoundIoBackendAlsa) {
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return false;
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}
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}
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m_EffectiveLayout = m_OutputStream->layout;
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for (int i = 0; i < m_EffectiveLayout.channel_count; i++) {
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if (opusConfig->channelCount == 6) {
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// For 5.1, replace side L/R with back L/R so our channel position
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// logic in sioWriteCallback() works.
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if (m_EffectiveLayout.channels[i] == SoundIoChannelIdSideLeft) {
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m_EffectiveLayout.channels[i] = SoundIoChannelIdBackLeft;
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}
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if (m_EffectiveLayout.channels[i] == SoundIoChannelIdSideRight) {
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m_EffectiveLayout.channels[i] = SoundIoChannelIdBackRight;
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}
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}
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else if (opusConfig->channelCount == 8) {
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// For 5.1, replace side L/R with LOC/ROC so our channel position
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// logic in sioWriteCallback() works.
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if (m_EffectiveLayout.channels[i] == SoundIoChannelIdSideLeft) {
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m_EffectiveLayout.channels[i] = SoundIoChannelIdFrontLeftCenter;
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}
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if (m_EffectiveLayout.channels[i] == SoundIoChannelIdSideRight) {
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m_EffectiveLayout.channels[i] = SoundIoChannelIdFrontRightCenter;
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}
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}
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}
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int packetsToBuffer;
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if (m_SoundIo->current_backend == SoundIoBackendWasapi) {
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// 15 ms buffer seems to be fine for WASAPI
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packetsToBuffer = (int)ceil(0.015 / m_AudioPacketDuration);
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}
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else {
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// 30 ms buffer on CoreAudio to avoid glitching on macOS
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packetsToBuffer = (int)ceil(0.030 / m_AudioPacketDuration);
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}
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// Always buffer at least 2 packets
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packetsToBuffer = qMax(2, packetsToBuffer);
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Audio buffer size: %f seconds",
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packetsToBuffer * m_AudioPacketDuration);
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m_RingBuffer = soundio_ring_buffer_create(m_SoundIo,
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m_OutputStream->bytes_per_sample *
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m_OpusChannelCount *
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opusConfig->samplesPerFrame *
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packetsToBuffer);
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if (m_RingBuffer == nullptr) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"soundio_ring_buffer_create() failed");
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return false;
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}
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err = soundio_outstream_start(m_OutputStream);
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if (err != SoundIoErrorNone) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"soundio_outstream_start() failed: %s",
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soundio_strerror(err));
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return false;
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}
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// HACK: For some reason, a constant latency hangs around in the audio pipeline
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// unless we wait for the audio stream to drain before actually submitting any samples.
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// This is a gross hack, but it works remarkably well.
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SDL_Delay(500);
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return true;
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}
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void* SoundIoAudioRenderer::getAudioBuffer(int* size)
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{
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// We must always write a full frame of audio. If we don't,
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// the reader will get out of sync with the writer and our
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// channels will get all mixed up. To ensure this is always
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// the case, round our bytes free down to the next multiple
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// of our frame size.
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int bytesFree = soundio_ring_buffer_free_count(m_RingBuffer);
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int bytesPerFrame = m_OpusChannelCount * m_OutputStream->bytes_per_sample;
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*size = qMin(*size, (bytesFree / bytesPerFrame) * bytesPerFrame);
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return soundio_ring_buffer_write_ptr(m_RingBuffer);
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}
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bool SoundIoAudioRenderer::submitAudio(int bytesWritten)
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{
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if (m_Errored) {
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return false;
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}
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if (bytesWritten == 0) {
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// Nothing to do
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return true;
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}
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// Flush events to update with new device arrivals
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soundio_flush_events(m_SoundIo);
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// Advance the write pointer
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soundio_ring_buffer_advance_write_ptr(m_RingBuffer, bytesWritten);
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return true;
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}
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int SoundIoAudioRenderer::getCapabilities()
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{
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// TODO: Tweak buffer sizes then re-enable arbitrary audio duration
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return CAPABILITY_DIRECT_SUBMIT /* | CAPABILITY_SUPPORTS_ARBITRARY_AUDIO_DURATION */;
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}
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void SoundIoAudioRenderer::sioErrorCallback(SoundIoOutStream* stream, int err)
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{
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auto me = reinterpret_cast<SoundIoAudioRenderer*>(stream->userdata);
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Audio rendering error: %s",
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soundio_strerror(err));
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// Trigger reinitialization
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me->m_Errored = true;
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}
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void SoundIoAudioRenderer::sioBackendDisconnect(SoundIo* soundio, int err)
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{
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auto me = reinterpret_cast<SoundIoAudioRenderer*>(soundio->userdata);
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"Audio backend disconnected: %s",
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soundio_strerror(err));
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// Trigger reinitialization
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me->m_Errored = true;
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}
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void SoundIoAudioRenderer::sioDevicesChanged(SoundIo* soundio)
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{
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auto me = reinterpret_cast<SoundIoAudioRenderer*>(soundio->userdata);
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if (me->m_Device == nullptr) {
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// Ignore calls that take place during initialization
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return;
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}
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int outputDeviceIndex = soundio_default_output_device_index(soundio);
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if (outputDeviceIndex >= 0) {
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struct SoundIoDevice* outputDevice = soundio_get_output_device(soundio, outputDeviceIndex);
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if (outputDevice == nullptr) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"soundio_get_output_device() failed");
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return;
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}
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if (!soundio_device_equal(outputDevice, me->m_Device)) {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Default audio output device changed");
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// Trigger reinitialization
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me->m_Errored = true;
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}
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soundio_device_unref(outputDevice);
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}
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}
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// bytes_per_frame should never be used on the ring buffer! It's not always
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// the same number of bytes per frames as the output stream!
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void SoundIoAudioRenderer::sioWriteCallback(SoundIoOutStream* stream, int frameCountMin, int frameCountMax)
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{
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auto me = reinterpret_cast<SoundIoAudioRenderer*>(stream->userdata);
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char* readPtr = soundio_ring_buffer_read_ptr(me->m_RingBuffer);
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int framesLeft = soundio_ring_buffer_fill_count(me->m_RingBuffer) /
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(me->m_OpusChannelCount * stream->bytes_per_sample);
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int bytesRead = 0;
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// Ensure we always write at least a buffer, even if it's silence, to avoid
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// busy looping when no audio data is available while libsoundio tries to keep
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// us from starving the output device.
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frameCountMin = qMax(frameCountMin, (int)(stream->sample_rate * me->m_AudioPacketDuration));
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// Clamp frameCountMax to at least 2 packets or 20 ms to stop our latency from growing if audio packets lag.
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// This makes sure that we never increase our latency far beyond what the sink is consuming.
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frameCountMax = qMin(frameCountMax, (int)(stream->sample_rate * qMax(me->m_AudioPacketDuration * 2, 0.020)));
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frameCountMin = qMin(frameCountMin, frameCountMax);
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// Clamp framesLeft to frameCountMax
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framesLeft = qMin(framesLeft, frameCountMax);
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// Track latency on queueing-based backends
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if (me->m_SoundIo->current_backend != SoundIoBackendCoreAudio && me->m_SoundIo->current_backend != SoundIoBackendJack) {
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soundio_outstream_get_latency(stream, &me->m_Latency);
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}
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for (;;) {
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int frameCount;
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int err;
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struct SoundIoChannelArea* areas;
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// Always meet the minimum but don't write more than that
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// if we'll have to insert silence
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frameCount = qMax(framesLeft, frameCountMin);
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if (frameCount == 0) {
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// Nothing more to write
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break;
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}
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err = soundio_outstream_begin_write(stream, &areas, &frameCount);
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if (err != SoundIoErrorNone) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"soundio_outstream_begin_write() failed: %s",
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soundio_strerror(err));
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break;
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}
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for (int frame = 0; frame < frameCount; frame++) {
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for (int ch = 0; ch < me->m_EffectiveLayout.channel_count; ch++) {
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// SoundIoChannelId - 1 happens to match Moonlight's channel layout
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// after we've applied our fixups to m_EffectiveLayout for 5.1 and 7.1.
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int readPtrChannel = me->m_EffectiveLayout.channels[ch] - 1;
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if (frame >= framesLeft || readPtrChannel >= me->m_OpusChannelCount) {
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// Write silence if we have no buffered frames left or
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// nothing in the audio stream for this channel
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memset(areas[ch].ptr, 0, stream->bytes_per_sample);
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}
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else {
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// Write audio data from our ring buffer
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memcpy(areas[ch].ptr,
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&readPtr[readPtrChannel * stream->bytes_per_sample],
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stream->bytes_per_sample);
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}
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areas[ch].ptr += areas[ch].step;
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}
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// Move on to the next frame if we aren't inserting silence
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if (frame < framesLeft) {
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readPtr += stream->bytes_per_sample * me->m_OpusChannelCount;
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bytesRead += stream->bytes_per_sample * me->m_OpusChannelCount;
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}
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}
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err = soundio_outstream_end_write(stream);
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if (err != SoundIoErrorNone && err != SoundIoErrorUnderflow) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"soundio_outstream_end_write() failed: %s",
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soundio_strerror(err));
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break;
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}
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if (framesLeft >= frameCount) {
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framesLeft -= frameCount;
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}
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else {
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framesLeft = 0;
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}
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if (frameCountMin >= frameCount) {
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frameCountMin -= frameCount;
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}
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else {
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frameCountMin = 0;
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}
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}
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soundio_ring_buffer_advance_read_ptr(me->m_RingBuffer, bytesRead);
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}
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