mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-12-13 12:52:27 +00:00
542 lines
16 KiB
C++
542 lines
16 KiB
C++
#include "computermanager.h"
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#include "nvhttp.h"
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#include <QThread>
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#include <QUdpSocket>
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#include <QHostInfo>
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#include <QThreadPool>
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#define SER_HOSTS "hosts"
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#define SER_NAME "hostname"
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#define SER_UUID "uuid"
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#define SER_MAC "mac"
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#define SER_LOCALADDR "localaddress"
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#define SER_REMOTEADDR "remoteaddress"
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#define SER_MANUALADDR "manualaddress"
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#define SER_APPLIST "apps"
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#define SER_APPNAME "name"
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#define SER_APPID "id"
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#define SER_APPHDR "hdr"
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NvComputer::NvComputer(QSettings& settings)
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{
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this->name = settings.value(SER_NAME).toString();
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this->uuid = settings.value(SER_UUID).toString();
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this->macAddress = settings.value(SER_MAC).toByteArray();
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this->localAddress = settings.value(SER_LOCALADDR).toString();
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this->remoteAddress = settings.value(SER_REMOTEADDR).toString();
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this->manualAddress = settings.value(SER_MANUALADDR).toString();
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int appCount = settings.beginReadArray(SER_APPLIST);
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for (int i = 0; i < appCount; i++) {
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NvApp app;
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settings.setArrayIndex(i);
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app.name = settings.value(SER_APPNAME).toString();
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app.id = settings.value(SER_APPID).toInt();
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app.hdrSupported = settings.value(SER_APPHDR).toBool();
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this->appList.append(app);
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}
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settings.endArray();
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sortAppList();
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this->activeAddress = nullptr;
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this->currentGameId = 0;
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this->pairState = PS_UNKNOWN;
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this->state = CS_UNKNOWN;
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this->gfeVersion = nullptr;
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this->appVersion = nullptr;
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this->maxLumaPixelsHEVC = 0;
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this->serverCodecModeSupport = 0;
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this->pendingQuit = false;
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this->gpuModel = nullptr;
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}
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void
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NvComputer::serialize(QSettings& settings)
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{
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QReadLocker lock(&this->lock);
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settings.setValue(SER_NAME, name);
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settings.setValue(SER_UUID, uuid);
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settings.setValue(SER_MAC, macAddress);
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settings.setValue(SER_LOCALADDR, localAddress);
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settings.setValue(SER_REMOTEADDR, remoteAddress);
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settings.setValue(SER_MANUALADDR, manualAddress);
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// Avoid deleting an existing applist if we couldn't get one
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if (!appList.isEmpty()) {
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settings.remove(SER_APPLIST);
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settings.beginWriteArray(SER_APPLIST);
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for (int i = 0; i < appList.count(); i++) {
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settings.setArrayIndex(i);
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settings.setValue(SER_APPNAME, appList[i].name);
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settings.setValue(SER_APPID, appList[i].id);
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settings.setValue(SER_APPHDR, appList[i].hdrSupported);
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}
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settings.endArray();
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}
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}
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void NvComputer::sortAppList()
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{
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std::stable_sort(appList.begin(), appList.end(), [](const NvApp& app1, const NvApp& app2) {
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return app1.name.toLower() < app2.name.toLower();
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});
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}
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NvComputer::NvComputer(QString address, QString serverInfo)
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{
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this->name = NvHTTP::getXmlString(serverInfo, "hostname");
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if (this->name.isNull()) {
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this->name = "UNKNOWN";
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}
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this->uuid = NvHTTP::getXmlString(serverInfo, "uniqueid");
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QString newMacString = NvHTTP::getXmlString(serverInfo, "mac");
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if (newMacString != "00:00:00:00:00:00") {
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QStringList macOctets = newMacString.split(':');
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for (QString macOctet : macOctets) {
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this->macAddress.append((char) macOctet.toInt(nullptr, 16));
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}
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}
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QString codecSupport = NvHTTP::getXmlString(serverInfo, "ServerCodecModeSupport");
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if (!codecSupport.isNull()) {
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this->serverCodecModeSupport = codecSupport.toInt();
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}
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else {
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this->serverCodecModeSupport = 0;
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}
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QString maxLumaPixelsHEVC = NvHTTP::getXmlString(serverInfo, "MaxLumaPixelsHEVC");
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if (!maxLumaPixelsHEVC.isNull()) {
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this->maxLumaPixelsHEVC = maxLumaPixelsHEVC.toInt();
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}
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else {
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this->maxLumaPixelsHEVC = 0;
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}
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this->displayModes = NvHTTP::getDisplayModeList(serverInfo);
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std::stable_sort(this->displayModes.begin(), this->displayModes.end(),
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[](const NvDisplayMode& mode1, const NvDisplayMode& mode2) {
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return mode1.width * mode1.height * mode1.refreshRate <
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mode2.width * mode2.height * mode2.refreshRate;
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});
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this->localAddress = NvHTTP::getXmlString(serverInfo, "LocalIP");
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this->remoteAddress = NvHTTP::getXmlString(serverInfo, "ExternalIP");
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this->pairState = NvHTTP::getXmlString(serverInfo, "PairStatus") == "1" ?
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PS_PAIRED : PS_NOT_PAIRED;
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this->currentGameId = NvHTTP::getCurrentGame(serverInfo);
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this->appVersion = NvHTTP::getXmlString(serverInfo, "appversion");
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this->gfeVersion = NvHTTP::getXmlString(serverInfo, "GfeVersion");
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this->gpuModel = NvHTTP::getXmlString(serverInfo, "gputype");
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this->activeAddress = address;
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this->state = NvComputer::CS_ONLINE;
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this->pendingQuit = false;
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}
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bool NvComputer::wake()
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{
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if (state == NvComputer::CS_ONLINE) {
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qWarning() << name << "is already online";
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return true;
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}
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if (macAddress.isNull()) {
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qWarning() << name << "has no MAC address stored";
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return false;
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}
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const quint16 WOL_PORTS[] = {
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7, 9, // Standard WOL ports
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47998, 47999, 48000, // Ports opened by GFE
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};
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// Create the WoL payload
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QByteArray wolPayload;
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wolPayload.append(QByteArray::fromHex("FFFFFFFFFFFF"));
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for (int i = 0; i < 16; i++) {
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wolPayload.append(macAddress);
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}
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Q_ASSERT(wolPayload.count() == 102);
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// Add the addresses that we know this host to be
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// and broadcast addresses for this link just in
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// case the host has timed out in ARP entries.
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QVector<QString> addressList = uniqueAddresses();
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addressList.append("255.255.255.255");
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// Try all unique address strings or host names
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bool success = false;
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for (QString& addressString : addressList) {
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QHostInfo hostInfo = QHostInfo::fromName(addressString);
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// Try all IP addresses that this string resolves to
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for (QHostAddress& address : hostInfo.addresses()) {
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QUdpSocket sock;
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// Bind to any address on the correct protocol
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if (sock.bind(address.protocol() == QUdpSocket::IPv4Protocol ?
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QHostAddress::AnyIPv4 : QHostAddress::AnyIPv6)) {
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// Send to all ports
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for (quint16 port : WOL_PORTS) {
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if (sock.writeDatagram(wolPayload, address, port)) {
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qInfo().nospace().noquote() << "Send WoL packet to " << name << " via " << address.toString() << ":" << port;
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success = true;
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}
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}
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}
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}
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}
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return success;
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}
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QVector<QString> NvComputer::uniqueAddresses()
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{
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QVector<QString> uniqueAddressList;
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// Start with addresses correctly ordered
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uniqueAddressList.append(activeAddress);
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uniqueAddressList.append(localAddress);
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uniqueAddressList.append(remoteAddress);
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uniqueAddressList.append(manualAddress);
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// Prune duplicates (always giving precedence to the first)
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for (int i = 0; i < uniqueAddressList.count(); i++) {
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if (uniqueAddressList[i].isEmpty() || uniqueAddressList[i].isNull()) {
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uniqueAddressList.remove(i);
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i--;
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continue;
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}
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for (int j = i + 1; j < uniqueAddressList.count(); j++) {
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if (uniqueAddressList[i] == uniqueAddressList[j]) {
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// Always remove the later occurrence
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uniqueAddressList.remove(j);
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j--;
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}
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}
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}
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// We must have at least 1 address
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Q_ASSERT(!uniqueAddressList.isEmpty());
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return uniqueAddressList;
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}
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bool NvComputer::update(NvComputer& that)
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{
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bool changed = false;
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// Lock us for write and them for read
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QWriteLocker thisLock(&this->lock);
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QReadLocker thatLock(&that.lock);
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// UUID may not change or we're talking to a new PC
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Q_ASSERT(this->uuid == that.uuid);
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#define ASSIGN_IF_CHANGED(field) \
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if (this->field != that.field) { \
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this->field = that.field; \
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changed = true; \
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}
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#define ASSIGN_IF_CHANGED_AND_NONEMPTY(field) \
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if (!that.field.isEmpty() && \
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this->field != that.field) { \
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this->field = that.field; \
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changed = true; \
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}
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ASSIGN_IF_CHANGED(name);
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ASSIGN_IF_CHANGED_AND_NONEMPTY(macAddress);
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ASSIGN_IF_CHANGED_AND_NONEMPTY(localAddress);
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ASSIGN_IF_CHANGED_AND_NONEMPTY(remoteAddress);
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ASSIGN_IF_CHANGED_AND_NONEMPTY(manualAddress);
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ASSIGN_IF_CHANGED(pairState);
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ASSIGN_IF_CHANGED(serverCodecModeSupport);
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ASSIGN_IF_CHANGED(currentGameId);
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ASSIGN_IF_CHANGED(activeAddress);
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ASSIGN_IF_CHANGED(state);
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ASSIGN_IF_CHANGED(gfeVersion);
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ASSIGN_IF_CHANGED(appVersion);
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ASSIGN_IF_CHANGED(maxLumaPixelsHEVC);
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ASSIGN_IF_CHANGED(gpuModel);
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ASSIGN_IF_CHANGED_AND_NONEMPTY(appList);
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ASSIGN_IF_CHANGED_AND_NONEMPTY(displayModes);
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return changed;
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}
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ComputerManager::ComputerManager(QObject *parent)
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: QObject(parent),
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m_PollingRef(0),
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m_MdnsBrowser(nullptr)
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{
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QSettings settings;
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// Inflate our hosts from QSettings
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int hosts = settings.beginReadArray(SER_HOSTS);
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for (int i = 0; i < hosts; i++) {
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settings.setArrayIndex(i);
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NvComputer* computer = new NvComputer(settings);
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m_KnownHosts[computer->uuid] = computer;
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}
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settings.endArray();
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}
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ComputerManager::~ComputerManager()
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{
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QWriteLocker lock(&m_Lock);
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// Delete machines that haven't been resolved yet
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while (!m_PendingResolution.isEmpty()) {
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MdnsPendingComputer* computer = m_PendingResolution.first();
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delete computer;
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m_PendingResolution.removeFirst();
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}
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// Delete the browser to stop discovery
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delete m_MdnsBrowser;
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m_MdnsBrowser = nullptr;
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{
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QMutableMapIterator<QString, QThread*> i(m_PollThreads);
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// Interrupt all polling threads
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while (i.hasNext()) {
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i.next();
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i.value()->requestInterruption();
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}
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// Wait for all threads to terminate before destroying
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// the NvComputer objects.
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i.toFront();
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while (i.hasNext()) {
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i.next();
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QThread* thread = i.value();
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thread->wait();
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delete thread;
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i.remove();
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}
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}
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{
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QMutableMapIterator<QString, NvComputer*> i(m_KnownHosts);
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// Destroy all NvComputer objects
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while (i.hasNext()) {
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i.next();
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delete i.value();
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i.remove();
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}
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}
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}
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void ComputerManager::saveHosts()
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{
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QSettings settings;
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QReadLocker lock(&m_Lock);
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settings.remove(SER_HOSTS);
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settings.beginWriteArray(SER_HOSTS);
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for (int i = 0; i < m_KnownHosts.count(); i++) {
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settings.setArrayIndex(i);
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m_KnownHosts[m_KnownHosts.keys()[i]]->serialize(settings);
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}
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settings.endArray();
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}
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void ComputerManager::startPolling()
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{
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QWriteLocker lock(&m_Lock);
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if (++m_PollingRef > 1) {
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return;
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}
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// Start an MDNS query for GameStream hosts
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m_MdnsBrowser = new QMdnsEngine::Browser(&m_MdnsServer, "_nvstream._tcp.local.", &m_MdnsCache);
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connect(m_MdnsBrowser, &QMdnsEngine::Browser::serviceAdded,
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this, [this](const QMdnsEngine::Service& service) {
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qInfo() << "Discovered mDNS host:" << service.hostname();
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MdnsPendingComputer* pendingComputer = new MdnsPendingComputer(&m_MdnsServer, &m_MdnsCache, service);
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connect(pendingComputer, SIGNAL(resolvedv4(MdnsPendingComputer*,QHostAddress)),
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this, SLOT(handleMdnsServiceResolved(MdnsPendingComputer*,QHostAddress)));
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m_PendingResolution.append(pendingComputer);
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});
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// Start polling threads for each known host
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QMapIterator<QString, NvComputer*> i(m_KnownHosts);
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while (i.hasNext()) {
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i.next();
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startPollingComputer(i.value());
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}
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}
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void ComputerManager::handleMdnsServiceResolved(MdnsPendingComputer* computer,
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const QHostAddress& address)
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{
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qInfo() << "Resolved" << computer->hostname() << "to" << address.toString();
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addNewHost(address.toString(), true);
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m_PendingResolution.removeOne(computer);
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computer->deleteLater();
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}
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QVector<NvComputer*> ComputerManager::getComputers()
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{
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QReadLocker lock(&m_Lock);
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return QVector<NvComputer*>::fromList(m_KnownHosts.values());
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}
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class DeferredHostDeletionTask : public QRunnable
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{
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public:
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DeferredHostDeletionTask(ComputerManager* cm, NvComputer* computer)
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: m_Computer(computer),
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m_ComputerManager(cm) {}
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void run()
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{
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QWriteLocker lock(&m_ComputerManager->m_Lock);
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QThread* pollingThread = m_ComputerManager->m_PollThreads[m_Computer->uuid];
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if (pollingThread != nullptr) {
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pollingThread->requestInterruption();
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// We must wait here because we're going to delete computer
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// and we can't do that out from underneath the poller.
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pollingThread->wait();
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// The thread is safe to delete now
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Q_ASSERT(pollingThread->isFinished());
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delete pollingThread;
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}
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m_ComputerManager->m_PollThreads.remove(m_Computer->uuid);
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m_ComputerManager->m_KnownHosts.remove(m_Computer->uuid);
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delete m_Computer;
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}
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private:
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NvComputer* m_Computer;
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ComputerManager* m_ComputerManager;
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};
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void ComputerManager::deleteHost(NvComputer* computer)
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{
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// Punt to a worker thread to avoid stalling the
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// UI while waiting for the polling thread to die
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QThreadPool::globalInstance()->start(new DeferredHostDeletionTask(this, computer));
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}
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void ComputerManager::pairHost(NvComputer* computer, QString pin)
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{
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// Punt to a worker thread to avoid stalling the
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// UI while waiting for pairing to complete
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PendingPairingTask* pairing = new PendingPairingTask(this, computer, pin);
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QThreadPool::globalInstance()->start(pairing);
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}
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void ComputerManager::quitRunningApp(NvComputer* computer)
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{
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QWriteLocker lock(&computer->lock);
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computer->pendingQuit = true;
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PendingQuitTask* quit = new PendingQuitTask(this, computer);
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QThreadPool::globalInstance()->start(quit);
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}
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void ComputerManager::stopPollingAsync()
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{
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QWriteLocker lock(&m_Lock);
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Q_ASSERT(m_PollingRef > 0);
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if (--m_PollingRef > 0) {
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return;
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}
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// Delete machines that haven't been resolved yet
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while (!m_PendingResolution.isEmpty()) {
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MdnsPendingComputer* computer = m_PendingResolution.first();
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computer->deleteLater();
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m_PendingResolution.removeFirst();
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}
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// Delete the browser to stop discovery
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delete m_MdnsBrowser;
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m_MdnsBrowser = nullptr;
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// Interrupt all threads, but don't wait for them to terminate
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QMutableMapIterator<QString, QThread*> i(m_PollThreads);
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while (i.hasNext()) {
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i.next();
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QThread* thread = i.value();
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// Let this thread delete itself when it's finished
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connect(thread, SIGNAL(finished()),
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thread, SLOT(deleteLater()));
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// The threads will delete themselves when they terminate,
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// but we remove them from the polling threads map here.
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i.value()->requestInterruption();
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i.remove();
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}
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}
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void ComputerManager::addNewHost(QString address, bool mdns)
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{
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// Punt to a worker thread to avoid stalling the
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// UI while waiting for serverinfo query to complete
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PendingAddTask* addTask = new PendingAddTask(this, address, mdns);
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QThreadPool::globalInstance()->start(addTask);
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}
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void
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ComputerManager::handleComputerStateChanged(NvComputer* computer)
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{
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emit computerStateChanged(computer);
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if (computer->pendingQuit && computer->currentGameId == 0) {
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computer->pendingQuit = false;
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emit quitAppCompleted(QVariant());
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}
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// Save updated hosts to QSettings
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saveHosts();
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}
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// Must hold m_Lock for write
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void
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ComputerManager::startPollingComputer(NvComputer* computer)
|
|
{
|
|
if (m_PollingRef == 0) {
|
|
return;
|
|
}
|
|
|
|
if (m_PollThreads.contains(computer->uuid)) {
|
|
Q_ASSERT(m_PollThreads[computer->uuid]->isRunning());
|
|
return;
|
|
}
|
|
|
|
PcMonitorThread* thread = new PcMonitorThread(computer);
|
|
connect(thread, SIGNAL(computerStateChanged(NvComputer*)),
|
|
this, SLOT(handleComputerStateChanged(NvComputer*)));
|
|
m_PollThreads[computer->uuid] = thread;
|
|
thread->start();
|
|
}
|
|
|