mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-11-16 00:07:58 +00:00
209 lines
6.6 KiB
QML
209 lines
6.6 KiB
QML
import QtQuick 2.0
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import QtQuick.Controls 2.2
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import QtQuick.Window 2.2
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import SdlGamepadKeyNavigation 1.0
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import Session 1.0
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Item {
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property Session session
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property string appName
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property string stageText : isResume ? qsTr("Resuming %1...").arg(appName) :
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qsTr("Starting %1...").arg(appName)
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property bool isResume : false
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property bool quitAfter : false
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function stageStarting(stage)
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{
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// Update the spinner text
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stageText = qsTr("Starting %1...").arg(stage)
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}
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function stageFailed(stage, errorCode, failingPorts)
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{
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// Display the error dialog after Session::exec() returns
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streamSegueErrorDialog.text = qsTr("Starting %1 failed: Error %2").arg(stage).arg(errorCode)
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if (failingPorts) {
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streamSegueErrorDialog.text += "\n\n" + qsTr("Check your firewall and port forwarding rules for port(s): %1").arg(failingPorts)
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}
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}
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function connectionStarted()
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{
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// Hide the UI contents so the user doesn't
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// see them briefly when we pop off the StackView
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stageSpinner.visible = false
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stageLabel.visible = false
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hintText.visible = false
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// Hide the window now that streaming has begun
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window.visible = false
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}
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function displayLaunchError(text)
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{
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// Display the error dialog after Session::exec() returns
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streamSegueErrorDialog.text = text
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}
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function displayLaunchWarning(text)
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{
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// This toast appears for 3 seconds, just shorter than how long
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// Session will wait for it to be displayed. This gives it time
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// to transition to invisible before continuing.
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var toast = Qt.createQmlObject('import QtQuick.Controls 2.2; ToolTip {}', parent, '')
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toast.text = text
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toast.timeout = 3000
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toast.visible = true
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}
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function quitStarting()
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{
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// Avoid the push transition animation
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var component = Qt.createComponent("QuitSegue.qml")
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stackView.replace(stackView.currentItem, component.createObject(stackView, {"appName": appName}), StackView.Immediate)
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// Show the Qt window again to show quit segue
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window.visible = true
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}
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function sessionFinished(portTestResult)
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{
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if (portTestResult !== 0 && portTestResult !== -1 && streamSegueErrorDialog.text) {
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streamSegueErrorDialog.text += "\n\n" + qsTr("This PC's Internet connection is blocking Moonlight. Streaming over the Internet may not work while connected to this network.")
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}
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// Enable GUI gamepad usage now
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SdlGamepadKeyNavigation.enable()
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if (quitAfter) {
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if (streamSegueErrorDialog.text) {
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// Quit when the error dialog is acknowledged
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streamSegueErrorDialog.quitAfter = quitAfter
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streamSegueErrorDialog.open()
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}
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else {
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// Quit immediately
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Qt.quit()
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}
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} else {
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// Exit this view
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stackView.pop()
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// Show the Qt window again after streaming
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window.visible = true
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// Display any launch errors. We do this after
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// the Qt UI is visible again to prevent losing
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// focus on the dialog which would impact gamepad
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// users.
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if (streamSegueErrorDialog.text) {
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streamSegueErrorDialog.quitAfter = quitAfter
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streamSegueErrorDialog.open()
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}
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}
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// Garbage collect the Session object since it's pretty heavyweight
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// and keeps other libraries (like SDL_TTF) around until it is deleted.
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session = null
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gc()
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}
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StackView.onDeactivating: {
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// Show the toolbar again when popped off the stack
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toolBar.visible = true
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// Enable GUI gamepad usage now
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SdlGamepadKeyNavigation.enable()
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}
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StackView.onActivated: {
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// Hide the toolbar before we start loading
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toolBar.visible = false
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// Hook up our signals
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session.stageStarting.connect(stageStarting)
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session.stageFailed.connect(stageFailed)
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session.connectionStarted.connect(connectionStarted)
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session.displayLaunchError.connect(displayLaunchError)
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session.displayLaunchWarning.connect(displayLaunchWarning)
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session.quitStarting.connect(quitStarting)
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session.sessionFinished.connect(sessionFinished)
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// Kick off the stream
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spinnerTimer.start()
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streamLoader.active = true
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}
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Timer {
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id: spinnerTimer
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// Display the spinner appearance a bit to allow us to reach
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// the code in Session.exec() that pumps the event loop.
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// If we display it immediately, it will briefly hang in the
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// middle of the animation on Windows, which looks very
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// obviously broken.
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interval: 100
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onTriggered: stageSpinner.running = true
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}
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Loader {
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id: streamLoader
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active: false
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asynchronous: true
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onLoaded: {
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// Set the hint text. We do this here rather than
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// in the hintText control itself to synchronize
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// with Session.exec() which requires no concurrent
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// gamepad usage.
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hintText.text = qsTr("Tip:") + " " + qsTr("Press %1 to disconnect your session").arg(SdlGamepadKeyNavigation.getConnectedGamepads() > 0 ?
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qsTr("Start+Select+L1+R1") : qsTr("Ctrl+Alt+Shift+Q"))
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// Stop GUI gamepad usage now
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SdlGamepadKeyNavigation.disable()
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// Garbage collect QML stuff before we start streaming,
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// since we'll probably be streaming for a while and we
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// won't be able to GC during the stream.
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gc()
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// Run the streaming session to completion
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session.exec(Screen.virtualX, Screen.virtualY)
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}
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sourceComponent: Item {}
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}
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Row {
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anchors.centerIn: parent
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spacing: 5
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BusyIndicator {
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id: stageSpinner
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running: false
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}
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Label {
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id: stageLabel
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height: stageSpinner.height
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text: stageText
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font.pointSize: 20
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verticalAlignment: Text.AlignVCenter
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wrapMode: Text.Wrap
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}
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}
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Label {
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id: hintText
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anchors.bottom: parent.bottom
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anchors.bottomMargin: 50
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anchors.horizontalCenter: parent.horizontalCenter
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font.pointSize: 18
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verticalAlignment: Text.AlignVCenter
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wrapMode: Text.Wrap
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}
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}
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