mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-11-14 23:47:09 +00:00
521 lines
17 KiB
QML
521 lines
17 KiB
QML
import QtQuick 2.9
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import QtQuick.Controls 2.2
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import QtQuick.Layouts 1.3
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import QtQuick.Window 2.2
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import ComputerManager 1.0
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import AutoUpdateChecker 1.0
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import StreamingPreferences 1.0
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import SystemProperties 1.0
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import SdlGamepadKeyNavigation 1.0
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ApplicationWindow {
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property bool pollingActive: false
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// Set by SettingsView to force the back operation to pop all
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// pages except the initial view. This is required when doing
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// a retranslate() because AppView breaks for some reason.
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property bool clearOnBack: false
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id: window
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visible: true
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width: 1280
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height: 600
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visibility: {
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if (SystemProperties.hasDesktopEnvironment) {
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if (StreamingPreferences.uiDisplayMode == StreamingPreferences.UI_WINDOWED) return "Windowed"
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else if (StreamingPreferences.uiDisplayMode == StreamingPreferences.UI_MAXIMIZED) return "Maximized"
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else if (StreamingPreferences.uiDisplayMode == StreamingPreferences.UI_FULLSCREEN) return "FullScreen"
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} else {
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return "FullScreen"
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}
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}
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// This configures the maximum width of the singleton attached QML ToolTip. If left unconstrained,
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// it will never insert a line break and just extend on forever.
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ToolTip.toolTip.contentWidth: ToolTip.toolTip.implicitContentWidth < 400 ? ToolTip.toolTip.implicitContentWidth : 400
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function goBack() {
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if (clearOnBack) {
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// Pop all items except the first one
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stackView.pop(null)
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clearOnBack = false
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}
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else {
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stackView.pop()
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}
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}
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StackView {
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id: stackView
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initialItem: initialView
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anchors.fill: parent
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focus: true
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onCurrentItemChanged: {
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// Ensure focus travels to the next view when going back
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if (currentItem) {
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currentItem.forceActiveFocus()
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}
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}
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Keys.onEscapePressed: {
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if (depth > 1) {
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goBack()
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}
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else {
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quitConfirmationDialog.open()
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}
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}
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Keys.onBackPressed: {
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if (depth > 1) {
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goBack()
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}
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else {
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quitConfirmationDialog.open()
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}
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}
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Keys.onMenuPressed: {
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settingsButton.clicked()
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}
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// This is a keypress we've reserved for letting the
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// SdlGamepadKeyNavigation object tell us to show settings
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// when Menu is consumed by a focused control.
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Keys.onHangupPressed: {
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settingsButton.clicked()
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}
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}
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// This timer keeps us polling for 5 minutes of inactivity
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// to allow the user to work with Moonlight on a second display
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// while dealing with configuration issues. This will ensure
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// machines come online even if the input focus isn't on Moonlight.
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Timer {
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id: inactivityTimer
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interval: 5 * 60000
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onTriggered: {
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if (!active && pollingActive) {
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ComputerManager.stopPollingAsync()
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pollingActive = false
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}
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}
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}
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onVisibleChanged: {
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// When we become invisible while streaming is going on,
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// stop polling immediately.
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if (!visible) {
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inactivityTimer.stop()
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if (pollingActive) {
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ComputerManager.stopPollingAsync()
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pollingActive = false
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}
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}
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else if (active) {
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// When we become visible and active again, start polling
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inactivityTimer.stop()
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// Restart polling if it was stopped
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if (!pollingActive) {
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ComputerManager.startPolling()
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pollingActive = true
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}
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}
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}
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onActiveChanged: {
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if (active) {
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// Stop the inactivity timer
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inactivityTimer.stop()
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// Restart polling if it was stopped
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if (!pollingActive) {
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ComputerManager.startPolling()
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pollingActive = true
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}
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}
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else {
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// Start the inactivity timer to stop polling
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// if focus does not return within a few minutes.
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inactivityTimer.restart()
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}
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}
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property bool initialized: false
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// BUG: Using onAfterSynchronizing: here causes very strange
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// failures on Linux. Many shaders fail to compile and we
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// eventually segfault deep inside the Qt OpenGL code.
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onAfterRendering: {
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// We use this callback to trigger dialog display because
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// it only happens once the window is fully constructed.
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// Doing it earlier can lead to the dialog appearing behind
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// the window or otherwise without input focus.
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if (!initialized) {
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// Set initialized before calling anything else, because
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// pumping the event loop can cause us to get another
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// onAfterRendering call and potentially reenter this code.
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initialized = true;
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if (SystemProperties.isWow64) {
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wow64Dialog.open()
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}
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else if (!SystemProperties.hasHardwareAcceleration) {
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if (SystemProperties.isRunningXWayland) {
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xWaylandDialog.open()
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}
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else {
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noHwDecoderDialog.open()
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}
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}
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if (SystemProperties.unmappedGamepads) {
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unmappedGamepadDialog.unmappedGamepads = SystemProperties.unmappedGamepads
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unmappedGamepadDialog.open()
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}
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}
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}
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function navigateTo(url, objectName)
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{
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var existingItem = stackView.find(function(item, index) {
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return item.objectName === objectName
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})
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if (existingItem !== null) {
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// Pop to the existing item
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stackView.pop(existingItem)
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}
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else {
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// Create a new item
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stackView.push(url)
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}
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}
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header: ToolBar {
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id: toolBar
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height: 60
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anchors.topMargin: 5
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anchors.bottomMargin: 5
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Label {
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id: titleLabel
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visible: toolBar.width > 700
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anchors.fill: parent
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text: stackView.currentItem.objectName
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font.pointSize: 20
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elide: Label.ElideRight
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horizontalAlignment: Qt.AlignHCenter
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verticalAlignment: Qt.AlignVCenter
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}
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RowLayout {
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spacing: 10
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anchors.leftMargin: 10
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anchors.rightMargin: 10
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anchors.fill: parent
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NavigableToolButton {
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// Only make the button visible if the user has navigated somewhere.
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visible: stackView.depth > 1
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iconSource: "qrc:/res/arrow_left.svg"
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onClicked: goBack()
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Keys.onDownPressed: {
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stackView.currentItem.forceActiveFocus(Qt.TabFocus)
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}
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}
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// This label will appear when the window gets too small and
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// we need to ensure the toolbar controls don't collide
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Label {
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id: titleRowLabel
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font.pointSize: titleLabel.font.pointSize
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elide: Label.ElideRight
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horizontalAlignment: Qt.AlignHCenter
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verticalAlignment: Qt.AlignVCenter
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Layout.fillWidth: true
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// We need this label to always be visible so it can occupy
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// the remaining space in the RowLayout. To "hide" it, we
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// just set the text to empty string.
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text: !titleLabel.visible ? stackView.currentItem.objectName : ""
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}
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Label {
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id: versionLabel
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visible: stackView.currentItem.objectName === qsTr("Settings")
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text: qsTr("Version %1").arg(SystemProperties.versionString)
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font.pointSize: 12
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horizontalAlignment: Qt.AlignRight
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verticalAlignment: Qt.AlignVCenter
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}
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NavigableToolButton {
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id: discordButton
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visible: SystemProperties.hasBrowser &&
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stackView.currentItem.objectName === qsTr("Settings")
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iconSource: "qrc:/res/Discord-Logo-White.svg"
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ToolTip.delay: 1000
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ToolTip.timeout: 3000
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ToolTip.visible: hovered
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ToolTip.text: qsTr("Join our community on Discord")
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// TODO need to make sure browser is brought to foreground.
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onClicked: Qt.openUrlExternally("https://moonlight-stream.org/discord");
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Keys.onDownPressed: {
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stackView.currentItem.forceActiveFocus(Qt.TabFocus)
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}
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}
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NavigableToolButton {
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id: addPcButton
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visible: stackView.currentItem.objectName === qsTr("Computers")
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iconSource: "qrc:/res/ic_add_to_queue_white_48px.svg"
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ToolTip.delay: 1000
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ToolTip.timeout: 3000
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ToolTip.visible: hovered
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ToolTip.text: qsTr("Add PC manually") + (newPcShortcut.nativeText ? (" ("+newPcShortcut.nativeText+")") : "")
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Shortcut {
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id: newPcShortcut
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sequence: StandardKey.New
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onActivated: addPcButton.clicked()
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}
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onClicked: {
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addPcDialog.open()
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}
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Keys.onDownPressed: {
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stackView.currentItem.forceActiveFocus(Qt.TabFocus)
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}
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}
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NavigableToolButton {
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property string browserUrl: ""
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id: updateButton
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iconSource: "qrc:/res/update.svg"
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ToolTip.delay: 1000
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ToolTip.timeout: 3000
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ToolTip.visible: hovered || visible
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// Invisible until we get a callback notifying us that
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// an update is available
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visible: false
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onClicked: {
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if (SystemProperties.hasBrowser) {
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Qt.openUrlExternally(browserUrl);
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}
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}
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function updateAvailable(version, url)
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{
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ToolTip.text = qsTr("Update available for Moonlight: Version %1").arg(version)
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updateButton.browserUrl = url
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updateButton.visible = true
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}
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Component.onCompleted: {
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AutoUpdateChecker.onUpdateAvailable.connect(updateAvailable)
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AutoUpdateChecker.start()
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}
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Keys.onDownPressed: {
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stackView.currentItem.forceActiveFocus(Qt.TabFocus)
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}
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}
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NavigableToolButton {
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id: helpButton
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visible: SystemProperties.hasBrowser
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iconSource: "qrc:/res/question_mark.svg"
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ToolTip.delay: 1000
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ToolTip.timeout: 3000
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ToolTip.visible: hovered
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ToolTip.text: qsTr("Help") + (helpShortcut.nativeText ? (" ("+helpShortcut.nativeText+")") : "")
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Shortcut {
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id: helpShortcut
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sequence: StandardKey.HelpContents
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onActivated: helpButton.clicked()
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}
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// TODO need to make sure browser is brought to foreground.
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onClicked: Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide");
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Keys.onDownPressed: {
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stackView.currentItem.forceActiveFocus(Qt.TabFocus)
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}
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}
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NavigableToolButton {
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// TODO: Implement gamepad mapping then unhide this button
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visible: false
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ToolTip.delay: 1000
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ToolTip.timeout: 3000
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ToolTip.visible: hovered
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ToolTip.text: qsTr("Gamepad Mapper")
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iconSource: "qrc:/res/ic_videogame_asset_white_48px.svg"
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onClicked: navigateTo("qrc:/gui/GamepadMapper.qml", qsTr("Gamepad Mapping"))
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Keys.onDownPressed: {
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stackView.currentItem.forceActiveFocus(Qt.TabFocus)
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}
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}
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NavigableToolButton {
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id: settingsButton
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iconSource: "qrc:/res/settings.svg"
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onClicked: navigateTo("qrc:/gui/SettingsView.qml", qsTr("Settings"))
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Keys.onDownPressed: {
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stackView.currentItem.forceActiveFocus(Qt.TabFocus)
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}
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Shortcut {
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id: settingsShortcut
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sequence: StandardKey.Preferences
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onActivated: settingsButton.clicked()
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}
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ToolTip.delay: 1000
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ToolTip.timeout: 3000
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ToolTip.visible: hovered
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ToolTip.text: qsTr("Settings") + (settingsShortcut.nativeText ? (" ("+settingsShortcut.nativeText+")") : "")
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}
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}
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}
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ErrorMessageDialog {
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id: noHwDecoderDialog
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text: qsTr("No functioning hardware accelerated video decoder was detected by Moonlight. " +
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"Your streaming performance may be severely degraded in this configuration.")
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helpText: qsTr("Click the Help button for more information on solving this problem.")
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helpUrl: "https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems"
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}
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ErrorMessageDialog {
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id: xWaylandDialog
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text: qsTr("Hardware acceleration doesn't work on XWayland. Continuing on XWayland may result in poor streaming performance. " +
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"Try running with QT_QPA_PLATFORM=wayland or switch to X11.")
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helpText: qsTr("Click the Help button for more information.")
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helpUrl: "https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems"
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}
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NavigableMessageDialog {
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id: wow64Dialog
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standardButtons: Dialog.Ok | Dialog.Cancel
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text: qsTr("This version of Moonlight isn't optimized for your PC. Please download the '%1' version of Moonlight for the best streaming performance.").arg(SystemProperties.friendlyNativeArchName)
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onAccepted: {
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Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-qt/releases");
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}
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}
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ErrorMessageDialog {
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id: unmappedGamepadDialog
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property string unmappedGamepads : ""
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text: qsTr("Moonlight detected gamepads without a mapping:") + "\n" + unmappedGamepads
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helpTextSeparator: "\n\n"
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helpText: qsTr("Click the Help button for information on how to map your gamepads.")
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helpUrl: "https://github.com/moonlight-stream/moonlight-docs/wiki/Gamepad-Mapping"
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}
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// This dialog appears when quitting via keyboard or gamepad button
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NavigableMessageDialog {
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id: quitConfirmationDialog
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standardButtons: Dialog.Yes | Dialog.No
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text: qsTr("Are you sure you want to quit?")
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// For keyboard/gamepad navigation
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onAccepted: Qt.quit()
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}
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// HACK: This belongs in StreamSegue but keeping a dialog around after the parent
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// dies can trigger bugs in Qt 5.12 that cause the app to crash. For now, we will
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// host this dialog in a QML component that is never destroyed.
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//
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// To repro: Start a stream, cut the network connection to trigger the "Connection
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// terminated" dialog, wait until the app grid times out back to the PC grid, then
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// try to dismiss the dialog.
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ErrorMessageDialog {
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id: streamSegueErrorDialog
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property bool quitAfter: false
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onClosed: {
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if (quitAfter) {
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Qt.quit()
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}
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// StreamSegue assumes its dialog will be re-created each time we
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// start streaming, so fake it by wiping out the text each time.
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text = ""
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}
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}
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NavigableDialog {
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id: addPcDialog
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property string label: qsTr("Enter the IP address of your GameStream PC:")
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standardButtons: Dialog.Ok | Dialog.Cancel
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onOpened: {
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// Force keyboard focus on the textbox so keyboard navigation works
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editText.forceActiveFocus()
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}
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onClosed: {
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editText.clear()
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}
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onAccepted: {
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if (editText.text) {
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ComputerManager.addNewHostManually(editText.text.trim())
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}
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}
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ColumnLayout {
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Label {
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text: addPcDialog.label
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font.bold: true
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}
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TextField {
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id: editText
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Layout.fillWidth: true
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focus: true
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Keys.onReturnPressed: {
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addPcDialog.accept()
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}
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Keys.onEnterPressed: {
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addPcDialog.accept()
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}
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}
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}
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}
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}
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