moonlight-qt/app/shaders/egl_overlay.vert
2020-12-19 23:01:41 -06:00

8 lines
172 B
GLSL

attribute vec2 aPosition; // 2D: X,Y
attribute vec2 aTexCoord;
varying vec2 vTexCoord;
void main() {
vTexCoord = aTexCoord;
gl_Position = vec4(aPosition, 0, 1);
}