mirror of
https://github.com/moonlight-stream/moonlight-qt
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10 lines
211 B
GLSL
10 lines
211 B
GLSL
#version 300 es
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layout (location = 0) in vec2 aPosition; // 2D: X,Y
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layout (location = 1) in vec2 aTexCoord;
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out vec2 vTextCoord;
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void main() {
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vTextCoord = aTexCoord;
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gl_Position = vec4(aPosition, 0, 1);
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}
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