mirror of
https://github.com/moonlight-stream/moonlight-qt
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738f64c903
We need that extra precision for sampling large textures
19 lines
No EOL
323 B
HLSL
19 lines
No EOL
323 B
HLSL
struct ShaderInput
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{
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float2 pos : POSITION;
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float2 tex : TEXCOORD0;
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};
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struct ShaderOutput
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{
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float4 pos : SV_POSITION;
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float2 tex : TEXCOORD0;
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};
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ShaderOutput main(ShaderInput input)
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{
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ShaderOutput output;
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output.pos = float4(input.pos, 0.0, 1.0);
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output.tex = input.tex;
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return output;
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} |