mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-12-23 17:43:08 +00:00
91 lines
2 KiB
QML
91 lines
2 KiB
QML
import QtQuick 2.0
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import QtQuick.Controls 2.2
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import ComputerManager 1.0
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import SdlGamepadKeyNavigation 1.0
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Item {
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function onSearchingComputer() {
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stageLabel.text = qsTr("Establishing connection to PC...")
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}
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function onPairing(pcName, pin) {
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stageLabel.text = qsTr("Pairing... Please enter '%1' on %2.").arg(pin).arg(pcName)
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}
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function onFailed(message) {
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stageIndicator.visible = false
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errorDialog.text = message
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errorDialog.open()
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}
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function onSuccess(appName) {
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stageIndicator.visible = false
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pairCompleteDialog.open()
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}
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// Allow user to back out of pairing
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Keys.onEscapePressed: {
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Qt.quit()
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}
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Keys.onBackPressed: {
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Qt.quit()
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}
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Keys.onCancelPressed: {
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Qt.quit()
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}
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StackView.onActivated: {
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if (!launcher.isExecuted()) {
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toolBar.visible = false
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// Normally this is enabled by PcView, but we will won't
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// load PcView when streaming from the command-line.
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SdlGamepadKeyNavigation.enable()
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launcher.searchingComputer.connect(onSearchingComputer)
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launcher.pairing.connect(onPairing)
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launcher.failed.connect(onFailed)
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launcher.success.connect(onSuccess)
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launcher.execute(ComputerManager)
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}
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}
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Row {
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anchors.centerIn: parent
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spacing: 5
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id: stageIndicator
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BusyIndicator {
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id: stageSpinner
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}
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Label {
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id: stageLabel
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height: stageSpinner.height
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font.pointSize: 20
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verticalAlignment: Text.AlignVCenter
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wrapMode: Text.Wrap
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}
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}
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ErrorMessageDialog {
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id: errorDialog
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onClosed: {
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Qt.quit();
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}
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}
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NavigableMessageDialog {
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id: pairCompleteDialog
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closePolicy: Popup.CloseOnEscape
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text:qsTr("Pairing completed successfully")
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standardButtons: Dialog.Ok
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onClosed: {
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Qt.quit()
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}
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}
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}
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