mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-12-24 01:53:08 +00:00
1227 lines
44 KiB
C++
1227 lines
44 KiB
C++
#include <Limelight.h>
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#include "ffmpeg.h"
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#include "streaming/streamutils.h"
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#include "streaming/session.h"
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#include <h264_stream.h>
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#include "ffmpeg-renderers/sdlvid.h"
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#ifdef Q_OS_WIN32
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#include "ffmpeg-renderers/dxva2.h"
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#include "ffmpeg-renderers/d3d11va.h"
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#endif
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#ifdef Q_OS_DARWIN
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#include "ffmpeg-renderers/vt.h"
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#endif
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#ifdef HAVE_LIBVA
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#include "ffmpeg-renderers/vaapi.h"
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#endif
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#ifdef HAVE_LIBVDPAU
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#include "ffmpeg-renderers/vdpau.h"
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#endif
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#ifdef HAVE_MMAL
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#include "ffmpeg-renderers/mmal.h"
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#endif
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#ifdef HAVE_DRM
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#include "ffmpeg-renderers/drm.h"
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#endif
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#ifdef HAVE_EGL
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#include "ffmpeg-renderers/eglvid.h"
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#endif
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#ifdef HAVE_CUDA
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#include "ffmpeg-renderers/cuda.h"
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#endif
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// This is gross but it allows us to use sizeof()
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#include "ffmpeg_videosamples.cpp"
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#define MAX_SPS_EXTRA_SIZE 16
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#define FAILED_DECODES_RESET_THRESHOLD 20
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bool FFmpegVideoDecoder::isHardwareAccelerated()
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{
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return m_HwDecodeCfg != nullptr ||
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(m_VideoDecoderCtx->codec->capabilities & AV_CODEC_CAP_HARDWARE) != 0;
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}
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bool FFmpegVideoDecoder::isAlwaysFullScreen()
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{
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return m_FrontendRenderer->getRendererAttributes() & RENDERER_ATTRIBUTE_FULLSCREEN_ONLY;
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}
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bool FFmpegVideoDecoder::isHdrSupported()
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{
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return m_FrontendRenderer->getRendererAttributes() & RENDERER_ATTRIBUTE_HDR_SUPPORT;
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}
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void FFmpegVideoDecoder::setHdrMode(bool enabled)
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{
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m_FrontendRenderer->setHdrMode(enabled);
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}
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int FFmpegVideoDecoder::getDecoderCapabilities()
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{
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int capabilities = m_BackendRenderer->getDecoderCapabilities();
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if (!isHardwareAccelerated()) {
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// Slice up to 4 times for parallel CPU decoding, once slice per core
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int slices = qMin(MAX_SLICES, SDL_GetCPUCount());
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Encoder configured for %d slices per frame",
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slices);
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capabilities |= CAPABILITY_SLICES_PER_FRAME(slices);
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}
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// We use our own decoder thread with the "pull" model
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capabilities |= CAPABILITY_PULL_RENDERER;
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return capabilities;
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}
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int FFmpegVideoDecoder::getDecoderColorspace()
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{
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return m_FrontendRenderer->getDecoderColorspace();
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}
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QSize FFmpegVideoDecoder::getDecoderMaxResolution()
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{
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if (m_BackendRenderer->getRendererAttributes() & RENDERER_ATTRIBUTE_1080P_MAX) {
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return QSize(1920, 1080);
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}
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else {
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// No known maximum
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return QSize(0, 0);
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}
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}
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enum AVPixelFormat FFmpegVideoDecoder::ffGetFormat(AVCodecContext* context,
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const enum AVPixelFormat* pixFmts)
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{
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FFmpegVideoDecoder* decoder = (FFmpegVideoDecoder*)context->opaque;
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const enum AVPixelFormat *p;
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for (p = pixFmts; *p != -1; p++) {
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// Only match our hardware decoding codec or preferred SW pixel
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// format (if not using hardware decoding). It's crucial
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// to override the default get_format() which will try
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// to gracefully fall back to software decode and break us.
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if (*p == (decoder->m_HwDecodeCfg ? decoder->m_HwDecodeCfg->pix_fmt : context->pix_fmt) &&
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decoder->m_BackendRenderer->prepareDecoderContextInGetFormat(context, *p)) {
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return *p;
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}
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}
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// Failed to match the preferred pixel formats. Try non-preferred options for non-hwaccel decoders.
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if (decoder->m_HwDecodeCfg == nullptr) {
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for (p = pixFmts; *p != -1; p++) {
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if (decoder->m_FrontendRenderer->isPixelFormatSupported(decoder->m_VideoFormat, *p) &&
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decoder->m_BackendRenderer->prepareDecoderContextInGetFormat(context, *p)) {
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return *p;
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}
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}
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}
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return AV_PIX_FMT_NONE;
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}
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FFmpegVideoDecoder::FFmpegVideoDecoder(bool testOnly)
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: m_Pkt(av_packet_alloc()),
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m_VideoDecoderCtx(nullptr),
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m_DecodeBuffer(1024 * 1024, 0),
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m_HwDecodeCfg(nullptr),
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m_BackendRenderer(nullptr),
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m_FrontendRenderer(nullptr),
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m_ConsecutiveFailedDecodes(0),
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m_Pacer(nullptr),
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m_FramesIn(0),
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m_FramesOut(0),
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m_LastFrameNumber(0),
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m_StreamFps(0),
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m_VideoFormat(0),
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m_NeedsSpsFixup(false),
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m_TestOnly(testOnly),
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m_DecoderThread(nullptr)
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{
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SDL_zero(m_ActiveWndVideoStats);
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SDL_zero(m_LastWndVideoStats);
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SDL_zero(m_GlobalVideoStats);
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SDL_AtomicSet(&m_DecoderThreadShouldQuit, 0);
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// Use linear filtering when renderer scaling is required
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
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}
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FFmpegVideoDecoder::~FFmpegVideoDecoder()
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{
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reset();
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// Set log level back to default.
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// NB: We don't do this in reset() because we want
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// to preserve the log level across reset() during
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// test initialization.
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av_log_set_level(AV_LOG_INFO);
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av_packet_free(&m_Pkt);
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}
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IFFmpegRenderer* FFmpegVideoDecoder::getBackendRenderer()
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{
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return m_BackendRenderer;
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}
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void FFmpegVideoDecoder::reset()
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{
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// Terminate the decoder thread before doing anything else.
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// It might be touching things we're about to free.
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if (m_DecoderThread != nullptr) {
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SDL_AtomicSet(&m_DecoderThreadShouldQuit, 1);
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LiWakeWaitForVideoFrame();
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SDL_WaitThread(m_DecoderThread, NULL);
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SDL_AtomicSet(&m_DecoderThreadShouldQuit, 0);
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m_DecoderThread = nullptr;
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}
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m_FramesIn = m_FramesOut = 0;
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m_FrameInfoQueue.clear();
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delete m_Pacer;
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m_Pacer = nullptr;
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// This must be called after deleting Pacer because it
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// may be holding AVFrames to free in its destructor.
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// However, it must be called before deleting the IFFmpegRenderer
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// since the codec context may be referencing objects that we
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// need to delete in the renderer destructor.
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avcodec_free_context(&m_VideoDecoderCtx);
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if (!m_TestOnly) {
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Session::get()->getOverlayManager().setOverlayRenderer(nullptr);
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}
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// If we have a separate frontend renderer, free that first
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if (m_FrontendRenderer != m_BackendRenderer) {
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delete m_FrontendRenderer;
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}
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delete m_BackendRenderer;
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m_FrontendRenderer = m_BackendRenderer = nullptr;
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if (!m_TestOnly) {
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logVideoStats(m_GlobalVideoStats, "Global video stats");
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}
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else {
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// Test-only decoders can't have any frames submitted
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SDL_assert(m_GlobalVideoStats.totalFrames == 0);
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}
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}
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bool FFmpegVideoDecoder::createFrontendRenderer(PDECODER_PARAMETERS params, bool useAlternateFrontend)
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{
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if (useAlternateFrontend) {
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#ifdef HAVE_DRM
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// If we're trying to stream HDR, we need to use the DRM renderer in direct
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// rendering mode so it can set the HDR metadata on the display. EGL does
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// not currently support this (and even if it did, Mesa and Wayland don't
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// currently have protocols to actually get that metadata to the display).
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if ((params->videoFormat & VIDEO_FORMAT_MASK_10BIT) && m_BackendRenderer->canExportDrmPrime()) {
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m_FrontendRenderer = new DrmRenderer(m_BackendRenderer);
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if (m_FrontendRenderer->initialize(params)) {
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return true;
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}
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delete m_FrontendRenderer;
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m_FrontendRenderer = nullptr;
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}
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#endif
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#ifdef HAVE_EGL
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if (m_BackendRenderer->canExportEGL()) {
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m_FrontendRenderer = new EGLRenderer(m_BackendRenderer);
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if (m_FrontendRenderer->initialize(params)) {
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return true;
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}
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delete m_FrontendRenderer;
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m_FrontendRenderer = nullptr;
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}
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#endif
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// If we made it here, we failed to create the EGLRenderer
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return false;
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}
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if (m_BackendRenderer->isDirectRenderingSupported()) {
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// The backend renderer can render to the display
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m_FrontendRenderer = m_BackendRenderer;
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}
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else {
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// The backend renderer cannot directly render to the display, so
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// we will create an SDL renderer to draw the frames.
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m_FrontendRenderer = new SdlRenderer();
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if (!m_FrontendRenderer->initialize(params)) {
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return false;
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}
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}
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return true;
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}
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bool FFmpegVideoDecoder::completeInitialization(const AVCodec* decoder, PDECODER_PARAMETERS params, bool testFrame, bool useAlternateFrontend)
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{
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// In test-only mode, we should only see test frames
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SDL_assert(!m_TestOnly || testFrame);
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// Create the frontend renderer based on the capabilities of the backend renderer
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if (!createFrontendRenderer(params, useAlternateFrontend)) {
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return false;
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}
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m_StreamFps = params->frameRate;
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m_VideoFormat = params->videoFormat;
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// Don't bother initializing Pacer if we're not actually going to render
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if (!testFrame) {
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m_Pacer = new Pacer(m_FrontendRenderer, &m_ActiveWndVideoStats);
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if (!m_Pacer->initialize(params->window, params->frameRate,
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params->enableFramePacing || (params->enableVsync && (m_FrontendRenderer->getRendererAttributes() & RENDERER_ATTRIBUTE_FORCE_PACING)))) {
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return false;
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}
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}
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m_VideoDecoderCtx = avcodec_alloc_context3(decoder);
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if (!m_VideoDecoderCtx) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Unable to allocate video decoder context");
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return false;
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}
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// Always request low delay decoding
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m_VideoDecoderCtx->flags |= AV_CODEC_FLAG_LOW_DELAY;
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// Allow display of corrupt frames and frames missing references
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m_VideoDecoderCtx->flags |= AV_CODEC_FLAG_OUTPUT_CORRUPT;
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m_VideoDecoderCtx->flags2 |= AV_CODEC_FLAG2_SHOW_ALL;
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// Report decoding errors to allow us to request a key frame
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//
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// With HEVC streams, FFmpeg can drop a frame (hwaccel->start_frame() fails)
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// without telling us. Since we have an infinite GOP length, this causes artifacts
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// on screen that persist for a long time. It's easy to cause this condition
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// by using NVDEC and delaying 100 ms randomly in the render path so the decoder
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// runs out of output buffers.
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m_VideoDecoderCtx->err_recognition = AV_EF_EXPLODE;
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// Enable slice multi-threading for software decoding
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if (!isHardwareAccelerated()) {
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m_VideoDecoderCtx->thread_type = FF_THREAD_SLICE;
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m_VideoDecoderCtx->thread_count = qMin(MAX_SLICES, SDL_GetCPUCount());
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}
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else {
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// No threading for HW decode
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m_VideoDecoderCtx->thread_count = 1;
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}
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// Setup decoding parameters
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m_VideoDecoderCtx->width = params->width;
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m_VideoDecoderCtx->height = params->height;
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m_VideoDecoderCtx->pix_fmt = m_FrontendRenderer->getPreferredPixelFormat(params->videoFormat);
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m_VideoDecoderCtx->get_format = ffGetFormat;
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AVDictionary* options = nullptr;
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// Allow the backend renderer to attach data to this decoder
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if (!m_BackendRenderer->prepareDecoderContext(m_VideoDecoderCtx, &options)) {
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return false;
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}
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// Nobody must override our ffGetFormat
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SDL_assert(m_VideoDecoderCtx->get_format == ffGetFormat);
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// Stash a pointer to this object in the context
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SDL_assert(m_VideoDecoderCtx->opaque == nullptr);
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m_VideoDecoderCtx->opaque = this;
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int err = avcodec_open2(m_VideoDecoderCtx, decoder, &options);
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av_dict_free(&options);
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if (err < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Unable to open decoder for format: %x",
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params->videoFormat);
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return false;
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}
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// FFMpeg doesn't completely initialize the codec until the codec
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// config data comes in. This would be too late for us to change
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// our minds on the selected video codec, so we'll do a trial run
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// now to see if things will actually work when the video stream
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// comes in.
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if (testFrame) {
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switch (params->videoFormat) {
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case VIDEO_FORMAT_H264:
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m_Pkt->data = (uint8_t*)k_H264TestFrame;
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m_Pkt->size = sizeof(k_H264TestFrame);
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break;
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case VIDEO_FORMAT_H265:
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m_Pkt->data = (uint8_t*)k_HEVCMainTestFrame;
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m_Pkt->size = sizeof(k_HEVCMainTestFrame);
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break;
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case VIDEO_FORMAT_H265_MAIN10:
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m_Pkt->data = (uint8_t*)k_HEVCMain10TestFrame;
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m_Pkt->size = sizeof(k_HEVCMain10TestFrame);
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break;
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default:
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"No test frame for format: %x",
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params->videoFormat);
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return false;
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}
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AVFrame* frame = av_frame_alloc();
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if (!frame) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Failed to allocate frame");
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return false;
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}
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// Some decoders won't output on the first frame, so we'll submit
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// a few test frames if we get an EAGAIN error.
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for (int retries = 0; retries < 5; retries++) {
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// Most FFmpeg decoders process input using a "push" model.
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// We'll see those fail here if the format is not supported.
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err = avcodec_send_packet(m_VideoDecoderCtx, m_Pkt);
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if (err < 0) {
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av_frame_free(&frame);
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char errorstring[512];
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av_strerror(err, errorstring, sizeof(errorstring));
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"Test decode failed (avcodec_send_packet): %s", errorstring);
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return false;
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}
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// A few FFmpeg decoders (h264_mmal) process here using a "pull" model.
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// Those decoders will fail here if the format is not supported.
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err = avcodec_receive_frame(m_VideoDecoderCtx, frame);
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if (err == AVERROR(EAGAIN)) {
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// Wait a little while to let the hardware work
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SDL_Delay(100);
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}
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else {
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// Done!
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break;
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}
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}
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if (err < 0) {
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char errorstring[512];
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av_strerror(err, errorstring, sizeof(errorstring));
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"Test decode failed (avcodec_receive_frame): %s", errorstring);
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av_frame_free(&frame);
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return false;
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}
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// Allow the renderer to do any validation it wants on this frame
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if (!m_FrontendRenderer->testRenderFrame(frame)) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"Test decode failed (testRenderFrame)");
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av_frame_free(&frame);
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return false;
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}
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av_frame_free(&frame);
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}
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else {
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if ((params->videoFormat & VIDEO_FORMAT_MASK_H264) &&
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!(m_BackendRenderer->getDecoderCapabilities() & CAPABILITY_REFERENCE_FRAME_INVALIDATION_AVC)) {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Using H.264 SPS fixup");
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m_NeedsSpsFixup = true;
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}
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else {
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m_NeedsSpsFixup = false;
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}
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// Tell overlay manager to use this frontend renderer
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Session::get()->getOverlayManager().setOverlayRenderer(m_FrontendRenderer);
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// Only create the decoder thread when instantiating the decoder for real. It will use APIs from
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// moonlight-common-c that can only be legally called with an established connection.
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m_DecoderThread = SDL_CreateThread(FFmpegVideoDecoder::decoderThreadProcThunk, "FFDecoder", (void*)this);
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if (m_DecoderThread == nullptr) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Failed to create decoder thread: %s", SDL_GetError());
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return false;
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}
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}
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return true;
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}
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void FFmpegVideoDecoder::addVideoStats(VIDEO_STATS& src, VIDEO_STATS& dst)
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{
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dst.receivedFrames += src.receivedFrames;
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dst.decodedFrames += src.decodedFrames;
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dst.renderedFrames += src.renderedFrames;
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dst.totalFrames += src.totalFrames;
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dst.networkDroppedFrames += src.networkDroppedFrames;
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dst.pacerDroppedFrames += src.pacerDroppedFrames;
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dst.totalReassemblyTime += src.totalReassemblyTime;
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dst.totalDecodeTime += src.totalDecodeTime;
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dst.totalPacerTime += src.totalPacerTime;
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dst.totalRenderTime += src.totalRenderTime;
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if (!LiGetEstimatedRttInfo(&dst.lastRtt, &dst.lastRttVariance)) {
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dst.lastRtt = 0;
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dst.lastRttVariance = 0;
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}
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else {
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// Our logic to determine if RTT is valid depends on us never
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// getting an RTT of 0. ENet currently ensures RTTs are >= 1.
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SDL_assert(dst.lastRtt > 0);
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}
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Uint32 now = SDL_GetTicks();
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// Initialize the measurement start point if this is the first video stat window
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if (!dst.measurementStartTimestamp) {
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dst.measurementStartTimestamp = src.measurementStartTimestamp;
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}
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// The following code assumes the global measure was already started first
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SDL_assert(dst.measurementStartTimestamp <= src.measurementStartTimestamp);
|
|
|
|
dst.totalFps = (float)dst.totalFrames / ((float)(now - dst.measurementStartTimestamp) / 1000);
|
|
dst.receivedFps = (float)dst.receivedFrames / ((float)(now - dst.measurementStartTimestamp) / 1000);
|
|
dst.decodedFps = (float)dst.decodedFrames / ((float)(now - dst.measurementStartTimestamp) / 1000);
|
|
dst.renderedFps = (float)dst.renderedFrames / ((float)(now - dst.measurementStartTimestamp) / 1000);
|
|
}
|
|
|
|
void FFmpegVideoDecoder::stringifyVideoStats(VIDEO_STATS& stats, char* output)
|
|
{
|
|
int offset = 0;
|
|
const char* codecString;
|
|
|
|
// Start with an empty string
|
|
output[offset] = 0;
|
|
|
|
switch (m_VideoFormat)
|
|
{
|
|
case VIDEO_FORMAT_H264:
|
|
codecString = "H.264";
|
|
break;
|
|
|
|
case VIDEO_FORMAT_H265:
|
|
codecString = "HEVC";
|
|
break;
|
|
|
|
case VIDEO_FORMAT_H265_MAIN10:
|
|
codecString = "HEVC Main 10";
|
|
break;
|
|
|
|
default:
|
|
SDL_assert(false);
|
|
codecString = "UNKNOWN";
|
|
break;
|
|
}
|
|
|
|
if (stats.receivedFps > 0) {
|
|
if (m_VideoDecoderCtx != nullptr) {
|
|
offset += sprintf(&output[offset],
|
|
"Video stream: %dx%d %.2f FPS (Codec: %s)\n",
|
|
m_VideoDecoderCtx->width,
|
|
m_VideoDecoderCtx->height,
|
|
stats.totalFps,
|
|
codecString);
|
|
}
|
|
|
|
offset += sprintf(&output[offset],
|
|
"Incoming frame rate from network: %.2f FPS\n"
|
|
"Decoding frame rate: %.2f FPS\n"
|
|
"Rendering frame rate: %.2f FPS\n",
|
|
stats.receivedFps,
|
|
stats.decodedFps,
|
|
stats.renderedFps);
|
|
}
|
|
|
|
if (stats.renderedFrames != 0) {
|
|
char rttString[32];
|
|
|
|
if (stats.lastRtt != 0) {
|
|
sprintf(rttString, "%u ms (variance: %u ms)", stats.lastRtt, stats.lastRttVariance);
|
|
}
|
|
else {
|
|
sprintf(rttString, "N/A");
|
|
}
|
|
|
|
offset += sprintf(&output[offset],
|
|
"Frames dropped by your network connection: %.2f%%\n"
|
|
"Frames dropped due to network jitter: %.2f%%\n"
|
|
"Average network latency: %s\n"
|
|
"Average decoding time: %.2f ms\n"
|
|
"Average frame queue delay: %.2f ms\n"
|
|
"Average rendering time (including monitor V-sync latency): %.2f ms\n",
|
|
(float)stats.networkDroppedFrames / stats.totalFrames * 100,
|
|
(float)stats.pacerDroppedFrames / stats.decodedFrames * 100,
|
|
rttString,
|
|
(float)stats.totalDecodeTime / stats.decodedFrames,
|
|
(float)stats.totalPacerTime / stats.renderedFrames,
|
|
(float)stats.totalRenderTime / stats.renderedFrames);
|
|
}
|
|
}
|
|
|
|
void FFmpegVideoDecoder::logVideoStats(VIDEO_STATS& stats, const char* title)
|
|
{
|
|
if (stats.renderedFps > 0 || stats.renderedFrames != 0) {
|
|
char videoStatsStr[512];
|
|
stringifyVideoStats(stats, videoStatsStr);
|
|
|
|
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
|
"%s", title);
|
|
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
|
"----------------------------------------------------------\n%s",
|
|
videoStatsStr);
|
|
}
|
|
}
|
|
|
|
IFFmpegRenderer* FFmpegVideoDecoder::createHwAccelRenderer(const AVCodecHWConfig* hwDecodeCfg, int pass)
|
|
{
|
|
if (!(hwDecodeCfg->methods & AV_CODEC_HW_CONFIG_METHOD_HW_DEVICE_CTX)) {
|
|
return nullptr;
|
|
}
|
|
|
|
// First pass using our top-tier hwaccel implementations
|
|
if (pass == 0) {
|
|
switch (hwDecodeCfg->device_type) {
|
|
#ifdef Q_OS_WIN32
|
|
// DXVA2 appears in the hwaccel list before D3D11VA, so we will prefer it.
|
|
//
|
|
// There is logic in DXVA2 that may elect to fail on the first selection pass
|
|
// to allow D3D11VA to be used in cases where it is known to be better.
|
|
case AV_HWDEVICE_TYPE_DXVA2:
|
|
return new DXVA2Renderer(pass);
|
|
case AV_HWDEVICE_TYPE_D3D11VA:
|
|
return new D3D11VARenderer(pass);
|
|
#endif
|
|
#ifdef Q_OS_DARWIN
|
|
case AV_HWDEVICE_TYPE_VIDEOTOOLBOX:
|
|
return VTRendererFactory::createRenderer();
|
|
#endif
|
|
#ifdef HAVE_LIBVA
|
|
case AV_HWDEVICE_TYPE_VAAPI:
|
|
return new VAAPIRenderer();
|
|
#endif
|
|
#ifdef HAVE_LIBVDPAU
|
|
case AV_HWDEVICE_TYPE_VDPAU:
|
|
return new VDPAURenderer();
|
|
#endif
|
|
#ifdef HAVE_DRM
|
|
case AV_HWDEVICE_TYPE_DRM:
|
|
return new DrmRenderer();
|
|
#endif
|
|
default:
|
|
return nullptr;
|
|
}
|
|
}
|
|
// Second pass for our second-tier hwaccel implementations
|
|
else if (pass == 1) {
|
|
switch (hwDecodeCfg->device_type) {
|
|
#ifdef HAVE_CUDA
|
|
case AV_HWDEVICE_TYPE_CUDA:
|
|
// CUDA should only be used to cover the NVIDIA+Wayland case
|
|
return new CUDARenderer();
|
|
#endif
|
|
#ifdef Q_OS_WIN32
|
|
// This gives DXVA2 and D3D11VA another shot at handling cases where they
|
|
// chose to purposefully fail in the first selection pass to allow a more
|
|
// optimal decoder to be tried.
|
|
case AV_HWDEVICE_TYPE_DXVA2:
|
|
return new DXVA2Renderer(pass);
|
|
case AV_HWDEVICE_TYPE_D3D11VA:
|
|
return new D3D11VARenderer(pass);
|
|
#endif
|
|
default:
|
|
return nullptr;
|
|
}
|
|
}
|
|
else {
|
|
SDL_assert(false);
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
bool FFmpegVideoDecoder::tryInitializeRenderer(const AVCodec* decoder,
|
|
PDECODER_PARAMETERS params,
|
|
const AVCodecHWConfig* hwConfig,
|
|
std::function<IFFmpegRenderer*()> createRendererFunc)
|
|
{
|
|
m_HwDecodeCfg = hwConfig;
|
|
|
|
// i == 0 - Indirect via EGL or DRM frontend with zero-copy DMA-BUF passing
|
|
// i == 1 - Direct rendering or indirect via SDL read-back
|
|
#ifdef HAVE_EGL
|
|
for (int i = 0; i < 2; i++) {
|
|
#else
|
|
for (int i = 1; i < 2; i++) {
|
|
#endif
|
|
SDL_assert(m_BackendRenderer == nullptr);
|
|
if ((m_BackendRenderer = createRendererFunc()) != nullptr &&
|
|
m_BackendRenderer->initialize(params) &&
|
|
completeInitialization(decoder, params, m_TestOnly || m_BackendRenderer->needsTestFrame(), i == 0 /* EGL/DRM */)) {
|
|
if (m_TestOnly) {
|
|
// This decoder is only for testing capabilities, so don't bother
|
|
// creating a usable renderer
|
|
return true;
|
|
}
|
|
|
|
if (m_BackendRenderer->needsTestFrame()) {
|
|
// The test worked, so now let's initialize it for real
|
|
reset();
|
|
if ((m_BackendRenderer = createRendererFunc()) != nullptr &&
|
|
m_BackendRenderer->initialize(params) &&
|
|
completeInitialization(decoder, params, false, i == 0 /* EGL/DRM */)) {
|
|
return true;
|
|
}
|
|
else {
|
|
SDL_LogCritical(SDL_LOG_CATEGORY_APPLICATION,
|
|
"Decoder failed to initialize after successful test");
|
|
reset();
|
|
}
|
|
}
|
|
else {
|
|
// No test required. Good to go now.
|
|
return true;
|
|
}
|
|
}
|
|
else {
|
|
// Failed to initialize, so keep looking
|
|
reset();
|
|
}
|
|
}
|
|
|
|
// reset() must be called before we reach this point!
|
|
SDL_assert(m_BackendRenderer == nullptr);
|
|
return false;
|
|
}
|
|
|
|
#define TRY_PREFERRED_PIXEL_FORMAT(RENDERER_TYPE) \
|
|
{ \
|
|
RENDERER_TYPE renderer; \
|
|
if (renderer.getPreferredPixelFormat(params->videoFormat) == decoder->pix_fmts[i]) { \
|
|
if (tryInitializeRenderer(decoder, params, nullptr, \
|
|
[]() -> IFFmpegRenderer* { return new RENDERER_TYPE(); })) { \
|
|
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, \
|
|
"Chose " #RENDERER_TYPE " for codec %s due to preferred pixel format: 0x%x", \
|
|
decoder->name, decoder->pix_fmts[i]); \
|
|
return true; \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
#define TRY_SUPPORTED_NON_PREFERRED_PIXEL_FORMAT(RENDERER_TYPE) \
|
|
{ \
|
|
RENDERER_TYPE renderer; \
|
|
if (decoder->pix_fmts[i] != renderer.getPreferredPixelFormat(params->videoFormat) && \
|
|
renderer.isPixelFormatSupported(params->videoFormat, decoder->pix_fmts[i])) { \
|
|
if (tryInitializeRenderer(decoder, params, nullptr, \
|
|
[]() -> IFFmpegRenderer* { return new RENDERER_TYPE(); })) { \
|
|
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, \
|
|
"Chose " #RENDERER_TYPE " for codec %s due to compatible pixel format: 0x%x", \
|
|
decoder->name, decoder->pix_fmts[i]); \
|
|
return true; \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
bool FFmpegVideoDecoder::tryInitializeRendererForDecoderByName(const char *decoderName,
|
|
PDECODER_PARAMETERS params)
|
|
{
|
|
const AVCodec* decoder = avcodec_find_decoder_by_name(decoderName);
|
|
if (decoder == nullptr) {
|
|
return false;
|
|
}
|
|
|
|
// This might be a hwaccel decoder, so try any hw configs first
|
|
for (int i = 0;; i++) {
|
|
const AVCodecHWConfig *config = avcodec_get_hw_config(decoder, i);
|
|
if (!config) {
|
|
// No remaing hwaccel options
|
|
break;
|
|
}
|
|
|
|
// Initialize the hardware codec and submit a test frame if the renderer needs it
|
|
if (tryInitializeRenderer(decoder, params, config,
|
|
[config]() -> IFFmpegRenderer* { return createHwAccelRenderer(config, 0); })) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (decoder->pix_fmts == NULL) {
|
|
// Supported output pixel formats are unknown. We'll just try SDL and hope it can cope.
|
|
return tryInitializeRenderer(decoder, params, nullptr,
|
|
[]() -> IFFmpegRenderer* { return new SdlRenderer(); });
|
|
}
|
|
|
|
#ifdef HAVE_MMAL
|
|
// HACK: Avoid using YUV420P on h264_mmal. It can cause a deadlock inside the MMAL libraries.
|
|
// Even if it didn't completely deadlock us, the performance would likely be atrocious.
|
|
if (strcmp(decoderName, "h264_mmal") == 0) {
|
|
for (int i = 0; decoder->pix_fmts[i] != AV_PIX_FMT_NONE; i++) {
|
|
TRY_PREFERRED_PIXEL_FORMAT(MmalRenderer);
|
|
}
|
|
|
|
for (int i = 0; decoder->pix_fmts[i] != AV_PIX_FMT_NONE; i++) {
|
|
TRY_SUPPORTED_NON_PREFERRED_PIXEL_FORMAT(MmalRenderer);
|
|
}
|
|
|
|
// Give up if we can't use MmalRenderer for h264_mmal
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
// Check if any of our decoders prefer any of the pixel formats first
|
|
for (int i = 0; decoder->pix_fmts[i] != AV_PIX_FMT_NONE; i++) {
|
|
#ifdef HAVE_DRM
|
|
TRY_PREFERRED_PIXEL_FORMAT(DrmRenderer);
|
|
#endif
|
|
TRY_PREFERRED_PIXEL_FORMAT(SdlRenderer);
|
|
}
|
|
|
|
// Nothing prefers any of them. Let's see if anyone will tolerate one.
|
|
for (int i = 0; decoder->pix_fmts[i] != AV_PIX_FMT_NONE; i++) {
|
|
#ifdef HAVE_DRM
|
|
TRY_SUPPORTED_NON_PREFERRED_PIXEL_FORMAT(DrmRenderer);
|
|
#endif
|
|
TRY_SUPPORTED_NON_PREFERRED_PIXEL_FORMAT(SdlRenderer);
|
|
}
|
|
|
|
// If we made it here, we couldn't find anything
|
|
return false;
|
|
}
|
|
|
|
bool FFmpegVideoDecoder::initialize(PDECODER_PARAMETERS params)
|
|
{
|
|
// Increase log level until the first frame is decoded
|
|
av_log_set_level(AV_LOG_DEBUG);
|
|
|
|
// First try decoders that the user has manually specified via environment variables.
|
|
// These must output surfaces in one of the formats that one of our renderers supports,
|
|
// which is currently:
|
|
// - AV_PIX_FMT_DRM_PRIME
|
|
// - AV_PIX_FMT_MMAL
|
|
// - AV_PIX_FMT_YUV420P
|
|
// - AV_PIX_FMT_NV12
|
|
// - AV_PIX_FMT_NV21
|
|
{
|
|
QString h264DecoderHint = qgetenv("H264_DECODER_HINT");
|
|
if (!h264DecoderHint.isEmpty() && (params->videoFormat & VIDEO_FORMAT_MASK_H264)) {
|
|
QByteArray decoderString = h264DecoderHint.toLocal8Bit();
|
|
if (tryInitializeRendererForDecoderByName(decoderString.constData(), params)) {
|
|
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
|
"Using custom H.264 decoder (H264_DECODER_HINT): %s",
|
|
decoderString.constData());
|
|
return true;
|
|
}
|
|
else {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
|
"Custom H.264 decoder (H264_DECODER_HINT) failed to load: %s",
|
|
decoderString.constData());
|
|
}
|
|
}
|
|
}
|
|
{
|
|
QString hevcDecoderHint = qgetenv("HEVC_DECODER_HINT");
|
|
if (!hevcDecoderHint.isEmpty() && (params->videoFormat & VIDEO_FORMAT_MASK_H265)) {
|
|
QByteArray decoderString = hevcDecoderHint.toLocal8Bit();
|
|
if (tryInitializeRendererForDecoderByName(decoderString.constData(), params)) {
|
|
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
|
"Using custom HEVC decoder (HEVC_DECODER_HINT): %s",
|
|
decoderString.constData());
|
|
return true;
|
|
}
|
|
else {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
|
"Custom HEVC decoder (HEVC_DECODER_HINT) failed to load: %s",
|
|
decoderString.constData());
|
|
}
|
|
}
|
|
}
|
|
|
|
const AVCodec* decoder;
|
|
|
|
if (params->videoFormat & VIDEO_FORMAT_MASK_H264) {
|
|
decoder = avcodec_find_decoder(AV_CODEC_ID_H264);
|
|
}
|
|
else if (params->videoFormat & VIDEO_FORMAT_MASK_H265) {
|
|
decoder = avcodec_find_decoder(AV_CODEC_ID_HEVC);
|
|
}
|
|
else {
|
|
Q_ASSERT(false);
|
|
decoder = nullptr;
|
|
}
|
|
|
|
if (!decoder) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
|
"Unable to find decoder for format: %x",
|
|
params->videoFormat);
|
|
return false;
|
|
}
|
|
|
|
// Look for a hardware decoder first unless software-only
|
|
if (params->vds != StreamingPreferences::VDS_FORCE_SOFTWARE) {
|
|
// Look for the first matching hwaccel hardware decoder (pass 0)
|
|
for (int i = 0;; i++) {
|
|
const AVCodecHWConfig *config = avcodec_get_hw_config(decoder, i);
|
|
if (!config) {
|
|
// No remaing hwaccel options
|
|
break;
|
|
}
|
|
|
|
// Initialize the hardware codec and submit a test frame if the renderer needs it
|
|
if (tryInitializeRenderer(decoder, params, config,
|
|
[config]() -> IFFmpegRenderer* { return createHwAccelRenderer(config, 0); })) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Continue with special non-hwaccel hardware decoders
|
|
if (params->videoFormat & VIDEO_FORMAT_MASK_H264) {
|
|
QList<const char *> knownAvcCodecs = {
|
|
#ifdef HAVE_MMAL
|
|
"h264_mmal",
|
|
#endif
|
|
"h264_rkmpp",
|
|
"h264_nvv4l2",
|
|
"h264_nvmpi",
|
|
#ifndef HAVE_MMAL
|
|
// Only enable V4L2M2M by default on non-MMAL (RPi) builds. The performance
|
|
// of the V4L2M2M wrapper around MMAL is not enough for 1080p 60 FPS, so we
|
|
// would rather show the missing hardware acceleration warning when the user
|
|
// is in Full KMS mode rather than try to use a poorly performing hwaccel.
|
|
// See discussion on https://github.com/jc-kynesim/rpi-ffmpeg/pull/25
|
|
"h264_v4l2m2m",
|
|
#endif
|
|
};
|
|
for (const char* codec : knownAvcCodecs) {
|
|
if (tryInitializeRendererForDecoderByName(codec, params)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
QList<const char *> knownHevcCodecs = { "hevc_rkmpp", "hevc_nvv4l2", "hevc_nvmpi", "hevc_v4l2m2m" };
|
|
for (const char* codec : knownHevcCodecs) {
|
|
if (tryInitializeRendererForDecoderByName(codec, params)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Look for the first matching hwaccel hardware decoder (pass 1)
|
|
// This picks up "second-tier" hwaccels like CUDA.
|
|
for (int i = 0;; i++) {
|
|
const AVCodecHWConfig *config = avcodec_get_hw_config(decoder, i);
|
|
if (!config) {
|
|
// No remaing hwaccel options
|
|
break;
|
|
}
|
|
|
|
// Initialize the hardware codec and submit a test frame if the renderer needs it
|
|
if (tryInitializeRenderer(decoder, params, config,
|
|
[config]() -> IFFmpegRenderer* { return createHwAccelRenderer(config, 1); })) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Fallback to software if no matching hardware decoder was found
|
|
// and if software fallback is allowed
|
|
if (params->vds != StreamingPreferences::VDS_FORCE_HARDWARE) {
|
|
if (tryInitializeRenderer(decoder, params, nullptr,
|
|
[]() -> IFFmpegRenderer* { return new SdlRenderer(); })) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// No decoder worked
|
|
return false;
|
|
}
|
|
|
|
void FFmpegVideoDecoder::writeBuffer(PLENTRY entry, int& offset)
|
|
{
|
|
if (m_NeedsSpsFixup && entry->bufferType == BUFFER_TYPE_SPS) {
|
|
const char naluHeader[] = {0x00, 0x00, 0x00, 0x01};
|
|
h264_stream_t* stream = h264_new();
|
|
int nalStart, nalEnd;
|
|
|
|
// Read the old NALU
|
|
find_nal_unit((uint8_t*)entry->data, entry->length, &nalStart, &nalEnd);
|
|
read_nal_unit(stream,
|
|
(unsigned char *)&entry->data[nalStart],
|
|
nalEnd - nalStart);
|
|
|
|
SDL_assert(nalStart == sizeof(naluHeader));
|
|
SDL_assert(nalEnd == entry->length);
|
|
|
|
// Fixup the SPS to what OS X needs to use hardware acceleration
|
|
stream->sps->num_ref_frames = 1;
|
|
stream->sps->vui.max_dec_frame_buffering = 1;
|
|
|
|
int initialOffset = offset;
|
|
|
|
// Copy the modified NALU data. This assumes a 3 byte prefix and
|
|
// begins writing from the 2nd byte, so we must write the data
|
|
// first, then go back and write the Annex B prefix.
|
|
offset += write_nal_unit(stream, (uint8_t*)&m_DecodeBuffer.data()[initialOffset + 3],
|
|
MAX_SPS_EXTRA_SIZE + entry->length - sizeof(naluHeader));
|
|
|
|
// Copy the NALU prefix over from the original SPS
|
|
memcpy(&m_DecodeBuffer.data()[initialOffset], naluHeader, sizeof(naluHeader));
|
|
offset += sizeof(naluHeader);
|
|
|
|
h264_free(stream);
|
|
}
|
|
else {
|
|
// Write the buffer as-is
|
|
memcpy(&m_DecodeBuffer.data()[offset],
|
|
entry->data,
|
|
entry->length);
|
|
offset += entry->length;
|
|
}
|
|
}
|
|
|
|
int FFmpegVideoDecoder::decoderThreadProcThunk(void *context)
|
|
{
|
|
((FFmpegVideoDecoder*)context)->decoderThreadProc();
|
|
return 0;
|
|
}
|
|
|
|
void FFmpegVideoDecoder::decoderThreadProc()
|
|
{
|
|
while (!SDL_AtomicGet(&m_DecoderThreadShouldQuit)) {
|
|
if (m_FramesIn == m_FramesOut) {
|
|
VIDEO_FRAME_HANDLE handle;
|
|
PDECODE_UNIT du;
|
|
|
|
// Waiting for input. All output frames have been received.
|
|
// Block until we receive a new frame from the host.
|
|
if (!LiWaitForNextVideoFrame(&handle, &du)) {
|
|
// This might be a signal from the main thread to exit
|
|
continue;
|
|
}
|
|
|
|
LiCompleteVideoFrame(handle, submitDecodeUnit(du));
|
|
}
|
|
|
|
if (m_FramesIn != m_FramesOut) {
|
|
SDL_assert(m_FramesIn > m_FramesOut);
|
|
|
|
// We have output frames to receive. Let's poll until we get one,
|
|
// and submit new input data if/when we get it.
|
|
AVFrame* frame = av_frame_alloc();
|
|
if (!frame) {
|
|
// Failed to allocate a frame but we did submit,
|
|
// so we can return DR_OK
|
|
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
|
"Failed to allocate frame");
|
|
continue;
|
|
}
|
|
|
|
int err;
|
|
do {
|
|
err = avcodec_receive_frame(m_VideoDecoderCtx, frame);
|
|
if (err == 0) {
|
|
SDL_assert(m_FrameInfoQueue.size() == m_FramesIn - m_FramesOut);
|
|
m_FramesOut++;
|
|
|
|
// Reset failed decodes count if we reached this far
|
|
m_ConsecutiveFailedDecodes = 0;
|
|
|
|
// Restore default log level after a successful decode
|
|
av_log_set_level(AV_LOG_INFO);
|
|
|
|
// Capture a frame timestamp to measuring pacing delay
|
|
frame->pkt_dts = SDL_GetTicks();
|
|
|
|
if (!m_FrameInfoQueue.isEmpty()) {
|
|
FrameInfoTuple infoTuple = m_FrameInfoQueue.dequeue();
|
|
|
|
// Count time in avcodec_send_packet() and avcodec_receive_frame()
|
|
// as time spent decoding. Also count time spent in the decode unit
|
|
// queue because that's directly caused by decoder latency.
|
|
m_ActiveWndVideoStats.totalDecodeTime += LiGetMillis() - infoTuple.enqueueTimeMs;
|
|
|
|
// Store the presentation time
|
|
frame->pts = infoTuple.presentationTimeMs;
|
|
}
|
|
|
|
m_ActiveWndVideoStats.decodedFrames++;
|
|
|
|
// Queue the frame for rendering (or render now if pacer is disabled)
|
|
m_Pacer->submitFrame(frame);
|
|
}
|
|
else if (err == AVERROR(EAGAIN)) {
|
|
VIDEO_FRAME_HANDLE handle;
|
|
PDECODE_UNIT du;
|
|
|
|
// No output data, so let's try to submit more input data,
|
|
// while we're waiting for this to frame to come back.
|
|
if (LiPollNextVideoFrame(&handle, &du)) {
|
|
// FIXME: Handle EAGAIN on avcodec_send_packet() properly?
|
|
LiCompleteVideoFrame(handle, submitDecodeUnit(du));
|
|
}
|
|
else {
|
|
// No output data or input data. Let's wait a little bit.
|
|
SDL_Delay(2);
|
|
}
|
|
}
|
|
else {
|
|
char errorstring[512];
|
|
av_strerror(err, errorstring, sizeof(errorstring));
|
|
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
|
"avcodec_receive_frame() failed: %s", errorstring);
|
|
|
|
if (++m_ConsecutiveFailedDecodes == FAILED_DECODES_RESET_THRESHOLD) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
|
"Resetting decoder due to consistent failure");
|
|
|
|
SDL_Event event;
|
|
event.type = SDL_RENDER_DEVICE_RESET;
|
|
SDL_PushEvent(&event);
|
|
|
|
// Don't consume any additional data
|
|
SDL_AtomicSet(&m_DecoderThreadShouldQuit, 1);
|
|
}
|
|
}
|
|
} while (err == AVERROR(EAGAIN) && !SDL_AtomicGet(&m_DecoderThreadShouldQuit));
|
|
|
|
if (err != 0) {
|
|
// Free the frame if we failed to submit it
|
|
av_frame_free(&frame);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int FFmpegVideoDecoder::submitDecodeUnit(PDECODE_UNIT du)
|
|
{
|
|
PLENTRY entry = du->bufferList;
|
|
int err;
|
|
|
|
SDL_assert(!m_TestOnly);
|
|
|
|
// If this is the first frame, reject anything that's not an IDR frame
|
|
if (m_FramesIn == 0 && du->frameType != FRAME_TYPE_IDR) {
|
|
return DR_NEED_IDR;
|
|
}
|
|
|
|
// Bail immediately if we need an IDR frame to continue
|
|
if (Session::get()->getAndClearPendingIdrFrameStatus()) {
|
|
return DR_NEED_IDR;
|
|
}
|
|
|
|
if (!m_LastFrameNumber) {
|
|
m_ActiveWndVideoStats.measurementStartTimestamp = SDL_GetTicks();
|
|
m_LastFrameNumber = du->frameNumber;
|
|
}
|
|
else {
|
|
// Any frame number greater than m_LastFrameNumber + 1 represents a dropped frame
|
|
m_ActiveWndVideoStats.networkDroppedFrames += du->frameNumber - (m_LastFrameNumber + 1);
|
|
m_ActiveWndVideoStats.totalFrames += du->frameNumber - (m_LastFrameNumber + 1);
|
|
m_LastFrameNumber = du->frameNumber;
|
|
}
|
|
|
|
// Flip stats windows roughly every second
|
|
if (SDL_TICKS_PASSED(SDL_GetTicks(), m_ActiveWndVideoStats.measurementStartTimestamp + 1000)) {
|
|
// Update overlay stats if it's enabled
|
|
if (Session::get()->getOverlayManager().isOverlayEnabled(Overlay::OverlayDebug)) {
|
|
VIDEO_STATS lastTwoWndStats = {};
|
|
addVideoStats(m_LastWndVideoStats, lastTwoWndStats);
|
|
addVideoStats(m_ActiveWndVideoStats, lastTwoWndStats);
|
|
|
|
stringifyVideoStats(lastTwoWndStats, Session::get()->getOverlayManager().getOverlayText(Overlay::OverlayDebug));
|
|
Session::get()->getOverlayManager().setOverlayTextUpdated(Overlay::OverlayDebug);
|
|
}
|
|
|
|
// Accumulate these values into the global stats
|
|
addVideoStats(m_ActiveWndVideoStats, m_GlobalVideoStats);
|
|
|
|
// Move this window into the last window slot and clear it for next window
|
|
SDL_memcpy(&m_LastWndVideoStats, &m_ActiveWndVideoStats, sizeof(m_ActiveWndVideoStats));
|
|
SDL_zero(m_ActiveWndVideoStats);
|
|
m_ActiveWndVideoStats.measurementStartTimestamp = SDL_GetTicks();
|
|
}
|
|
|
|
m_ActiveWndVideoStats.receivedFrames++;
|
|
m_ActiveWndVideoStats.totalFrames++;
|
|
|
|
int requiredBufferSize = du->fullLength;
|
|
if (du->frameType == FRAME_TYPE_IDR) {
|
|
// Add some extra space in case we need to do an SPS fixup
|
|
requiredBufferSize += MAX_SPS_EXTRA_SIZE;
|
|
}
|
|
|
|
// Ensure the decoder buffer is large enough
|
|
m_DecodeBuffer.reserve(requiredBufferSize + AV_INPUT_BUFFER_PADDING_SIZE);
|
|
|
|
int offset = 0;
|
|
while (entry != nullptr) {
|
|
writeBuffer(entry, offset);
|
|
entry = entry->next;
|
|
}
|
|
|
|
m_Pkt->data = reinterpret_cast<uint8_t*>(m_DecodeBuffer.data());
|
|
m_Pkt->size = offset;
|
|
|
|
if (du->frameType == FRAME_TYPE_IDR) {
|
|
m_Pkt->flags = AV_PKT_FLAG_KEY;
|
|
}
|
|
else {
|
|
m_Pkt->flags = 0;
|
|
}
|
|
|
|
m_ActiveWndVideoStats.totalReassemblyTime += du->enqueueTimeMs - du->receiveTimeMs;
|
|
|
|
err = avcodec_send_packet(m_VideoDecoderCtx, m_Pkt);
|
|
if (err < 0) {
|
|
char errorstring[512];
|
|
av_strerror(err, errorstring, sizeof(errorstring));
|
|
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
|
"avcodec_send_packet() failed: %s", errorstring);
|
|
|
|
// If we've failed a bunch of decodes in a row, the decoder/renderer is
|
|
// clearly unhealthy, so let's generate a synthetic reset event to trigger
|
|
// the event loop to destroy and recreate the decoder.
|
|
if (++m_ConsecutiveFailedDecodes == FAILED_DECODES_RESET_THRESHOLD) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
|
"Resetting decoder due to consistent failure");
|
|
|
|
SDL_Event event;
|
|
event.type = SDL_RENDER_DEVICE_RESET;
|
|
SDL_PushEvent(&event);
|
|
|
|
// Don't consume any additional data
|
|
SDL_AtomicSet(&m_DecoderThreadShouldQuit, 1);
|
|
}
|
|
|
|
return DR_NEED_IDR;
|
|
}
|
|
|
|
m_FrameInfoQueue.enqueue({ du->enqueueTimeMs, du->presentationTimeMs});
|
|
|
|
m_FramesIn++;
|
|
return DR_OK;
|
|
}
|
|
|
|
void FFmpegVideoDecoder::renderFrameOnMainThread()
|
|
{
|
|
m_Pacer->renderOnMainThread();
|
|
}
|
|
|