moonlight-qt/app/settings/streamingpreferences.h
jmt-gh 19dac306d1
Add support for Fullscreen UI in Moonlight (#492)
* initial UI and window decoration removal toggle

* revert default height change

* add fullscreen support to kiosk mode

* add tool tip for kiosk mode

* change to fullscreen rather than kiosk

* update to Fullscreen instead of Full-screen or Full Screen

* update UI text

* convert to display mode picker

* add UI label for picker

* clean up references to startMaximized and fullScreenUIMode

* remove flags property, as fullscreen visiblity handles this already

* use Maximized in selection text

* account for running moonlight without a window manager

* lock display mode from being changed if there is no window manager running

Co-authored-by: jmt-gh <jmt-gh@users.noreply.github.com>
2021-01-10 09:50:12 -06:00

151 lines
5.2 KiB
C++

#pragma once
#include <QObject>
#include <QRect>
class StreamingPreferences : public QObject
{
Q_OBJECT
public:
StreamingPreferences(QObject *parent = nullptr);
Q_INVOKABLE static int
getDefaultBitrate(int width, int height, int fps);
Q_INVOKABLE void save();
void reload();
enum AudioConfig
{
AC_STEREO,
AC_51_SURROUND,
AC_71_SURROUND
};
Q_ENUM(AudioConfig)
enum VideoCodecConfig
{
VCC_AUTO,
VCC_FORCE_H264,
VCC_FORCE_HEVC,
VCC_FORCE_HEVC_HDR
};
Q_ENUM(VideoCodecConfig)
enum VideoDecoderSelection
{
VDS_AUTO,
VDS_FORCE_HARDWARE,
VDS_FORCE_SOFTWARE
};
Q_ENUM(VideoDecoderSelection)
enum WindowMode
{
WM_FULLSCREEN,
WM_FULLSCREEN_DESKTOP,
WM_WINDOWED
};
Q_ENUM(WindowMode)
enum UIDisplayMode
{
UI_WINDOWED,
UI_FULLSCREEN_WINDOWED,
UI_FULLSCREEN
};
Q_ENUM(UIDisplayMode)
Q_PROPERTY(int width MEMBER width NOTIFY displayModeChanged)
Q_PROPERTY(int height MEMBER height NOTIFY displayModeChanged)
Q_PROPERTY(int fps MEMBER fps NOTIFY displayModeChanged)
Q_PROPERTY(int bitrateKbps MEMBER bitrateKbps NOTIFY bitrateChanged)
Q_PROPERTY(bool enableVsync MEMBER enableVsync NOTIFY enableVsyncChanged)
Q_PROPERTY(bool gameOptimizations MEMBER gameOptimizations NOTIFY gameOptimizationsChanged)
Q_PROPERTY(bool playAudioOnHost MEMBER playAudioOnHost NOTIFY playAudioOnHostChanged)
Q_PROPERTY(bool multiController MEMBER multiController NOTIFY multiControllerChanged)
Q_PROPERTY(bool unsupportedFps MEMBER unsupportedFps NOTIFY unsupportedFpsChanged)
Q_PROPERTY(bool enableMdns MEMBER enableMdns NOTIFY enableMdnsChanged)
Q_PROPERTY(bool quitAppAfter MEMBER quitAppAfter NOTIFY quitAppAfterChanged)
Q_PROPERTY(bool absoluteMouseMode MEMBER absoluteMouseMode NOTIFY absoluteMouseModeChanged)
Q_PROPERTY(bool absoluteTouchMode MEMBER absoluteTouchMode NOTIFY absoluteTouchModeChanged)
Q_PROPERTY(bool framePacing MEMBER framePacing NOTIFY framePacingChanged)
Q_PROPERTY(bool connectionWarnings MEMBER connectionWarnings NOTIFY connectionWarningsChanged)
Q_PROPERTY(bool richPresence MEMBER richPresence NOTIFY richPresenceChanged)
Q_PROPERTY(bool gamepadMouse MEMBER gamepadMouse NOTIFY gamepadMouseChanged)
Q_PROPERTY(bool detectNetworkBlocking MEMBER detectNetworkBlocking NOTIFY detectNetworkBlockingChanged);
Q_PROPERTY(AudioConfig audioConfig MEMBER audioConfig NOTIFY audioConfigChanged)
Q_PROPERTY(VideoCodecConfig videoCodecConfig MEMBER videoCodecConfig NOTIFY videoCodecConfigChanged)
Q_PROPERTY(VideoDecoderSelection videoDecoderSelection MEMBER videoDecoderSelection NOTIFY videoDecoderSelectionChanged)
Q_PROPERTY(WindowMode windowMode MEMBER windowMode NOTIFY windowModeChanged)
Q_PROPERTY(WindowMode recommendedFullScreenMode MEMBER recommendedFullScreenMode CONSTANT)
Q_PROPERTY(UIDisplayMode uiDisplayMode MEMBER uiDisplayMode NOTIFY uiDisplayModeChanged)
Q_PROPERTY(bool swapMouseButtons MEMBER swapMouseButtons NOTIFY mouseButtonsChanged)
Q_PROPERTY(bool muteOnFocusLoss MEMBER muteOnFocusLoss NOTIFY muteOnFocusLossChanged)
Q_PROPERTY(bool backgroundGamepad MEMBER backgroundGamepad NOTIFY backgroundGamepadChanged)
Q_PROPERTY(bool reverseScrollDirection MEMBER reverseScrollDirection NOTIFY reverseScrollDirectionChanged)
Q_PROPERTY(bool swapFaceButtons MEMBER swapFaceButtons NOTIFY swapFaceButtonsChanged)
// Directly accessible members for preferences
int width;
int height;
int fps;
int bitrateKbps;
bool enableVsync;
bool gameOptimizations;
bool playAudioOnHost;
bool multiController;
bool unsupportedFps;
bool enableMdns;
bool quitAppAfter;
bool absoluteMouseMode;
bool absoluteTouchMode;
bool framePacing;
bool connectionWarnings;
bool richPresence;
bool gamepadMouse;
bool detectNetworkBlocking;
bool swapMouseButtons;
bool muteOnFocusLoss;
bool backgroundGamepad;
bool reverseScrollDirection;
bool swapFaceButtons;
int packetSize;
AudioConfig audioConfig;
VideoCodecConfig videoCodecConfig;
VideoDecoderSelection videoDecoderSelection;
WindowMode windowMode;
WindowMode recommendedFullScreenMode;
UIDisplayMode uiDisplayMode;
signals:
void displayModeChanged();
void bitrateChanged();
void enableVsyncChanged();
void gameOptimizationsChanged();
void playAudioOnHostChanged();
void multiControllerChanged();
void unsupportedFpsChanged();
void enableMdnsChanged();
void quitAppAfterChanged();
void absoluteMouseModeChanged();
void absoluteTouchModeChanged();
void audioConfigChanged();
void videoCodecConfigChanged();
void videoDecoderSelectionChanged();
void uiDisplayModeChanged();
void windowModeChanged();
void framePacingChanged();
void connectionWarningsChanged();
void richPresenceChanged();
void gamepadMouseChanged();
void detectNetworkBlockingChanged();
void mouseButtonsChanged();
void muteOnFocusLossChanged();
void backgroundGamepadChanged();
void reverseScrollDirectionChanged();
void swapFaceButtonsChanged();
};