moonlight-qt/app/gui/appmodel.h
2021-05-02 10:39:25 -05:00

71 lines
1.7 KiB
C++

#pragma once
#include "backend/boxartmanager.h"
#include "backend/computermanager.h"
#include "streaming/session.h"
#include <QAbstractListModel>
class AppModel : public QAbstractListModel
{
Q_OBJECT
enum Roles
{
NameRole = Qt::UserRole,
RunningRole,
BoxArtRole,
HiddenRole,
AppIdRole,
DirectLaunchRole,
AppCollectorGameRole,
};
public:
explicit AppModel(QObject *parent = nullptr);
// Must be called before any QAbstractListModel functions
Q_INVOKABLE void initialize(ComputerManager* computerManager, int computerIndex, bool showHiddenGames);
Q_INVOKABLE Session* createSessionForApp(int appIndex);
Q_INVOKABLE int getDirectLaunchAppIndex();
Q_INVOKABLE int getRunningAppId();
Q_INVOKABLE QString getRunningAppName();
Q_INVOKABLE void quitRunningApp();
Q_INVOKABLE void setAppHidden(int appIndex, bool hidden);
Q_INVOKABLE void setAppDirectLaunch(int appIndex, bool directLaunch);
QVariant data(const QModelIndex &index, int role) const override;
int rowCount(const QModelIndex &parent) const override;
virtual QHash<int, QByteArray> roleNames() const override;
private slots:
void handleComputerStateChanged(NvComputer* computer);
void handleBoxArtLoaded(NvComputer* computer, NvApp app, QUrl image);
signals:
void computerLost();
private:
void updateAppList(QVector<NvApp> newList);
QVector<NvApp> getVisibleApps(const QVector<NvApp>& appList);
bool isAppCurrentlyVisible(const NvApp& app);
NvComputer* m_Computer;
BoxArtManager m_BoxArtManager;
ComputerManager* m_ComputerManager;
QVector<NvApp> m_VisibleApps, m_AllApps;
int m_CurrentGameId;
bool m_ShowHiddenGames;
};