moonlight-qt/app/gui/CliPair.qml
2022-08-24 00:22:02 -05:00

91 lines
2 KiB
QML

import QtQuick 2.0
import QtQuick.Controls 2.2
import ComputerManager 1.0
import SdlGamepadKeyNavigation 1.0
Item {
function onSearchingComputer() {
stageLabel.text = qsTr("Establishing connection to PC...")
}
function onPairing(pcName, pin) {
stageLabel.text = qsTr("Pairing... Please enter '%1' on %2.").arg(pin).arg(pcName)
}
function onFailed(message) {
stageIndicator.visible = false
errorDialog.text = message
errorDialog.open()
}
function onSuccess(appName) {
stageIndicator.visible = false
pairCompleteDialog.open()
}
// Allow user to back out of pairing
Keys.onEscapePressed: {
Qt.quit()
}
Keys.onBackPressed: {
Qt.quit()
}
Keys.onCancelPressed: {
Qt.quit()
}
StackView.onActivated: {
if (!launcher.isExecuted()) {
toolBar.visible = false
// Normally this is enabled by PcView, but we will won't
// load PcView when streaming from the command-line.
SdlGamepadKeyNavigation.enable()
launcher.searchingComputer.connect(onSearchingComputer)
launcher.pairing.connect(onPairing)
launcher.failed.connect(onFailed)
launcher.success.connect(onSuccess)
launcher.execute(ComputerManager)
}
}
Row {
anchors.centerIn: parent
spacing: 5
id: stageIndicator
BusyIndicator {
id: stageSpinner
}
Label {
id: stageLabel
height: stageSpinner.height
font.pointSize: 20
verticalAlignment: Text.AlignVCenter
wrapMode: Text.Wrap
}
}
ErrorMessageDialog {
id: errorDialog
onClosed: {
Qt.quit();
}
}
NavigableMessageDialog {
id: pairCompleteDialog
closePolicy: Popup.CloseOnEscape
text:qsTr("Pairing completed successfully")
standardButtons: Dialog.Ok
onClosed: {
Qt.quit()
}
}
}