mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-12-14 21:32:27 +00:00
278 lines
7.8 KiB
C++
278 lines
7.8 KiB
C++
#include <Limelight.h>
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#include "session.hpp"
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#ifdef _WIN32
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#include "renderers/dxva2.h"
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#endif
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AVPacket Session::s_Pkt;
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AVCodecContext* Session::s_VideoDecoderCtx;
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QByteArray Session::s_DecodeBuffer;
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const AVCodecHWConfig* Session::s_HwDecodeCfg;
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IRenderer* Session::s_Renderer;
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#define MAX_SLICES 4
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int Session::getDecoderCapabilities()
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{
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int caps = 0;
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// Submit for decode without using a separate thread
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caps |= CAPABILITY_DIRECT_SUBMIT;
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// Slice up to 4 times for parallel decode, once slice per core
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caps |= CAPABILITY_SLICES_PER_FRAME(qMin(MAX_SLICES, SDL_GetCPUCount()));
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return caps;
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}
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bool Session::chooseDecoder(StreamingPreferences::VideoDecoderSelection vds,
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SDL_Window* window,
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int videoFormat,
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int width, int height,
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AVCodec*& chosenDecoder,
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const AVCodecHWConfig*& chosenHwConfig,
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IRenderer*& newRenderer)
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{
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if (videoFormat & VIDEO_FORMAT_MASK_H264) {
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chosenDecoder = avcodec_find_decoder(AV_CODEC_ID_H264);
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}
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else if (videoFormat & VIDEO_FORMAT_MASK_H265) {
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chosenDecoder = avcodec_find_decoder(AV_CODEC_ID_HEVC);
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}
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else {
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Q_ASSERT(false);
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chosenDecoder = nullptr;
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}
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if (!chosenDecoder) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Unable to find decoder for format: %x",
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videoFormat);
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return false;
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}
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for (int i = 0;; i++) {
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const AVCodecHWConfig *config = avcodec_get_hw_config(chosenDecoder, i);
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if (!config || vds == StreamingPreferences::VDS_FORCE_SOFTWARE) {
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// No matching hardware acceleration support.
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// This is not an error.
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chosenHwConfig = nullptr;
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newRenderer = new SdlRenderer();
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if (vds != StreamingPreferences::VDS_FORCE_HARDWARE &&
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newRenderer->initialize(window, videoFormat, width, height)) {
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return true;
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}
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else {
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delete newRenderer;
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newRenderer = nullptr;
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return false;
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}
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}
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if (!(config->methods & AV_CODEC_HW_CONFIG_METHOD_HW_DEVICE_CTX)) {
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continue;
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}
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// Look for acceleration types we support
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switch (config->device_type) {
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#ifdef _WIN32
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case AV_HWDEVICE_TYPE_DXVA2:
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newRenderer = new DXVA2Renderer();
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break;
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#endif
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default:
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continue;
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}
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if (newRenderer->initialize(window, videoFormat, width, height)) {
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chosenHwConfig = config;
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return true;
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}
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else {
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// Failed to initialize
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delete newRenderer;
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newRenderer = nullptr;
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}
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}
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}
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bool Session::isHardwareDecodeAvailable(
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StreamingPreferences::VideoDecoderSelection vds,
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int videoFormat, int width, int height)
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{
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AVCodec* decoder;
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const AVCodecHWConfig* hwConfig;
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IRenderer* renderer;
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// Create temporary window to instantiate the decoder
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SDL_Window* window = SDL_CreateWindow("", 0, 0, width, height, SDL_WINDOW_HIDDEN);
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if (!window) {
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return false;
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}
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if (chooseDecoder(vds, window, videoFormat, width, height, decoder, hwConfig, renderer)) {
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// The renderer may have referenced the window, so
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// we must delete the renderer before the window.
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delete renderer;
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SDL_DestroyWindow(window);
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return hwConfig != nullptr;
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}
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else {
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SDL_DestroyWindow(window);
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// Failed to find *any* decoder, including software
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return false;
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}
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}
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int Session::drSetup(int videoFormat, int width, int height, int /* frameRate */, void*, int)
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{
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AVCodec* decoder;
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av_init_packet(&s_Pkt);
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if (!chooseDecoder(s_ActiveSession->m_Preferences.videoDecoderSelection,
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s_ActiveSession->m_Window,
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videoFormat, width, height,
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decoder, s_HwDecodeCfg, s_Renderer)) {
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// Error logged in chooseDecoder()
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return -1;
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}
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s_VideoDecoderCtx = avcodec_alloc_context3(decoder);
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if (!s_VideoDecoderCtx) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Unable to allocate video decoder context");
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delete s_Renderer;
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return -1;
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}
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// Always request low delay decoding
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s_VideoDecoderCtx->flags |= AV_CODEC_FLAG_LOW_DELAY;
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// Enable slice multi-threading for software decoding
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if (!s_HwDecodeCfg) {
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s_VideoDecoderCtx->thread_type = FF_THREAD_SLICE;
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s_VideoDecoderCtx->thread_count = qMin(MAX_SLICES, SDL_GetCPUCount());
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}
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else {
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// No threading for HW decode
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s_VideoDecoderCtx->thread_count = 1;
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}
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// Setup decoding parameters
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s_VideoDecoderCtx->width = width;
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s_VideoDecoderCtx->height = height;
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s_VideoDecoderCtx->pix_fmt = AV_PIX_FMT_YUV420P; // FIXME: HDR
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// Allow the renderer to attach data to this decoder
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if (!s_Renderer->prepareDecoderContext(s_VideoDecoderCtx)) {
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delete s_Renderer;
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av_free(s_VideoDecoderCtx);
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return -1;
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}
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int err = avcodec_open2(s_VideoDecoderCtx, decoder, nullptr);
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if (err < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Unable to open decoder for format: %x",
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videoFormat);
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delete s_Renderer;
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av_free(s_VideoDecoderCtx);
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return -1;
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}
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// 1MB frame buffer to start
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s_DecodeBuffer = QByteArray(1024 * 1024, 0);
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return 0;
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}
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void Session::drCleanup()
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{
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avcodec_close(s_VideoDecoderCtx);
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av_free(s_VideoDecoderCtx);
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s_VideoDecoderCtx = nullptr;
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s_HwDecodeCfg = nullptr;
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delete s_Renderer;
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s_Renderer = nullptr;
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}
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int Session::drSubmitDecodeUnit(PDECODE_UNIT du)
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{
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PLENTRY entry = du->bufferList;
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int err;
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if (du->fullLength + AV_INPUT_BUFFER_PADDING_SIZE > s_DecodeBuffer.length()) {
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s_DecodeBuffer = QByteArray(du->fullLength + AV_INPUT_BUFFER_PADDING_SIZE, 0);
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}
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int offset = 0;
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while (entry != nullptr) {
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memcpy(&s_DecodeBuffer.data()[offset],
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entry->data,
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entry->length);
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offset += entry->length;
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entry = entry->next;
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}
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SDL_assert(offset == du->fullLength);
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s_Pkt.data = reinterpret_cast<uint8_t*>(s_DecodeBuffer.data());
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s_Pkt.size = du->fullLength;
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err = avcodec_send_packet(s_VideoDecoderCtx, &s_Pkt);
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if (err < 0) {
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"Decoding failed: %d", err);
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char errorstring[512];
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av_strerror(err, errorstring, sizeof(errorstring));
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"Decoding failed: %s", errorstring);
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return DR_NEED_IDR;
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}
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AVFrame* frame = av_frame_alloc();
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if (!frame) {
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// Failed to allocate a frame but we did submit,
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// so we can return DR_OK
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
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"Failed to allocate frame");
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return DR_OK;
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}
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err = avcodec_receive_frame(s_VideoDecoderCtx, frame);
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if (err == 0) {
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SDL_Event event;
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event.type = SDL_USEREVENT;
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event.user.code = SDL_CODE_FRAME_READY;
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event.user.data1 = frame;
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// The main thread will handle freeing this
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SDL_PushEvent(&event);
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}
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else {
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av_frame_free(&frame);
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}
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return DR_OK;
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}
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// Called on main thread
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void Session::renderFrame(SDL_UserEvent* event)
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{
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AVFrame* frame = reinterpret_cast<AVFrame*>(event->data1);
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s_Renderer->renderFrame(frame);
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av_frame_free(&frame);
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}
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// Called on main thread
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void Session::dropFrame(SDL_UserEvent* event)
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{
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AVFrame* frame = reinterpret_cast<AVFrame*>(event->data1);
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av_frame_free(&frame);
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}
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