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https://github.com/moonlight-stream/moonlight-qt
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3e9781033a
This prevents the window from being recreated when initializing a Metal renderer.
19 lines
340 B
C++
19 lines
340 B
C++
#pragma once
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#include <SDL.h>
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class StreamUtils
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{
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public:
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static
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Uint32 getPlatformWindowFlags();
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static
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void scaleSourceToDestinationSurface(SDL_Rect* src, SDL_Rect* dst);
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static
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bool getRealDesktopMode(int displayIndex, SDL_DisplayMode* mode);
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static
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int getDisplayRefreshRate(SDL_Window* window);
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};
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