#pragma once #include #include class SystemProperties : public QObject { Q_OBJECT public: SystemProperties(); Q_PROPERTY(bool hasHardwareAcceleration MEMBER hasHardwareAcceleration CONSTANT) Q_PROPERTY(bool rendererAlwaysFullScreen MEMBER rendererAlwaysFullScreen CONSTANT) Q_PROPERTY(bool isRunningWayland MEMBER isRunningWayland CONSTANT) Q_PROPERTY(bool isRunningXWayland MEMBER isRunningXWayland CONSTANT) Q_PROPERTY(bool isWow64 MEMBER isWow64 CONSTANT) Q_PROPERTY(bool hasWindowManager MEMBER hasWindowManager CONSTANT) Q_PROPERTY(bool hasBrowser MEMBER hasBrowser CONSTANT) Q_PROPERTY(bool hasDiscordIntegration MEMBER hasDiscordIntegration CONSTANT) Q_PROPERTY(QString unmappedGamepads MEMBER unmappedGamepads NOTIFY unmappedGamepadsChanged) Q_PROPERTY(int maximumStreamingFrameRate MEMBER maximumStreamingFrameRate CONSTANT) Q_PROPERTY(QSize maximumResolution MEMBER maximumResolution CONSTANT) Q_PROPERTY(QString versionString MEMBER versionString CONSTANT) Q_INVOKABLE QRect getDesktopResolution(int displayIndex); Q_INVOKABLE QRect getNativeResolution(int displayIndex); signals: void unmappedGamepadsChanged(); private: void querySdlVideoInfo(); bool hasHardwareAcceleration; bool rendererAlwaysFullScreen; bool isRunningWayland; bool isRunningXWayland; bool isWow64; bool hasWindowManager; bool hasBrowser; bool hasDiscordIntegration; QString unmappedGamepads; int maximumStreamingFrameRate; QSize maximumResolution; QList monitorDesktopResolutions; QList monitorNativeResolutions; QString versionString; };