import QtQuick 2.9 import QtQuick.Controls 2.2 import QtQuick.Layouts 1.3 import QtQuick.Controls.Material 2.1 ApplicationWindow { id: window visible: true width: 1280 height: 600 Material.theme: Material.Dark Material.accent: Material.Purple StackView { id: stackView initialItem: "PcView.qml" anchors.fill: parent } function navigateTo(url, objectName) { var existingItem = stackView.find(function(item, index) { return item.objectName === objectName }) if (existingItem !== null) { // Pop to the existing item stackView.pop(existingItem) } else { // Create a new item stackView.push(url) } } header: ToolBar { id: toolBar RowLayout { spacing: 20 anchors.fill: parent ToolButton { // Only make the button visible if the user has navigated somewhere. visible: stackView.depth > 1 icon.source: "qrc:/res/arrow_left.svg" onClicked: stackView.pop() Menu { id: backButton x: parent.width - width transformOrigin: Menu.TopRight } } Label { id: titleLabel text: stackView.currentItem.objectName font.pointSize: 15 elide: Label.ElideRight horizontalAlignment: Qt.AlignHCenter verticalAlignment: Qt.AlignVCenter Layout.fillWidth: true } ToolButton { icon.source: "qrc:/res/question_mark.svg" // TODO need to make sure browser is brought to foreground. onClicked: Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide"); Menu { id: helpButton x: parent.width transformOrigin: Menu.TopRight } } ToolButton { icon.source: "qrc:/res/ic_videogame_asset_white_48px.svg" onClicked: navigateTo("qrc:/gui/GamepadMapper.qml", "Gamepad Mapping") Menu { id: gamepadMappingMenu x: parent.width transformOrigin: Menu.TopRight } } ToolButton { icon.source: "qrc:/res/settings.svg" onClicked: navigateTo("qrc:/gui/SettingsView.qml", "Settings") Menu { id: optionsMenu x: parent.width transformOrigin: Menu.TopRight } } } } }