#pragma once #include "renderer.h" #include #ifndef HAVE_SLVIDEO #error SDL audio backend is only available for Steam Link #error Please install PortAudio to build for Linux #endif class SdlAudioRenderer : public IAudioRenderer { public: SdlAudioRenderer(); virtual ~SdlAudioRenderer(); virtual bool prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig); virtual void submitAudio(short* audioBuffer, int audioSize); virtual bool testAudio(int audioConfiguration) const; virtual int detectAudioConfiguration() const; private: SDL_AudioDeviceID m_AudioDevice; Uint32 m_ChannelCount; Uint32 m_PendingDrops; Uint32 m_PendingHardDrops; Uint32 m_SampleIndex; Uint32 m_BaselinePendingData; };