#pragma once #include "renderer.h" #include class SdlRenderer : public IFFmpegRenderer { public: SdlRenderer(); virtual ~SdlRenderer() override; virtual bool initialize(SDL_Window* window, int videoFormat, int width, int height, int maxFps, bool enableVsync) override; virtual bool prepareDecoderContext(AVCodecContext* context) override; virtual void renderFrame(AVFrame* frame) override; virtual bool needsTestFrame() override; virtual int getDecoderCapabilities() override; virtual FramePacingConstraint getFramePacingConstraint() override; virtual void notifyOverlayUpdated(Overlay::OverlayType) override; private: void renderOverlay(Overlay::OverlayType type); SDL_Renderer* m_Renderer; SDL_Texture* m_Texture; TTF_Font* m_OverlayFonts[Overlay::OverlayMax]; SDL_Surface* m_OverlaySurfaces[Overlay::OverlayMax]; SDL_Texture* m_OverlayTextures[Overlay::OverlayMax]; SDL_Rect m_OverlayRects[Overlay::OverlayMax]; };