#include "slaud.h" #include SLAudioRenderer::SLAudioRenderer() : m_AudioContext(nullptr), m_AudioStream(nullptr) { } bool SLAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig) { m_AudioContext = SLAudio_CreateContext(); if (m_AudioContext == nullptr) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SLAudio_CreateContext() failed"); return false; } m_AudioStream = SLAudio_CreateStream(m_AudioContext, opusConfig->sampleRate, opusConfig->channelCount, SAMPLES_PER_FRAME * sizeof(short) * opusConfig->channelCount, 1); if (m_AudioStream == nullptr) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SLAudio_CreateStream() failed"); return false; } SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Using SLAudio renderer"); return true; } SLAudioRenderer::~SLAudioRenderer() { if (m_AudioStream != nullptr) { SLAudio_FreeStream(m_AudioStream); } if (m_AudioContext != nullptr) { SLAudio_FreeContext(m_AudioContext); } } bool SLAudioRenderer::submitAudio(short* audioBuffer, int audioSize) { void* outputBuffer = SLAudio_BeginFrame(m_AudioStream); if (outputBuffer != nullptr) { memcpy(outputBuffer, audioBuffer, audioSize); SLAudio_SubmitFrame(m_AudioStream); } return true; }