#pragma once #include "identitymanager.h" #include #include class GfeHttpResponseException : public std::exception { public: GfeHttpResponseException(int statusCode, QString message) : m_StatusCode(statusCode), m_StatusMessage(message) { } const char* what() const throw() { return m_StatusMessage.toLatin1(); } const char* getStatusMessage() const { return m_StatusMessage.toLatin1(); } int getStatusCode() const { return m_StatusCode; } private: int m_StatusCode; QString m_StatusMessage; }; class NvComputer { public: NvComputer() {} enum PairState { PS_UNKNOWN, PS_PAIRED, PS_NOT_PAIRED }; enum ComputerState { CS_UNKNOWN, CS_ONLINE, CS_OFFLINE }; QString m_Name; QString m_Uuid; QString m_MacAddress; QString m_LocalAddress; QString m_RemoteAddress; int m_RunningGameId; PairState m_PairState; ComputerState m_State; }; class NvHTTP { public: NvHTTP(QString address, IdentityManager im); NvComputer getComputerInfo(); int getCurrentGame(QString serverInfo); QString getServerInfo(); void verifyResponseStatus(QString xml); QString getXmlString(QString xml, QString tagName); QByteArray getXmlStringFromHex(QString xml, QString tagName); QString openConnectionToString(QUrl baseUrl, QString command, QString arguments, bool enableTimeout); QVector getServerVersionQuad(QString serverInfo); QUrl m_BaseUrlHttp; QUrl m_BaseUrlHttps; private: QNetworkReply* openConnection(QUrl baseUrl, QString command, QString arguments, bool enableTimeout); QString m_Address; QNetworkAccessManager m_Nam; IdentityManager m_Im; };