#include "streamingpreferences.h" #include #include #include #include #include #define SER_STREAMSETTINGS "streamsettings" #define SER_WIDTH "width" #define SER_HEIGHT "height" #define SER_FPS "fps" #define SER_BITRATE "bitrate" #define SER_FULLSCREEN "fullscreen" #define SER_VSYNC "vsync" #define SER_GAMEOPTS "gameopts" #define SER_HOSTAUDIO "hostaudio" #define SER_MULTICONT "multicontroller" #define SER_AUDIOCFG "audiocfg" #define SER_VIDEOCFG "videocfg" #define SER_VIDEODEC "videodec" #define SER_WINDOWMODE "windowmode" #define SER_UNSUPPORTEDFPS "unsupportedfps" #define SER_MDNS "mdns" #define SER_QUITAPPAFTER "quitAppAfter" #define SER_ABSMOUSEMODE "mouseacceleration" #define SER_ABSTOUCHMODE "abstouchmode" #define SER_STARTWINDOWED "startwindowed" #define SER_FRAMEPACING "framepacing" #define SER_CONNWARNINGS "connwarnings" #define SER_UIDISPLAYMODE "uidisplaymode" #define SER_RICHPRESENCE "richpresence" #define SER_GAMEPADMOUSE "gamepadmouse" #define SER_DEFAULTVER "defaultver" #define SER_PACKETSIZE "packetsize" #define SER_DETECTNETBLOCKING "detectnetblocking" #define SER_SWAPMOUSEBUTTONS "swapmousebuttons" #define SER_MUTEONFOCUSLOSS "muteonfocusloss" #define SER_BACKGROUNDGAMEPAD "backgroundgamepad" #define SER_REVERSESCROLL "reversescroll" #define SER_SWAPFACEBUTTONS "swapfacebuttons" #define SER_CAPTURESYSKEYS "capturesyskeys" #define SER_LANGUAGE "language" #define CURRENT_DEFAULT_VER 1 StreamingPreferences::StreamingPreferences(QObject *parent) : QObject(parent), m_QmlEngine(nullptr) { reload(); } StreamingPreferences::StreamingPreferences(QQmlEngine *qmlEngine, QObject *parent) : QObject(parent), m_QmlEngine(qmlEngine) { reload(); } void StreamingPreferences::reload() { QSettings settings; int defaultVer = settings.value(SER_DEFAULTVER, 0).toInt(); #ifdef Q_OS_DARWIN recommendedFullScreenMode = WindowMode::WM_FULLSCREEN_DESKTOP; #else recommendedFullScreenMode = WindowMode::WM_FULLSCREEN; #endif width = settings.value(SER_WIDTH, 1280).toInt(); height = settings.value(SER_HEIGHT, 720).toInt(); fps = settings.value(SER_FPS, 60).toInt(); bitrateKbps = settings.value(SER_BITRATE, getDefaultBitrate(width, height, fps)).toInt(); enableVsync = settings.value(SER_VSYNC, true).toBool(); gameOptimizations = settings.value(SER_GAMEOPTS, true).toBool(); playAudioOnHost = settings.value(SER_HOSTAUDIO, false).toBool(); multiController = settings.value(SER_MULTICONT, true).toBool(); unsupportedFps = settings.value(SER_UNSUPPORTEDFPS, false).toBool(); enableMdns = settings.value(SER_MDNS, true).toBool(); quitAppAfter = settings.value(SER_QUITAPPAFTER, false).toBool(); absoluteMouseMode = settings.value(SER_ABSMOUSEMODE, false).toBool(); absoluteTouchMode = settings.value(SER_ABSTOUCHMODE, true).toBool(); framePacing = settings.value(SER_FRAMEPACING, false).toBool(); connectionWarnings = settings.value(SER_CONNWARNINGS, true).toBool(); richPresence = settings.value(SER_RICHPRESENCE, true).toBool(); gamepadMouse = settings.value(SER_GAMEPADMOUSE, true).toBool(); detectNetworkBlocking = settings.value(SER_DETECTNETBLOCKING, true).toBool(); packetSize = settings.value(SER_PACKETSIZE, 0).toInt(); swapMouseButtons = settings.value(SER_SWAPMOUSEBUTTONS, false).toBool(); muteOnFocusLoss = settings.value(SER_MUTEONFOCUSLOSS, false).toBool(); backgroundGamepad = settings.value(SER_BACKGROUNDGAMEPAD, false).toBool(); reverseScrollDirection = settings.value(SER_REVERSESCROLL, false).toBool(); swapFaceButtons = settings.value(SER_SWAPFACEBUTTONS, false).toBool(); captureSysKeys = settings.value(SER_CAPTURESYSKEYS, false).toBool(); audioConfig = static_cast(settings.value(SER_AUDIOCFG, static_cast(AudioConfig::AC_STEREO)).toInt()); videoCodecConfig = static_cast(settings.value(SER_VIDEOCFG, static_cast(VideoCodecConfig::VCC_AUTO)).toInt()); videoDecoderSelection = static_cast(settings.value(SER_VIDEODEC, static_cast(VideoDecoderSelection::VDS_AUTO)).toInt()); windowMode = static_cast(settings.value(SER_WINDOWMODE, // Try to load from the old preference value too static_cast(settings.value(SER_FULLSCREEN, true).toBool() ? recommendedFullScreenMode : WindowMode::WM_WINDOWED)).toInt()); uiDisplayMode = static_cast(settings.value(SER_UIDISPLAYMODE, static_cast(settings.value(SER_STARTWINDOWED, true).toBool() ? UIDisplayMode::UI_WINDOWED : UIDisplayMode::UI_MAXIMIZED)).toInt()); language = static_cast(settings.value(SER_LANGUAGE, static_cast(Language::LANG_AUTO)).toInt()); // Perform default settings updates as required based on last default version if (defaultVer == 0) { #ifdef Q_OS_DARWIN // Update window mode setting on macOS from full-screen (old default) to borderless windowed (new default) if (windowMode == WindowMode::WM_FULLSCREEN) { windowMode = WindowMode::WM_FULLSCREEN_DESKTOP; } #endif } } bool StreamingPreferences::retranslate() { static QTranslator* translator = nullptr; #if QT_VERSION < QT_VERSION_CHECK(5, 10, 0) if (m_QmlEngine != nullptr) { // Dynamic retranslation is not supported until Qt 5.10 return false; } #endif QTranslator* newTranslator = new QTranslator(); QString languageSuffix = getSuffixFromLanguage(language); // Remove the old translator, even if we can't load a new one. // Otherwise we'll be stuck with the old translated values instead // of defaulting to English. if (translator != nullptr) { QCoreApplication::removeTranslator(translator); delete translator; translator = nullptr; } if (newTranslator->load(QString(":/languages/qml_") + languageSuffix)) { qInfo() << "Successfully loaded translation for " << languageSuffix; translator = newTranslator; QCoreApplication::installTranslator(translator); } else { qInfo() << "No translation available for " << languageSuffix; delete newTranslator; } if (m_QmlEngine != nullptr) { #if QT_VERSION >= QT_VERSION_CHECK(5, 10, 0) // This is a dynamic retranslation from the settings page. // We have to kick the QML engine into reloading our text. m_QmlEngine->retranslate(); #else // Unreachable below Qt 5.10 due to the check above Q_ASSERT(false); #endif } else { // This is a translation from a non-QML context, which means // it is probably app startup. There's nothing to refresh. } return true; } QString StreamingPreferences::getSuffixFromLanguage(StreamingPreferences::Language lang) { switch (lang) { case LANG_EN: return "en"; case LANG_FR: return "fr"; case LANG_ZH_CN: return "zh_cn"; case LANG_AUTO: default: return QLocale::system().name(); } } void StreamingPreferences::save() { QSettings settings; settings.setValue(SER_WIDTH, width); settings.setValue(SER_HEIGHT, height); settings.setValue(SER_FPS, fps); settings.setValue(SER_BITRATE, bitrateKbps); settings.setValue(SER_VSYNC, enableVsync); settings.setValue(SER_GAMEOPTS, gameOptimizations); settings.setValue(SER_HOSTAUDIO, playAudioOnHost); settings.setValue(SER_MULTICONT, multiController); settings.setValue(SER_UNSUPPORTEDFPS, unsupportedFps); settings.setValue(SER_MDNS, enableMdns); settings.setValue(SER_QUITAPPAFTER, quitAppAfter); settings.setValue(SER_ABSMOUSEMODE, absoluteMouseMode); settings.setValue(SER_ABSTOUCHMODE, absoluteTouchMode); settings.setValue(SER_FRAMEPACING, framePacing); settings.setValue(SER_CONNWARNINGS, connectionWarnings); settings.setValue(SER_RICHPRESENCE, richPresence); settings.setValue(SER_GAMEPADMOUSE, gamepadMouse); settings.setValue(SER_PACKETSIZE, packetSize); settings.setValue(SER_DETECTNETBLOCKING, detectNetworkBlocking); settings.setValue(SER_AUDIOCFG, static_cast(audioConfig)); settings.setValue(SER_VIDEOCFG, static_cast(videoCodecConfig)); settings.setValue(SER_VIDEODEC, static_cast(videoDecoderSelection)); settings.setValue(SER_WINDOWMODE, static_cast(windowMode)); settings.setValue(SER_UIDISPLAYMODE, static_cast(uiDisplayMode)); settings.setValue(SER_LANGUAGE, static_cast(language)); settings.setValue(SER_DEFAULTVER, CURRENT_DEFAULT_VER); settings.setValue(SER_SWAPMOUSEBUTTONS, swapMouseButtons); settings.setValue(SER_MUTEONFOCUSLOSS, muteOnFocusLoss); settings.setValue(SER_BACKGROUNDGAMEPAD, backgroundGamepad); settings.setValue(SER_REVERSESCROLL, reverseScrollDirection); settings.setValue(SER_SWAPFACEBUTTONS, swapFaceButtons); settings.setValue(SER_CAPTURESYSKEYS, captureSysKeys); } int StreamingPreferences::getDefaultBitrate(int width, int height, int fps) { // This table prefers 16:10 resolutions because they are // only slightly more pixels than the 16:9 equivalents, so // we don't want to bump those 16:10 resolutions up to the // next 16:9 slot. if (width * height <= 640 * 360) { return static_cast(1000 * (fps / 30.0)); } else if (width * height <= 854 * 480) { return static_cast(1500 * (fps / 30.0)); } // This covers 1280x720 and 1280x800 too else if (width * height <= 1366 * 768) { return static_cast(5000 * (fps / 30.0)); } else if (width * height <= 1920 * 1200) { return static_cast(10000 * (fps / 30.0)); } else if (width * height <= 2560 * 1600) { return static_cast(20000 * (fps / 30.0)); } else /* if (width * height <= 3840 * 2160) */ { return static_cast(40000 * (fps / 30.0)); } }