#include "boxartmanager.h" #include "../path.h" #include #include BoxArtManager::BoxArtManager(QObject *parent) : QObject(parent), m_BoxArtDir(Path::getBoxArtCacheDir()), m_ThreadPool(this) { // 4 is a good balance between fast loading for large // app grids and not crushing GFE with tons of requests // and causing UI jank from constantly stalling to decode // new images. m_ThreadPool.setMaxThreadCount(4); if (!m_BoxArtDir.exists()) { m_BoxArtDir.mkpath("."); } } QString BoxArtManager::getFilePathForBoxArt(NvComputer* computer, int appId) { QDir dir = m_BoxArtDir; // Create the cache directory if it did not already exist if (!dir.exists(computer->uuid)) { dir.mkdir(computer->uuid); } // Change to this computer's box art cache folder dir.cd(computer->uuid); // Try to open the cached file return dir.filePath(QString::number(appId) + ".png"); } class NetworkBoxArtLoadTask : public QObject, public QRunnable { Q_OBJECT public: NetworkBoxArtLoadTask(BoxArtManager* boxArtManager, NvComputer* computer, NvApp& app) : m_Bam(boxArtManager), m_Computer(computer), m_App(app) { connect(this, SIGNAL(boxArtFetchCompleted(NvComputer*,NvApp,QUrl)), boxArtManager, SLOT(handleBoxArtLoadComplete(NvComputer*,NvApp,QUrl))); } signals: void boxArtFetchCompleted(NvComputer* computer, NvApp app, QUrl image); private: void run() { QUrl image = m_Bam->loadBoxArtFromNetwork(m_Computer, m_App.id); if (image.isEmpty()) { // Give it another shot if it fails once image = m_Bam->loadBoxArtFromNetwork(m_Computer, m_App.id); } emit boxArtFetchCompleted(m_Computer, m_App, image); } BoxArtManager* m_Bam; NvComputer* m_Computer; NvApp m_App; }; QUrl BoxArtManager::loadBoxArt(NvComputer* computer, NvApp& app) { // Try to open the cached file if it exists and contains data QFile cacheFile(getFilePathForBoxArt(computer, app.id)); if (cacheFile.exists() && cacheFile.size() > 0) { return QUrl::fromLocalFile(cacheFile.fileName()); } // If we get here, we need to fetch asynchronously. // Kick off a worker on our thread pool to do just that. NetworkBoxArtLoadTask* netLoadTask = new NetworkBoxArtLoadTask(this, computer, app); m_ThreadPool.start(netLoadTask); // Return the placeholder then we can notify the caller // later when the real image is ready. return QUrl("qrc:/res/no_app_image.png"); } void BoxArtManager::deleteBoxArt(NvComputer* computer) { QDir dir(Path::getBoxArtCacheDir()); // Delete everything in this computer's box art directory if (dir.cd(computer->uuid)) { dir.removeRecursively(); } } void BoxArtManager::handleBoxArtLoadComplete(NvComputer* computer, NvApp app, QUrl image) { if (!image.isEmpty()) { emit boxArtLoadComplete(computer, app, image); } } QUrl BoxArtManager::loadBoxArtFromNetwork(NvComputer* computer, int appId) { NvHTTP http(computer->activeAddress, computer->serverCert); QString cachePath = getFilePathForBoxArt(computer, appId); QImage image; try { image = http.getBoxArt(appId); } catch (...) {} // Cache the box art on disk if it loaded if (!image.isNull()) { if (image.save(cachePath)) { return QUrl::fromLocalFile(cachePath); } else { // A failed save() may leave a zero byte file. Make sure that's removed. QFile(cachePath).remove(); } } return QUrl(); } #include "boxartmanager.moc"