#include "quitstream.h" #include "backend/computermanager.h" #include "backend/computerseeker.h" #include "streaming/session.h" #include #include #define COMPUTER_SEEK_TIMEOUT 10000 namespace CliQuitStream { enum State { StateInit, StateSeekComputer, StateQuitApp, StateFailure, }; class Event { public: enum Type { AppQuitCompleted, ComputerFound, ComputerSeekTimedout, Executed, }; Event(Type type) : type(type), computerManager(nullptr), computer(nullptr) {} Type type; ComputerManager *computerManager; NvComputer *computer; QString errorMessage; }; class LauncherPrivate { Q_DECLARE_PUBLIC(Launcher) public: LauncherPrivate(Launcher *q) : q_ptr(q) {} void handleEvent(Event event) { Q_Q(Launcher); NvApp app; switch (event.type) { // Occurs when CliQuitStreamSegue becomes visible and the UI calls launcher's execute() case Event::Executed: if (m_State == StateInit) { m_State = StateSeekComputer; m_ComputerManager = event.computerManager; q->connect(m_ComputerManager, &ComputerManager::quitAppCompleted, q, &Launcher::onQuitAppCompleted); m_ComputerSeeker = new ComputerSeeker(m_ComputerManager, m_ComputerName, q); q->connect(m_ComputerSeeker, &ComputerSeeker::computerFound, q, &Launcher::onComputerFound); q->connect(m_ComputerSeeker, &ComputerSeeker::errorTimeout, q, &Launcher::onComputerSeekTimeout); m_ComputerSeeker->start(COMPUTER_SEEK_TIMEOUT); emit q->searchingComputer(); } break; // Occurs when computer search timed out case Event::ComputerSeekTimedout: if (m_State == StateSeekComputer) { m_State = StateFailure; emit q->failed(QString("Failed to connect to %1").arg(m_ComputerName)); } break; // Occurs when searched computer is found case Event::ComputerFound: if (m_State == StateSeekComputer) { if (event.computer->pairState == NvComputer::PS_PAIRED) { m_State = StateQuitApp; emit q->quittingApp(); m_ComputerManager->quitRunningApp(event.computer); } else { m_State = StateFailure; QString msg = QString("Computer %1 has not been paired. " "Please open Moonlight to pair before streaming.") .arg(event.computer->name); emit q->failed(msg); } } break; // Occurs when app quit completed (error message is set if failed) case Event::AppQuitCompleted: if (m_State == StateQuitApp) { if (event.errorMessage.isEmpty()) { QCoreApplication::exit(0); } else { m_State = StateFailure; emit q->failed(QString("Quitting app failed, reason: %1").arg(event.errorMessage)); } } break; } } Launcher *q_ptr; ComputerManager *m_ComputerManager; QString m_ComputerName; ComputerSeeker *m_ComputerSeeker; State m_State; QTimer *m_TimeoutTimer; }; Launcher::Launcher(QString computer, QObject *parent) : QObject(parent), m_DPtr(new LauncherPrivate(this)) { Q_D(Launcher); d->m_ComputerName = computer; d->m_State = StateInit; d->m_TimeoutTimer = new QTimer(this); d->m_TimeoutTimer->setSingleShot(true); connect(d->m_TimeoutTimer, &QTimer::timeout, this, &Launcher::onComputerSeekTimeout); } Launcher::~Launcher() { } void Launcher::execute(ComputerManager *manager) { Q_D(Launcher); Event event(Event::Executed); event.computerManager = manager; d->handleEvent(event); } bool Launcher::isExecuted() const { Q_D(const Launcher); return d->m_State != StateInit; } void Launcher::onComputerFound(NvComputer *computer) { Q_D(Launcher); Event event(Event::ComputerFound); event.computer = computer; d->handleEvent(event); } void Launcher::onComputerSeekTimeout() { Q_D(Launcher); Event event(Event::ComputerSeekTimedout); d->handleEvent(event); } void Launcher::onQuitAppCompleted(QVariant error) { Q_D(Launcher); Event event(Event::AppQuitCompleted); event.errorMessage = error.toString(); d->handleEvent(event); } }