#pragma once #include "renderer.h" // Avoid X11 if SDL was built without it #ifndef SDL_VIDEO_DRIVER_X11 #warning Unable to use libva-x11 without SDL support #undef HAVE_LIBVA_X11 #endif // Avoid Wayland if SDL was built without it #ifndef SDL_VIDEO_DRIVER_WAYLAND #warning Unable to use libva-wayland without SDL support #undef HAVE_LIBVA_WAYLAND #endif extern "C" { #include #ifdef HAVE_LIBVA_X11 #include #endif #ifdef HAVE_LIBVA_WAYLAND #include #endif #include } class VAAPIRenderer : public IFFmpegRenderer { public: VAAPIRenderer(); virtual ~VAAPIRenderer(); virtual bool initialize(SDL_Window* window, int videoFormat, int width, int height, int maxFps, bool enableVsync); virtual bool prepareDecoderContext(AVCodecContext* context); virtual void renderFrame(AVFrame* frame); virtual bool needsTestFrame(); virtual int getDecoderCapabilities(); virtual FramePacingConstraint getFramePacingConstraint(); private: int m_WindowSystem; AVBufferRef* m_HwContext; #ifdef HAVE_LIBVA_X11 Window m_XWindow; #endif #ifdef HAVE_LIBVA_WAYLAND struct wl_surface* m_WaylandSurface; struct wl_display* m_WaylandDisplay; #endif int m_VideoWidth; int m_VideoHeight; int m_DisplayWidth; int m_DisplayHeight; };