#include "overlaymanager.h" using namespace Overlay; OverlayManager::OverlayManager() : m_Renderer(nullptr) { memset(m_Overlays, 0, sizeof(m_Overlays)); m_Overlays[OverlayType::OverlayDebug].color = {0xD0, 0xD0, 0x00, 0xFF}; m_Overlays[OverlayType::OverlayDebug].fontSize = 20; } bool OverlayManager::isOverlayEnabled(OverlayType type) { return m_Overlays[type].enabled; } char* OverlayManager::getOverlayText(OverlayType type) { return m_Overlays[type].text; } int OverlayManager::getOverlayFontSize(OverlayType type) { return m_Overlays[type].fontSize; } void OverlayManager::setOverlayTextUpdated(OverlayType type) { // Only update the overlay state if it's enabled. If it's not enabled, // the renderer has already been notified by setOverlayState(). if (m_Overlays[type].enabled && m_Renderer != nullptr) { m_Renderer->notifyOverlayUpdated(type); } } void OverlayManager::setOverlayState(OverlayType type, bool enabled) { bool stateChanged = m_Overlays[type].enabled != enabled; m_Overlays[type].enabled = enabled; if (stateChanged) { if (!enabled) { // Set the text to empty string on disable m_Overlays[type].text[0] = 0; } if (m_Renderer != nullptr) { m_Renderer->notifyOverlayUpdated(type); } } } SDL_Color OverlayManager::getOverlayColor(OverlayType type) { return m_Overlays[type].color; } void OverlayManager::setOverlayRenderer(IOverlayRenderer* renderer) { m_Renderer = renderer; }