import QtQuick 2.9
import QtQuick.Controls 2.2
import QtQuick.Dialogs 1.3
import QtQuick.Layouts 1.11
import ComputerModel 1.0
import ComputerManager 1.0
GridView {
property ComputerModel computerModel : createModel()
anchors.fill: parent
anchors.leftMargin: 5
anchors.topMargin: 5
anchors.rightMargin: 5
anchors.bottomMargin: 5
cellWidth: 350; cellHeight: 350;
focus: true
objectName: "Computers"
Component.onCompleted: {
// Start polling when this view is shown
ComputerManager.startPolling()
// Setup signals on CM
ComputerManager.computerAddCompleted.connect(addComplete)
}
Component.onDestruction: {
// Stop polling when this view is destroyed
ComputerManager.stopPollingAsync()
}
function pairingComplete(error)
{
// Close the PIN dialog
pairDialog.close()
// Start polling again
ComputerManager.startPolling()
// Display a failed dialog if we got an error
if (error !== null) {
errorDialog.text = error
errorDialog.open()
}
}
function addComplete(success)
{
if (!success) {
errorDialog.text = "Unable to connect to the specified PC. Ensure GameStream is enabled in GeForce Experience."
errorDialog.open()
}
}
function createModel()
{
var model = Qt.createQmlObject('import ComputerModel 1.0; ComputerModel {}', parent, '')
model.initialize(ComputerManager)
model.pairingCompleted.connect(pairingComplete)
return model
}
model: createModel()
delegate: Item {
width: 300; height: 300;
Image {
id: pcIcon
anchors.horizontalCenter: parent.horizontalCenter;
source: {
model.addPc ? "ic_add_to_queue_white_48px.svg" : "ic_tv_white_48px.svg"
}
sourceSize {
width: 200
height: 200
}
}
Text {
id: pcNameText
text: model.name
color: "white"
width: parent.width
anchors.top: pcIcon.bottom
font.pointSize: 36
horizontalAlignment: Text.AlignHCenter
wrapMode: Text.Wrap
}
Text {
function getStatusText(model)
{
if (model.online) {
var text = "Online"
text += " - "
if (model.paired) {
text += "Paired"
}
else if (model.busy) {
text += "Busy"
}
else {
text += "Not Paired"
}
return text
}
else {
return "Offline";
}
}
id: pcPairedText
text: getStatusText(model)
visible: !model.addPc
width: parent.width
anchors.top: pcNameText.bottom
font.pointSize: 24
horizontalAlignment: Text.AlignHCenter
}
MouseArea {
anchors.fill: parent
onClicked: {
if (model.addPc) {
addPcDialog.open()
}
else if (model.online) {
if (model.paired) {
// go to game view
var component = Qt.createComponent("AppView.qml")
var appView = component.createObject(stackView)
appView.computerIndex = index
appView.objectName = "Apps on " + model.name
stackView.push(appView)
}
else {
if (!model.busy) {
var pin = ("0000" + Math.floor(Math.random() * 10000)).slice(-4)
// Stop polling, since pairing may make GFE unresponsive
ComputerManager.stopPollingAsync()
// Kick off pairing in the background
computerModel.pairComputer(index, pin)
// Display the pairing dialog
pairDialog.pin = pin
pairDialog.open()
}
else {
// cannot pair while something is streaming or attempting to pair
errorDialog.text = "This PC is currently busy. Make sure to quit any running games and try again."
errorDialog.open()
}
}
}
else {
// TODO: Wake on LAN and delete PC options
}
}
}
}
MessageDialog {
id: errorDialog
// don't allow edits to the rest of the window while open
modality:Qt.WindowModal
icon: StandardIcon.Critical
standardButtons: StandardButton.Ok
}
MessageDialog {
id: pairDialog
// don't allow edits to the rest of the window while open
modality:Qt.WindowModal
property string pin : "0000"
text:"Please enter " + pin + " on your GameStream PC. This dialog will close when pairing is completed."
standardButtons: StandardButton.Cancel
onRejected: {
// FIXME: We should interrupt pairing here
}
}
Dialog {
id: addPcDialog
property string label: "Enter the IP address of your GameStream PC"
property string hint: "192.168.1.100"
property alias editText : editTextItem
standardButtons: StandardButton.Ok | StandardButton.Cancel
onVisibleChanged: {
editTextItem.focus = true
editTextItem.selectAll()
}
onAccepted: {
ComputerManager.addNewHost(editText.text, false)
}
ColumnLayout {
Text {
id: addPcDialogLabel
text: addPcDialog.label
}
Rectangle {
implicitWidth: parent.parent.width
height: editTextItem.height
TextInput {
id: editTextItem
inputMethodHints: Qt.ImhPreferUppercase
text: addPcDialog.hint
}
}
}
}
}