#include "systemproperties.h" #include "utils.h" #include #include "streaming/session.h" #include "streaming/streamutils.h" #ifdef Q_OS_WIN32 #define WIN32_LEAN_AND_MEAN #include #endif SystemProperties::SystemProperties() { versionString = QString(VERSION_STR); hasDesktopEnvironment = WMUtils::isRunningDesktopEnvironment(); isRunningWayland = WMUtils::isRunningWayland(); isRunningXWayland = isRunningWayland && QGuiApplication::platformName() == "xcb"; QString nativeArch = QSysInfo::currentCpuArchitecture(); #ifdef Q_OS_WIN32 { USHORT processArch, machineArch; // Use IsWow64Process2 on TH2 and later, because it supports ARM64 auto fnIsWow64Process2 = (decltype(IsWow64Process2)*)GetProcAddress(GetModuleHandleA("kernel32.dll"), "IsWow64Process2"); if (fnIsWow64Process2 != nullptr && fnIsWow64Process2(GetCurrentProcess(), &processArch, &machineArch)) { switch (machineArch) { case IMAGE_FILE_MACHINE_I386: nativeArch = "i386"; break; case IMAGE_FILE_MACHINE_AMD64: nativeArch = "x86_64"; break; case IMAGE_FILE_MACHINE_ARM64: nativeArch = "arm64"; break; } } isWow64 = nativeArch != QSysInfo::buildCpuArchitecture(); } #else isWow64 = false; #endif if (nativeArch == "i386") { friendlyNativeArchName = "x86"; } else if (nativeArch == "x86_64") { friendlyNativeArchName = "x64"; } else { friendlyNativeArchName = nativeArch.toUpper(); } // Assume we can probably launch a browser if we're in a GUI environment hasBrowser = hasDesktopEnvironment; #ifdef HAVE_DISCORD hasDiscordIntegration = true; #else hasDiscordIntegration = false; #endif unmappedGamepads = SdlInputHandler::getUnmappedGamepads(); // Populate data that requires talking to SDL. We do it all in one shot // and cache the results to speed up future queries on this data. querySdlVideoInfo(); Q_ASSERT(maximumStreamingFrameRate >= 60); Q_ASSERT(!monitorDesktopResolutions.isEmpty()); Q_ASSERT(!monitorNativeResolutions.isEmpty()); } QRect SystemProperties::getDesktopResolution(int displayIndex) { // Returns default constructed QRect if out of bounds return monitorDesktopResolutions.value(displayIndex); } QRect SystemProperties::getNativeResolution(int displayIndex) { // Returns default constructed QRect if out of bounds return monitorNativeResolutions.value(displayIndex); } class QuerySdlVideoThread : public QThread { public: QuerySdlVideoThread(SystemProperties* me) : QThread(nullptr), m_Me(me) {} void run() override { m_Me->querySdlVideoInfoInternal(); } SystemProperties* m_Me; }; void SystemProperties::querySdlVideoInfo() { if (WMUtils::isRunningX11() || WMUtils::isRunningWayland()) { // Use a separate thread to temporarily initialize SDL // video to avoid stomping on Qt's X11 and OGL state. QuerySdlVideoThread thread(this); thread.start(); thread.wait(); } else { querySdlVideoInfoInternal(); } } void SystemProperties::querySdlVideoInfoInternal() { hasHardwareAcceleration = false; if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s", SDL_GetError()); return; } // Update display related attributes (max FPS, native resolution, etc). // We call the internal variant because we're already in a safe thread context. refreshDisplaysInternal(); SDL_Window* testWindow = SDL_CreateWindow("", 0, 0, 1280, 720, SDL_WINDOW_HIDDEN | StreamUtils::getPlatformWindowFlags()); if (!testWindow) { SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Failed to create test window with platform flags: %s", SDL_GetError()); testWindow = SDL_CreateWindow("", 0, 0, 1280, 720, SDL_WINDOW_HIDDEN); if (!testWindow) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create window for hardware decode test: %s", SDL_GetError()); SDL_QuitSubSystem(SDL_INIT_VIDEO); return; } } Session::getDecoderInfo(testWindow, hasHardwareAcceleration, rendererAlwaysFullScreen, supportsHdr, maximumResolution); SDL_DestroyWindow(testWindow); SDL_QuitSubSystem(SDL_INIT_VIDEO); } class RefreshDisplaysThread : public QThread { public: RefreshDisplaysThread(SystemProperties* me) : QThread(nullptr), m_Me(me) {} void run() override { m_Me->refreshDisplaysInternal(); } SystemProperties* m_Me; }; void SystemProperties::refreshDisplays() { if (WMUtils::isRunningX11() || WMUtils::isRunningWayland()) { // Use a separate thread to temporarily initialize SDL // video to avoid stomping on Qt's X11 and OGL state. RefreshDisplaysThread thread(this); thread.start(); thread.wait(); } else { refreshDisplaysInternal(); } } void SystemProperties::refreshDisplaysInternal() { if (SDL_InitSubSystem(SDL_INIT_VIDEO) != 0) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s", SDL_GetError()); return; } monitorDesktopResolutions.clear(); monitorNativeResolutions.clear(); // Never let the maximum drop below 60 FPS maximumStreamingFrameRate = 60; SDL_DisplayMode bestMode; for (int displayIndex = 0; displayIndex < SDL_GetNumVideoDisplays(); displayIndex++) { SDL_DisplayMode desktopMode; int err; err = SDL_GetDesktopDisplayMode(displayIndex, &desktopMode); if (err == 0) { if (desktopMode.w <= 8192 && desktopMode.h <= 8192) { monitorDesktopResolutions.insert(displayIndex, QRect(0, 0, desktopMode.w, desktopMode.h)); } else { SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Skipping resolution over 8K: %dx%d", desktopMode.w, desktopMode.h); } } else { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GetDesktopDisplayMode() failed: %s", SDL_GetError()); } if (StreamUtils::getNativeDesktopMode(displayIndex, &desktopMode)) { if (desktopMode.w <= 8192 && desktopMode.h <= 8192) { monitorNativeResolutions.insert(displayIndex, QRect(0, 0, desktopMode.w, desktopMode.h)); } else { SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Skipping resolution over 8K: %dx%d", desktopMode.w, desktopMode.h); } // Start at desktop mode and work our way up bestMode = desktopMode; for (int i = 0; i < SDL_GetNumDisplayModes(displayIndex); i++) { SDL_DisplayMode mode; if (SDL_GetDisplayMode(displayIndex, i, &mode) == 0) { if (mode.w == desktopMode.w && mode.h == desktopMode.h) { if (mode.refresh_rate > bestMode.refresh_rate) { bestMode = mode; } } } } maximumStreamingFrameRate = qMax(maximumStreamingFrameRate, bestMode.refresh_rate); } } SDL_QuitSubSystem(SDL_INIT_VIDEO); }