import QtQuick 2.9 import QtQuick.Controls 2.2 import QtQuick.Layouts 1.3 import ComputerModel 1.0 import ComputerManager 1.0 import StreamingPreferences 1.0 import SdlGamepadKeyNavigation 1.0 CenteredGridView { property ComputerModel computerModel : createModel() id: pcGrid focus: true activeFocusOnTab: true topMargin: 20 bottomMargin: 5 cellWidth: 310; cellHeight: 330; objectName: qsTr("Computers") Component.onCompleted: { // Don't show any highlighted item until interacting with them. // We do this here instead of onActivated to avoid losing the user's // selection when backing out of a different page of the app. currentIndex = -1 } // Note: Any initialization done here that is critical for streaming must // also be done in CliStartStreamSegue.qml, since this code does not run // for command-line initiated streams. StackView.onActivated: { // Setup signals on CM ComputerManager.computerAddCompleted.connect(addComplete) // This is a bit of a hack to do this here as opposed to main.qml, but // we need it enabled before calling getConnectedGamepads() and PcView // is never destroyed, so it should be okay. SdlGamepadKeyNavigation.enable() // Highlight the first item if a gamepad is connected if (currentIndex == -1 && SdlGamepadKeyNavigation.getConnectedGamepads() > 0) { currentIndex = 0 } } StackView.onDeactivating: { ComputerManager.computerAddCompleted.disconnect(addComplete) } function pairingComplete(error) { // Close the PIN dialog pairDialog.close() // Display a failed dialog if we got an error if (error !== undefined) { errorDialog.text = error errorDialog.helpText = "" errorDialog.open() } } function addComplete(success, detectedPortBlocking) { if (!success) { errorDialog.text = qsTr("Unable to connect to the specified PC.") if (detectedPortBlocking) { errorDialog.text += "\n\n" + qsTr("This PC's Internet connection is blocking Moonlight. Streaming over the Internet may not work while connected to this network.") } else { errorDialog.helpText = qsTr("Click the Help button for possible solutions.") } errorDialog.open() } } function createModel() { var model = Qt.createQmlObject('import ComputerModel 1.0; ComputerModel {}', parent, '') model.initialize(ComputerManager) model.pairingCompleted.connect(pairingComplete) model.connectionTestCompleted.connect(testConnectionDialog.connectionTestComplete) return model } Row { anchors.centerIn: parent spacing: 5 visible: pcGrid.count === 0 BusyIndicator { id: searchSpinner visible: StreamingPreferences.enableMdns } Label { height: searchSpinner.height elide: Label.ElideRight text: StreamingPreferences.enableMdns ? qsTr("Searching for PCs on your local network with NVIDIA GameStream enabled...") : qsTr("Automatic PC discovery is disabled. Add your PC manually.") font.pointSize: 20 verticalAlignment: Text.AlignVCenter wrapMode: Text.Wrap } } model: computerModel delegate: NavigableItemDelegate { width: 300; height: 320; grid: pcGrid Image { id: pcIcon anchors.horizontalCenter: parent.horizontalCenter source: "qrc:/res/desktop_windows-48px.svg" sourceSize { width: 200 height: 200 } } Image { // TODO: Tooltip id: stateIcon anchors.horizontalCenter: pcIcon.horizontalCenter anchors.verticalCenter: pcIcon.verticalCenter anchors.verticalCenterOffset: -15 visible: !model.statusUnknown && (!model.online || !model.paired) source: !model.online ? "qrc:/res/baseline-warning-24px.svg" : "qrc:/res/baseline-lock-24px.svg" sourceSize { width: 75 height: 75 } } BusyIndicator { id: statusUnknownSpinner anchors.horizontalCenter: pcIcon.horizontalCenter anchors.verticalCenter: pcIcon.verticalCenter anchors.verticalCenterOffset: -15 width: 75 height: 75 visible: model.statusUnknown } Label { id: pcNameText text: model.name width: parent.width anchors.top: pcIcon.bottom anchors.bottom: parent.bottom font.pointSize: 36 horizontalAlignment: Text.AlignHCenter wrapMode: Text.Wrap elide: Text.ElideRight } NavigableMenu { id: pcContextMenu NavigableMenuItem { parentMenu: pcContextMenu text: qsTr("View All Apps") onTriggered: { var component = Qt.createComponent("AppView.qml") var appView = component.createObject(stackView, {"computerIndex": index, "objectName": model.name, "showHiddenGames": true}) stackView.push(appView) } visible: model.online && model.paired } NavigableMenuItem { parentMenu: pcContextMenu text: qsTr("Wake PC") onTriggered: computerModel.wakeComputer(index) visible: !model.online && model.wakeable } NavigableMenuItem { parentMenu: pcContextMenu text: qsTr("Test Network") onTriggered: { computerModel.testConnectionForComputer(index) testConnectionDialog.open() } } NavigableMenuItem { parentMenu: pcContextMenu text: qsTr("Rename PC") onTriggered: { renamePcDialog.pcIndex = index renamePcDialog.originalName = model.name renamePcDialog.open() } } NavigableMenuItem { parentMenu: pcContextMenu text: qsTr("Delete PC") onTriggered: { deletePcDialog.pcIndex = index // get confirmation first, actual closing is called from the dialog deletePcDialog.open() } } } onClicked: { if (model.online) { if (model.paired) { // go to game view var component = Qt.createComponent("AppView.qml") var appView = component.createObject(stackView, {"computerIndex": index, "objectName": model.name}) stackView.push(appView) } else { if (!model.busy) { var pin = computerModel.generatePinString() // Kick off pairing in the background computerModel.pairComputer(index, pin) // Display the pairing dialog pairDialog.pin = pin pairDialog.open() } else { // cannot pair while something is streaming or attempting to pair errorDialog.text = qsTr("You cannot pair while a previous session is still running on the host PC. Quit any running games or reboot the host PC, then try pairing again.") errorDialog.helpText = "" errorDialog.open() } } } else if (!model.online) { // Using open() here because it may be activated by keyboard pcContextMenu.open() } } onPressAndHold: { // popup() ensures the menu appears under the mouse cursor if (pcContextMenu.popup) { pcContextMenu.popup() } else { // Qt 5.9 doesn't have popup() pcContextMenu.open() } } MouseArea { anchors.fill: parent acceptedButtons: Qt.RightButton; onClicked: { parent.onPressAndHold() } } Keys.onMenuPressed: { // We must use open() here so the menu is positioned on // the ItemDelegate and not where the mouse cursor is pcContextMenu.open() } } ErrorMessageDialog { id: errorDialog // Using Setup-Guide here instead of Troubleshooting because it's likely that users // will arrive here by forgetting to enable GameStream or not forwarding ports. helpUrl: "https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide" } NavigableMessageDialog { id: pairDialog // Pairing dialog must be modal to prevent double-clicks from triggering // pairing twice modal: true closePolicy: Popup.CloseOnEscape // don't allow edits to the rest of the window while open property string pin : "0000" text:qsTr("Please enter %1 on your GameStream PC. This dialog will close when pairing is completed.").arg(pin) standardButtons: Dialog.Cancel onRejected: { // FIXME: We should interrupt pairing here } } NavigableMessageDialog { id: deletePcDialog // don't allow edits to the rest of the window while open property int pcIndex : -1; text:qsTr("Are you sure you want to remove this PC?") standardButtons: Dialog.Yes | Dialog.No function deletePc() { console.log("deleting PC pairing for PC at index: " + pcIndex) computerModel.deleteComputer(pcIndex); } onAccepted: deletePc() } NavigableMessageDialog { id: testConnectionDialog closePolicy: Popup.CloseOnEscape standardButtons: Dialog.Ok onAboutToShow: { testConnectionDialog.text = qsTr("Moonlight is testing your network connection to determine if NVIDIA GameStream is blocked.") + "\n\n" + qsTr("This may take a few seconds…") showSpinner = true } function connectionTestComplete(result, blockedPorts) { if (result === -1) { text = qsTr("The network test could not be performed because none of Moonlight's connection testing servers were reachable from this PC. Check your Internet connection or try again later.") imageSrc = "qrc:/res/baseline-warning-24px.svg" } else if (result === 0) { text = qsTr("This network does not appear to be blocking Moonlight. If you still have trouble connecting, check your PC's firewall settings.") + "\n\n" + qsTr("If you are trying to stream over the Internet, install the Moonlight Internet Hosting Tool on your gaming PC and run the included Internet Streaming Tester to check your gaming PC's Internet connection.") imageSrc = "qrc:/res/baseline-check_circle_outline-24px.svg" } else { text = qsTr("Your PC's current network connection seems to be blocking Moonlight. Streaming over the Internet may not work while connected to this network.") + "\n\n" + qsTr("The following network ports were blocked:") + "\n" text += blockedPorts imageSrc = "qrc:/res/baseline-error_outline-24px.svg" } // Stop showing the spinner and show the image instead showSpinner = false } } NavigableDialog { id: renamePcDialog property string label: qsTr("Enter the new name for this PC:") property string originalName property int pcIndex : -1; standardButtons: Dialog.Ok | Dialog.Cancel onOpened: { // Force keyboard focus on the textbox so keyboard navigation works editText.forceActiveFocus() } onClosed: { editText.clear() } onAccepted: { if (editText.text) { computerModel.renameComputer(pcIndex, editText.text) } } ColumnLayout { Label { text: renamePcDialog.label font.bold: true } TextField { id: editText placeholderText: renamePcDialog.originalName Layout.fillWidth: true focus: true Keys.onReturnPressed: { renamePcDialog.accept() } } } } ScrollBar.vertical: ScrollBar {} }